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even if you are doing a no parry no dodge run, you will gain access to the ability to get ap from taking damage. on a dodge only run I imagine acess to adittional ap gain is just more important than other ways of playing
Parry nets you good damage with counterattacks, but more importantly tons of AP with the right pictos. At least early on getting decent damage rolling requires a good amount of setup on most characters, which means you need lots of AP. Dodging doesn't leave you with enough AP to really get things rocking on your turn.
Or there's times when the attacks are too hard to read so screw it, dodge time it is!
Or you'll run into an attack that can't be parried so you gotta dodge it.
My characters have few shields, shell spells at a round start, other buffs and crazy strong skills. Few healing and reviving potions.
So getting even 9AP from a single combo being parried + heal + a strong counter attack that adds to break meter, completely changes the risk/reward ratio. It’s worth taking the risk of a more difficult parry. Not getting hit is not a priority any more when I just need to refill AP and finish the boss in two rounds. My team is too OP to waste time on dodge when I can’t be easily killed anyway.
I would say it is mostly for speed runners and those who want to win every single fight the 1st chance they get. Not to mention, the OP asked for the opinions of dodge players, and my opinion is what I gave. I am not telling you not to parry, but if you are struggling with it, like a LOT of players are. There are builds that work just as well without it, so I do not sweat it, I have already beat several of the chromatics that force it on you, those fights were sweaty and largely not fun for me.
This topic is about dodge and parry. Stop moving the goal posts.
The rewards for parrying are a lot bigger than the rewards for getting hit or dodging. Period.