Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dont let me start with those Nevrons with 2 swords, it takes ages for him to charge his swords and attack and then he jumps in air stays there for couple of sec charging swords...ugh
then there are even bosses with "10" attacks in a row and I wan't to claw my eyes out
where you really have to listen at the sound in disregard the movement... this chromatic hammer guy comes to my mind, hell that was a hard battle, had to redo it ~3-5 times
Wait until you will see the last boss from endless tower.
Then you will see that this 2swords nevrons are not that bad.
but i realy like what dev's made with parry/dodge in this game, with delaying there attack cus you cant just jump to game and use parry like invincible mode, that request from us, players more focus on what is on screen then just ssmashing the butons
Chromatic Ramasseur