Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Tenz May 1 @ 1:02am
QTE makes this more of an action game and not a JRPG
The excessive QTE really drag the game down, its more of an action game than a JRPG.
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Showing 1-9 of 9 comments
Randy May 1 @ 1:04am 
In every final fantasy I've ever played I built my team to one shot stuff. Less QTEs. Focus more on the RPG part and less on the preceding letter?
Mylo-s May 1 @ 1:04am 
Sorry for your experience, literally unplayable :steamsalty:
Originally posted by Tenz:
The excessive QTE really drag the game down, its more of an action game than a JRPG.
Yes, it is officially a action rpg. Why you think its a jrpg? -.-
Tenz May 1 @ 1:19am 
Originally posted by marsHm311oW:
Originally posted by Tenz:
The excessive QTE really drag the game down, its more of an action game than a JRPG.
Yes, it is officially a action rpg. Why you think its a jrpg? -.-

Oh good, "jrpg" seems to be a lie people are spreading then.
Sleepy May 1 @ 1:21am 
>Laughs in Legend of Dragoon.
Dont watch the popular user-defined tags. Its always wrong. There are games for kids on steam with sexual content tag -.-
Last edited by marsHm311oW; May 1 @ 1:25am
This game is NOT REAL JRPG because in REAL JRPG you read like 300 lines each dialogue with NO VOICE ACTING. With total of 9999999999999999999999 lines
AND THIS GAME HAS LESS LINE AND EVERYTHING IS VOICED ACTED.
OMG GAME BAD NOT REAL JRPG.
Jester awards pls.
Originally posted by Yuno Gasai:
Jester awards pls.
I can offer you only a report cuz begging isnt allowed in the steam forums.
Revan May 1 @ 2:33am 
The game is only comparable to some JRPG's because the thing it's doing is usually something you see in JRPG's to some extend.

It's not a JRPG though. It's an action rpg that just happen to lean in a lot into some JRPG areas. But yeah, the QTE's can be a bit of a bother. I'm not a fan of QTE's myself because I usually fail QTE's in games. But I managed to finish this game and fought some of the tougher optional bosses as well.

In the end I found it kinda rewarding to learn how to read attack patterns and react accordingly. I'm not gonna lie, some enemies took 3-10 attempts to beat, but it felt really good when it clicked and I was just able to parry and counter almost every attack thrown at me.

I kinda enjoyed that. There were only a few enemy encounters where I found that the attack patterns were not readable enough to deal with them properly. There were some enemies I never managed to parry or dodge. These ones I had to brute-force into oblivion, with my "everyone explodes when dead and then just resurrects"-builds :D

It's not a combat system for everyone though. I managed to get used to it and learned to love this game. But I can see that the ccombat system brings with it a barrier that will lock lots and lots of people out of this game, which is kinda sad.. because I think these devs deserve lots and lots of game sales for this one.

30 devs did what is "the impossible" according to the AAA industry and it's hundrets or even tousands of developers each project. Combat system aside.. this right here is what games once were, what they always have been supposed to be. I hope this game does so well that it sends a shockwave through the industry, causing the AAA industry to re-consider their approach to games development.
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Date Posted: May 1 @ 1:02am
Posts: 9