Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Dodge only players
Just curious, coming from a parry only. How has dodge only been treating you? Is it just a case of barely getting hit but your own damage is really low? Or have you made a strong dodge build? 99% of talk has been around parrying.
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Showing 1-15 of 22 comments
Counters are capped at 9999 till end game, so that is all you are getting over a dodge only player, there are passives that give AP on taking damage so you really do not get anything there either. All you get out of mastering parry, is you can win fights a lot earlier than people getting hit, however all the attacks that can be parried can also be dodged, so there is really only maybe 1 or 2 fights you HAVE to parry to win.
Originally posted by Ren O'the Blade:
Counters are capped at 9999 till end game, so that is all you are getting over a dodge only player, there are passives that give AP on taking damage so you really do not get anything there either. All you get out of mastering parry, is you can win fights a lot earlier than people getting hit, however all the attacks that can be parried can also be dodged, so there is really only maybe 1 or 2 fights you HAVE to parry to win.
thats not all you get. i'd argue that the ap from parrying multihit attacks is far more impactful in the early to mid game than the counter damage. with dodging you only get 1 ap on a perfect dodge per attack. with parrying there is no limit.

even if you are doing a no parry no dodge run, you will gain access to the ability to get ap from taking damage. on a dodge only run I imagine acess to adittional ap gain is just more important than other ways of playing
Ratsplat May 1 @ 10:33am 
Originally posted by Ren O'the Blade:
Counters are capped at 9999 till end game, so that is all you are getting over a dodge only player, there are passives that give AP on taking damage so you really do not get anything there either. All you get out of mastering parry, is you can win fights a lot earlier than people getting hit, however all the attacks that can be parried can also be dodged, so there is really only maybe 1 or 2 fights you HAVE to parry to win.
While true, parrying group attacks is very important since that is a max of 9999x3. Especially jumps. But something important to consider.
benj May 1 @ 10:51am 
I've generally been only parrying attacks I'm really confident about, or enemies that require counters like the Chromatic Ramasseur or Sirene's Petank. AP can be pretty tight and a lot of my big hitters end up needing an extra turn to wind up, but skills like Thermal Transfer help a lot. I prefer a slow and steady fight over messing up all the time, lol.
Dodge to evade the hit and do big number on DPS, there are tons of way to create AP in combat and if you are a JRPG player you will know how to build your char, your team. My Maelle even use a pictos that not allow heal and invert lumina. Having Monoco later help too since i can build him really tanky and he can tank those hit, supply AP, Shell,...for team. Just like a normal JRPG.
Originally posted by ZexxCrine:
Originally posted by Ren O'the Blade:
Counters are capped at 9999 till end game, so that is all you are getting over a dodge only player, there are passives that give AP on taking damage so you really do not get anything there either. All you get out of mastering parry, is you can win fights a lot earlier than people getting hit, however all the attacks that can be parried can also be dodged, so there is really only maybe 1 or 2 fights you HAVE to parry to win.
thats not all you get. i'd argue that the ap from parrying multihit attacks is far more impactful in the early to mid game than the counter damage. with dodging you only get 1 ap on a perfect dodge per attack. with parrying there is no limit.

even if you are doing a no parry no dodge run, you will gain access to the ability to get ap from taking damage. on a dodge only run I imagine acess to adittional ap gain is just more important than other ways of playing
Energizing pain gives you AP every time you get hit, I was not referring to Dodger, not saying Parrying is not the better way to play, just pointing out, it really is not a MASSIVE difference, I parry when I can, or need to, dodge the rest or just eat the damage. There really is not a choice.
Originally posted by Ratsplat:
Originally posted by Ren O'the Blade:
Counters are capped at 9999 till end game, so that is all you are getting over a dodge only player, there are passives that give AP on taking damage so you really do not get anything there either. All you get out of mastering parry, is you can win fights a lot earlier than people getting hit, however all the attacks that can be parried can also be dodged, so there is really only maybe 1 or 2 fights you HAVE to parry to win.
While true, parrying group attacks is very important since that is a max of 9999x3. Especially jumps. But something important to consider.
Was not referring to jumps, those are free damage basically, and the group attacks tend to be a tad easier to parry for most enemies, though I often still just dodge. You DO get more damage if you parry only, but the sheer amount of reflex or retries that is going to take for most people make it unreasonable. I was merely pointing out, there is not a MASSIVE advantage to parrying, I am steam rolling the content right now, only a handful of chromatic enemies have given me pause and the ones I needed to parry on, take several tries to kill.
Last edited by Ren O'the Blade; May 1 @ 11:05am
Haruspex May 1 @ 11:06am 
Feels great when you have a solo character left in the field with a seemingly fail boss run and just parries to a clutch.
Giganx May 1 @ 11:12am 
I stopped bothering with dodge pretty fast. The fact that dodging is marginally easier doesn't make up for everything you lose.

Parry nets you good damage with counterattacks, but more importantly tons of AP with the right pictos. At least early on getting decent damage rolling requires a good amount of setup on most characters, which means you need lots of AP. Dodging doesn't leave you with enough AP to really get things rocking on your turn.
Originally posted by Ren O'the Blade:
Originally posted by Ratsplat:
While true, parrying group attacks is very important since that is a max of 9999x3. Especially jumps. But something important to consider.
Was not referring to jumps, those are free damage basically, and the group attacks tend to be a tad easier to parry for most enemies, though I often still just dodge. You DO get more damage if you parry only, but the sheer amount of reflex or retries that is going to take for most people make it unreasonable. I was merely pointing out, there is not a MASSIVE advantage to parrying, I am steam rolling the content right now, only a handful of chromatic enemies have given me pause and the ones I needed to parry on, take several tries to kill.
There absolutely is a massive advantage to parrying. Parry prevents damage while also granting at least 1 AP per hit you parry plus the possible counter damage. In addition to that parry pictos are superior to dodge and getting hit pictos.
Dodge has it's place. For example, I don't want to attack something with an element that'll heal them so I'll mix in a dodge in my parries to make sure I don't counter attack.

Or there's times when the attacks are too hard to read so screw it, dodge time it is!

Or you'll run into an attack that can't be parried so you gotta dodge it.
C1REX May 1 @ 11:21am 
I’ve finished Act1 with dodging mostly due to how much easier it was but from mid game parry is just too strong.

My characters have few shields, shell spells at a round start, other buffs and crazy strong skills. Few healing and reviving potions.

So getting even 9AP from a single combo being parried + heal + a strong counter attack that adds to break meter, completely changes the risk/reward ratio. It’s worth taking the risk of a more difficult parry. Not getting hit is not a priority any more when I just need to refill AP and finish the boss in two rounds. My team is too OP to waste time on dodge when I can’t be easily killed anyway.
Last edited by C1REX; May 1 @ 11:33am
Originally posted by parent child bowl:
Originally posted by Ren O'the Blade:
Was not referring to jumps, those are free damage basically, and the group attacks tend to be a tad easier to parry for most enemies, though I often still just dodge. You DO get more damage if you parry only, but the sheer amount of reflex or retries that is going to take for most people make it unreasonable. I was merely pointing out, there is not a MASSIVE advantage to parrying, I am steam rolling the content right now, only a handful of chromatic enemies have given me pause and the ones I needed to parry on, take several tries to kill.
There absolutely is a massive advantage to parrying. Parry prevents damage while also granting at least 1 AP per hit you parry plus the possible counter damage. In addition to that parry pictos are superior to dodge and getting hit pictos.
I am playing the game without it mostly and steam rolling it, so I fail to see how it is massive, I said it was more advantageous, basically you are not missing out on much, by mostly ignoring it. It largely provides most of its benefits in the early game, when you are weak, cannot soak hits and do not have a massive lumina library with well over 100 LP to spend in making your party gods(Which is also coincidentally when you are going to be the WORST at parrying). How effective is parry when enemies do not get their turns? Or a boss gets to attack twice before you are looting their corpse. So as I said not massive, if you are good enough to parry everything, your game is going to be easier, sure.

I would say it is mostly for speed runners and those who want to win every single fight the 1st chance they get. Not to mention, the OP asked for the opinions of dodge players, and my opinion is what I gave. I am not telling you not to parry, but if you are struggling with it, like a LOT of players are. There are builds that work just as well without it, so I do not sweat it, I have already beat several of the chromatics that force it on you, those fights were sweaty and largely not fun for me.
Originally posted by Ren O'the Blade:
How effective is parry when enemies do not get their turns? Or a boss gets to attack twice before you are looting their corpse.
How effective are dodge or getting hit in those scenarios?

This topic is about dodge and parry. Stop moving the goal posts.

The rewards for parrying are a lot bigger than the rewards for getting hit or dodging. Period.
lol if you are playing parry only i applaud to you. for me its not viable, at all. like any boss has wide variety of attacks, someone between multiple phases, its hard enough to consistently squeeze into dodge window, let alone parry these obscure multiattacks on frame by frame basis.
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