Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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DLSS is severely broken in this game
Setting it to anything but DLAA explodes the game to use 60+GB of RAM+VRAM.

This is partially my fault for trying to run extreme resolution, but changing to quality or performance drops the game to 1FPS from 30-35 at 8K. Are DLSS issues known?
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Showing 1-8 of 8 comments
Manually swapped to 310.1 and forced preset K through profileinspector and does wonders. This is the same as using the app to swap to dlss 4 but I refuse to update to any of their drivers past 566.36 so app is out of the question

Also, why on earth are you trying to run this at 8k lol. The asset quality of models is barely 1440p and the mips on the textures are quarter res at epic settings lmao

Your memory is "exploding" because 8k is 4 times the pixels of 4k
Some math for you:

8k: 33,177,600 px = 33.17 MP
4k: 8,294,400 px = 8.3 MP

33,177,600/8,294,400 = 4
Viper May 1 @ 5:40pm 
Showing a 2k asset at 8k IT looks the same. This is just wasting performance.
Playing at 8k lol...guess 4k is the new 1080p
Originally posted by RakataEpsilon:
Manually swapped to 310.1 and forced preset K through profileinspector and does wonders. This is the same as using the app to swap to dlss 4 but I refuse to update to any of their drivers past 566.36 so app is out of the question

Also, why on earth are you trying to run this at 8k lol. The asset quality of models is barely 1440p and the mips on the textures are quarter res at epic settings lmao

Your memory is "exploding" because 8k is 4 times the pixels of 4k

I think you're misreading - 8K runs at 30 FPS with DLSS set to DLAA. Setting to quality, performance, ultra performance, etc which are all lower resolutions (performance is half, 4K) all push the game to 1 FPS and from using ~8GB RAM to 40GB+ RAM.

These should be reducing VRAM usage, but in Expedition 33 they double it and spill over into system RAM.
Last edited by Fatbird Actual; May 1 @ 5:59pm
Originally posted by Fatbird Actual:
Originally posted by RakataEpsilon:
Manually swapped to 310.1 and forced preset K through profileinspector and does wonders. This is the same as using the app to swap to dlss 4 but I refuse to update to any of their drivers past 566.36 so app is out of the question

Also, why on earth are you trying to run this at 8k lol. The asset quality of models is barely 1440p and the mips on the textures are quarter res at epic settings lmao

Your memory is "exploding" because 8k is 4 times the pixels of 4k

I think you're misreading - 8K runs at 30 FPS with DLSS set to DLAA. Setting to quality, performance, ultra performance, etc which are all lower resolutions (performance is half, 4K) all push the game to 1 FPS and from using ~8GB RAM to 40GB+ RAM.

These should be reducing VRAM usage, but in Expedition 33 they double it and spill over into system RAM.

It's because DLAA is bugged in the game with that version. Swapping it and forcing a preset should solve it. I read it perfectly and gave an answer for it
Originally posted by RakataEpsilon:
Originally posted by Fatbird Actual:

I think you're misreading - 8K runs at 30 FPS with DLSS set to DLAA. Setting to quality, performance, ultra performance, etc which are all lower resolutions (performance is half, 4K) all push the game to 1 FPS and from using ~8GB RAM to 40GB+ RAM.

These should be reducing VRAM usage, but in Expedition 33 they double it and spill over into system RAM.

It's because DLAA is bugged in the game with that version. Swapping it and forcing a preset should solve it. I read it perfectly and gave an answer for it

Sure lol and while we're at it a GTX 1060 would run the game at 60 FPS.
Originally posted by Fatbird Actual:
Originally posted by RakataEpsilon:

It's because DLAA is bugged in the game with that version. Swapping it and forcing a preset should solve it. I read it perfectly and gave an answer for it

Sure lol and while we're at it a GTX 1060 would run the game at 60 FPS.

Okay well dont mind me then, good luck
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