Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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SuperBearCat May 1 @ 2:42am
3
Will the devs ignore all feedback regarding parrying/dodging?
Many have voiced concern and feedback regarding timing, visual indicator, controller issues etc about parrying/dodging on steam forum and other websites, but game is a massive success with millions sold and infinity played on gamepass, so there seems to be no reason for the devs to take feedback and "fix things" since this game is already regarded as GOTY contender anyway aka perfect, nothing to be fixed.

tldr why fix things when y'all can just git gud lmao
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Showing 1-15 of 154 comments
Trilkin May 1 @ 2:44am 
They can add an accessibility option and I'm sure they will. The game's target audience tends not to play action games. Too many people letting their egos prevent them from playing on Easy, though. There's no achievement for difficulty.
Originally posted by Trilkin:
They can add an accessibility option and I'm sure they will. The game's target audience tends not to play action games. Too many people letting their egos prevent them from playing on Easy, though. There's no achievement for difficulty.
How are you so sure?
They've earned like over $100 mil already + GOTY nomination secured, they have no incentive to alter the state of the game.
Last edited by SuperBearCat; May 2 @ 11:05pm
You're overestimating how many people are bothered by the system. The vast majority of players is just playing the game.

We on gere are a very loud minority.
Lewis May 2 @ 11:12pm 
Originally posted by SuperBearCat:
Originally posted by Trilkin:
They can add an accessibility option and I'm sure they will. The game's target audience tends not to play action games. Too many people letting their egos prevent them from playing on Easy, though. There's no achievement for difficulty.
How are you so sure?
They've earned like over $100 mil already + GOTY nomination secured, they have no incentive to alter the state of the game.


Because the studio has been reliable so far and they delivered a well polished product clean of major bugs and they have not leached the community for money. They do have an incentive, they have an incentive to build their community which is done by doing things that the community wants since they're a small development studio.
Merliora May 2 @ 11:13pm 
Nothing to fix. It's an insane ego issue right now that people refuse to just either: A. learn the fights slowly, and if you can't parry then dodge. B. set the game to easy and just face tank everything with high vit and defence.

Sure there should be an accessibility option for people who literally can't do it but the game just came out. Give them some time.

The majority of people right now making these threads just can't handle having to persevere through something. They would rather have everything given to them.
Lewis May 2 @ 11:16pm 
Originally posted by Merliora:
Nothing to fix. It's an insane ego issue right now that people refuse to just either: A. learn the fights slowly, and if you can't parry then dodge. B. set the game to easy and just face tank everything with high vit and defence.

Sure there should be an accessibility option for people who literally can't do it but the game just came out. Give them some time.

The majority of people right now making these threads just can't handle having to persevere through something. They would rather have everything given to them.

It's a bunch of people who've never played games in the genre coming over since the game has been successful and imposing what they want on everyone else. It's funny though they really can just change the difficulty to easy mode and be on their day, you can always change the difficulty mode
Originally posted by Lewis:
Originally posted by SuperBearCat:
How are you so sure?
They've earned like over $100 mil already + GOTY nomination secured, they have no incentive to alter the state of the game.


Because the studio has been reliable so far and they delivered a well polished product clean of major bugs and they have not leached the community for money. They do have an incentive, they have an incentive to build their community which is done by doing things that the community wants since they're a small development studio.
Well, the guy above and two dudes below your post said that the system is perfect, there's nothing to fix, and complainers are worthless minority who shoulda just git gud, so...

all I want are better visual tells (like visual button Prompt when doing offensive QTE) and/or less punishing defensive QTE timing window without having to make enemy stats significantly weaker (story mode), but that's too much of a request I guess?
Last edited by SuperBearCat; May 2 @ 11:24pm
Lewis May 2 @ 11:27pm 
Originally posted by SuperBearCat:
Originally posted by Lewis:


Because the studio has been reliable so far and they delivered a well polished product clean of major bugs and they have not leached the community for money. They do have an incentive, they have an incentive to build their community which is done by doing things that the community wants since they're a small development studio.
Well, the guy above and two dudes below your post said that the system is perfect, there's nothing to fix, and complainers are worthless minority who shoulda just git gud, so...


"Sure there should be an accessibility option for people who literally can't do it but the game just came out. Give them some time."

"They can add an accessibility option and I'm sure they will. "


no both of them mentioned what should be in the game we just said a lot of people are crying and its a skill issue not an accessibility issue. coming to this game expecting it to be easy on normal/expert difficulty is like going to a dark souls game and crying that its too hard.
Soulgain May 2 @ 11:38pm 
People who have problems with parry/dodge should really just use the mod from nexus and put difficulty to story.
It's already there, it exist, the solution to YOUR problem, please use it.

I swear, a few more steps with the diversification of accessibility options and we will start having Cheat Engine implementation in our games, which is also out there, waiting for anyone to use it, if needed be. We don't need this stuff inside of the game, guys.
BtJ May 2 @ 11:41pm 
I think they've painted themselves into a corner, design-wise. The parry and counters are so strong that making them too reliable would undermine any difficulty. And on the flip side, making them less powerful at this point would probably enrage players.

I gave up and turned it down to easy mode after too many frustrating fights, just for the wider parry window. I do wish there was an option to do that without making all the enemies hit like marshmallows though.

And for whatever it's worth, I've played through all the souls games with no complaints.
Originally posted by Merliora:
Nothing to fix. It's an insane ego issue right now that people refuse to just either: A. learn the fights slowly, and if you can't parry then dodge. B. set the game to easy and just face tank everything with high vit and defence.

Sure there should be an accessibility option for people who literally can't do it but the game just came out. Give them some time.

The majority of people right now making these threads just can't handle having to persevere through something. They would rather have everything given to them.

Or maybe it's because some people came expecting a turn based combat system, which the game advertises itself as having, and suddenly discovered themselves in a quick reaction dodge combat system. As another poster alluded to, they've trapped themselves with the game design. Mastering dodging and parrying is far more important than mastering the turn based elements, almost to the point where I'd say the turn based elements are not really that important at all. If you can dodge everything and avoid all damage, does it matter if your builds and action choices are not good? To say nothing of the tutorials not being very good at teaching people how the system really works. Just because people can be successful at it doesn't mean there isn't a problem.
the problem isnt actually with the parry dodge system but rather with animation inconsistency. you have to basically learn each enemy's attacks individually, because they all have vastly different timing windows, fake outs, etc, some intentionally slow down time making it a bane to parry when the swing starts others simply have a fast attack animation no wind up putting you into the complete opposite state where you have to anticipate the attacks otherwise you will simply parry too late. i love the system, but i find that the enemies have horrible, inconsistent tells. yeah parry and dodge need to be hard to be rewarding because of how they built it, but they can be hard through tight timing windows and multi-hit attacks rather than animation inconsistency

the highest difficulty btw simply does not have the leeway to allow you to learn this without simply dying or constantly healing your party, because enemies do so much damage. i personally would like a difficulty that keeps the enemy health levels but lowers the amount of damage they do to give more room to make mistakes as you learn how to fight each enemy (that or adjust the attack animations which i really doubt theyll do)
Last edited by jack5mikemotown; May 3 @ 12:02am
Nirh May 3 @ 12:02am 
Sorry in advance to the OP, this is more of a general commentary to some gamers attitude that annoys me:

Devs should ignore much of this feedback, just like any artist should follow his vision and ignore the most vocal critics.
Pro tip: the louder a critic is, the more likely they are too emotionally involved to be clear eyed.
Imagine if the great works of literature were to be “corrected” according to the most vocal internet feedback.

Can’t please everyone, even trying often results in insipid generic art and games. So just develop a vision and follow it with integrity, it will please the creator and a specific audience.

It takes an offensively large sense of entitlement to think all products should be tuned to maximize one’s personal satisfaction.
This attitude also helped unleashing today’s toxic polarization of culture and society,

Dark Soul is too hard for you? Path of exile 2 too slow? Wipeout too punishing? Hellblade too story and exploration and not enough action focused? Bullet hell games impossible? Something something too woke?
Go play something else. Respect the fact that those items serve an audience that is not you.
You aren’t entitled to be the target audience of everything. And there is also plenty generic slop designed to be as accessible and inoffensive as possible.
Last edited by Nirh; May 3 @ 12:16am
alt May 3 @ 12:05am 
You sound a bit frustrated.

The parrying system is challenging, but it isn’t impossible. They can and should add accessibility options for the game to make it easier.

Your inability to grasp the mechanic doesn’t make the game or devs bad, it makes you bad. Sorry it’s a bit harsh but it is what it is.
i've not really seen anyone give any feedback on the ppl saying there are issues with the current system other than saying "it's not x or y" or "you need to learn it". meanwhile i provided some clear tangible examples of what actual issues there are with the system. i agree, the system requires and incentivizes learning, but i simply think that getting to that point feels too much like guesswork and trying to navigate inconsistent rules. theres a "damn i messed up, but now i know better what to do for next time" and a "damn i messed up, what did i do wrong here?" kind of confusion that comes from not doing a good enough job showing the player what to expect. the system is best learned through trial and error, guesswork, rather than getting clear actionable feedback on whats hard to adjust, which i admit is a very difficult thing to do, but it's absolutely crucial for a game where so much of it's skill expression is around tight timing windows
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