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They've earned like over $100 mil already + GOTY nomination secured, they have no incentive to alter the state of the game.
We on gere are a very loud minority.
Because the studio has been reliable so far and they delivered a well polished product clean of major bugs and they have not leached the community for money. They do have an incentive, they have an incentive to build their community which is done by doing things that the community wants since they're a small development studio.
Sure there should be an accessibility option for people who literally can't do it but the game just came out. Give them some time.
The majority of people right now making these threads just can't handle having to persevere through something. They would rather have everything given to them.
It's a bunch of people who've never played games in the genre coming over since the game has been successful and imposing what they want on everyone else. It's funny though they really can just change the difficulty to easy mode and be on their day, you can always change the difficulty mode
all I want are better visual tells (like visual button Prompt when doing offensive QTE) and/or less punishing defensive QTE timing window without having to make enemy stats significantly weaker (story mode), but that's too much of a request I guess?
"Sure there should be an accessibility option for people who literally can't do it but the game just came out. Give them some time."
"They can add an accessibility option and I'm sure they will. "
no both of them mentioned what should be in the game we just said a lot of people are crying and its a skill issue not an accessibility issue. coming to this game expecting it to be easy on normal/expert difficulty is like going to a dark souls game and crying that its too hard.
It's already there, it exist, the solution to YOUR problem, please use it.
I swear, a few more steps with the diversification of accessibility options and we will start having Cheat Engine implementation in our games, which is also out there, waiting for anyone to use it, if needed be. We don't need this stuff inside of the game, guys.
I gave up and turned it down to easy mode after too many frustrating fights, just for the wider parry window. I do wish there was an option to do that without making all the enemies hit like marshmallows though.
And for whatever it's worth, I've played through all the souls games with no complaints.
Or maybe it's because some people came expecting a turn based combat system, which the game advertises itself as having, and suddenly discovered themselves in a quick reaction dodge combat system. As another poster alluded to, they've trapped themselves with the game design. Mastering dodging and parrying is far more important than mastering the turn based elements, almost to the point where I'd say the turn based elements are not really that important at all. If you can dodge everything and avoid all damage, does it matter if your builds and action choices are not good? To say nothing of the tutorials not being very good at teaching people how the system really works. Just because people can be successful at it doesn't mean there isn't a problem.
the highest difficulty btw simply does not have the leeway to allow you to learn this without simply dying or constantly healing your party, because enemies do so much damage. i personally would like a difficulty that keeps the enemy health levels but lowers the amount of damage they do to give more room to make mistakes as you learn how to fight each enemy (that or adjust the attack animations which i really doubt theyll do)
Devs should ignore much of this feedback, just like any artist should follow his vision and ignore the most vocal critics.
Pro tip: the louder a critic is, the more likely they are too emotionally involved to be clear eyed.
Imagine if the great works of literature were to be “corrected” according to the most vocal internet feedback.
Can’t please everyone, even trying often results in insipid generic art and games. So just develop a vision and follow it with integrity, it will please the creator and a specific audience.
It takes an offensively large sense of entitlement to think all products should be tuned to maximize one’s personal satisfaction.
This attitude also helped unleashing today’s toxic polarization of culture and society,
Dark Soul is too hard for you? Path of exile 2 too slow? Wipeout too punishing? Hellblade too story and exploration and not enough action focused? Bullet hell games impossible? Something something too woke?
Go play something else. Respect the fact that those items serve an audience that is not you.
You aren’t entitled to be the target audience of everything. And there is also plenty generic slop designed to be as accessible and inoffensive as possible.
The parrying system is challenging, but it isn’t impossible. They can and should add accessibility options for the game to make it easier.
Your inability to grasp the mechanic doesn’t make the game or devs bad, it makes you bad. Sorry it’s a bit harsh but it is what it is.