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Well I took Maelles side because I felt like she would not have been able to live a good life in the real world. I didn't like the way her sister threated her and personally I just thought she would be damned to be just lonely, sad and permanently in pain and disfigured for the rest of her life out there.
In the canvas she was kinda happy, at least in the moments where no one traumatized her again and again.
But I honestly did not think she would deteroirate as quickly as she apparently did during the ending. Her parents were fighting for 67 years (canvas years. Time flows quicker in there apparently) and taking a little break from the canvas seems to be all that's needed to recover and recharge.
It's because I wanted to save the canvas. Maelle could stay for a while and when the time comes log out, recover and go back into the game. I was not expecting this ending to become the nightmare fuel that it is.
Now I also think Verso has the right idea, which kinda sucks for all the NPC's because they are people too.
On the other hand however I noticed an attitude change on Maelles side. Later on she had almost no facial expressions anymore, once she regained her memories. She was no longer the girl from act 1 and 2 for the most part of act 3 at least.
I've seen the Verso-ending. She wasn't happy there, sure. But she acted like "Maelle" again, like the one we knew from Act 1 and 2.
So yeah.. sucks to be a canvas NPC but maybe it is for the best to destroy the canvas. New ones can be made, maybe even safer ones. And these new worlds don't have to be destroyed if people use them in moderation.
I still kinda hope for a DLC with maybe a third option. Personally I would have wished for a middle ground, an ending where Maelle truely sees the danger for her family that's coming from the canvas, but where she also manages to save it anyway to then use it in moderation or something. This can't be that hard for her and her family do to, can it? Just log out for a few days or weeks and then come back if you feel like it. I'm a bit disappointed that this was not a possibility there..
Character focused games like this rarely do the characters justice if they reuse them in sequels. The best games tend to be those with new characters rather than reusing older ones. There are exceptions of course (Mass Effect for instance), but generally I'd say they're more likely to ruin the characters than make a good sequel with them.
Alicia wanting to stay in the canvas is completely understandable, but she dooms everyone in there to eventually relive the events of the last 67 years for purely egoistical reasons which also turns her into a villain,
While I do agree the way he goes about it does make him a villain in some parts. This was a reality the family created based on grief. To keep that world would just mean everyone in that reality would be miserable he ended up choosing the lesser evil. To stay in a painting and die is just selfish when a family member has already passed away nothing good comes from keeping that reality alive.
Hard to really consider him a villain given the circumstances. It's kind of like his wife/daughter are heroin addicts and he's trying to stop them from getting more heroin. Not sure he really needed to destroy the canvas, but if he had left it, would his wife/daughter actually have been able to control themselves around it and not just spend the rest of their lives in it?
Alicia hasn't doomed people to relive the events of the last 67 years. Doesn't seem like Renoir has the will to try destroying it again. Plus if he did try again I doubt she'd be able to last 67 years. It was only taking so long because her mother was much more powerful than anyone else and had to be both denied access to new chroma and worn away over decades to actually be beatable.
Life can only be meaningful if there is death. Just like how you can’t feel sadness without happiness. It is a matter of contrast.
Maelle removes that aspect of death.
and, it is very uncanny. She has resurrected sophie and gustave, probably made them immortal. I am sure gustave probably did not want this, but she doesn’t care and has manipulated everyone’s emotions and identity to be how she wants them to be.
So the gustave we knew as a person is long gone. He’s a shadow of his former self he can be bent at will on maelle’s brush stroke. Same with all the other characters.
Real dark stuff.
She will never leave the painting because it would mean losing everyone inside. And now she will never overcome her actual grief of losing her brother, or losing anyone, stuck in that place forever.
And now she is losing control over the canvas too. It is collapsing because the life that is painted onto it is slowly losing meaning.
But genuinely though what a beautiful ♥♥♥♥♥♥♥ game. I did not expect this amazing story and amazing gameplay at the same time. Hats off to sandfall.