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Verso is dependent on Perfection and does a lot of damage with skills that benefit from his current level.
You need all the health you can get, Agility lets you play first and play more often, and that means you almost always get to attack first and at times you even get two rounds instead of one. Defense reduces the damage you receive, immenseily helping with surviviability. Luck (and pictos) can get your critical chance up to 100+%, meaning you will always have critical hits = 50% more damage. But since so many pictos can give you 30+% extra critical chance you do not need to max out Luck.
Never bothered with might. I can still do millions of damage (in the endgame). Also, each attribute also raises (to a lower degree) one of the other attributes, so even with 0 points in might you will raise the attribute passively by upgrading other attributes. And what is most important is what attribute the weapon scales with. That should be the focus. A Luck weapon should mean you inves tpoints in Luck. And so on.,
Attributes like Agility/Defense/Luck boost multiple stats at the same time (Damage/Speed/Defense/Critical Chance) which are extremely valuable to have and therefore make weapon scaling significantly a better option.
Okay so this is what I was doing. I'm playing on expert, I don't know if this makes a damage difference, but, like two of you, I was going vitality, agility, 15-25 points for luck then Defense. I have 30 points into Vitality 55-65 into agility, 15-25 for luck, and was planning on starting defense next level, but wasn't sure if I should do that or continue with agility. This is what I have for most of my characters.
I used verso as a test dummy and repec'd him, hence the question to begin with. But it is the same with other characters too for me.
For example let's take Maelle, I have a level 10 Medalum, I have 30 vit, 20 luck, and 65+ agi. Take her Sword Ballet attack, I swear each attack does between 500 - 2k damage. I saw that there is a picto in that game that let's you break damage cap, how in god's name am I suppose to break it when I can only hit 9999 by doing virtuous stance + marked + pierce with Maelle.
Also upgrade your weapons, that has more impact when it comes to damage compared to stats because it also increases the amount of power you get per might / raises the scaling tier of stats.
Might *only* increases attack strength, so you're better off putting points into something the weapon scales with that will also give you additional benefits, like Vitality for extra health, Agility for extra turns, or Luck for the crit chance.
This might be a spoiler for you but if you're curious:
You will eventually be able to break the 9999 damage cap and start upgrading weapons to 20+ which easily starts letting you pump out hundreds of thousands (and millions) of damage with single attacks.
Likewise for defense/hp: only need 1 tanky guy to rezz the rest if you miss a dodge. Dodge negating all damage +rezz makes def stats worse except for maybe 1 tanky rezzer.
I play on expert and dumped everything into might because early game weapons change all the time. Verso is a glass canon with dualiso at lvl 25 he was doing 35k+ at S rank with his storm skill that hits 5 times. You can play him low hp too for better crit and berserk damage and that makes vit/def even worse (he ll die in one hit anyway). You can just rezz him if you miss dodge and forget about defensive stats.
You start with only 150HP and everything is able to one shot you. Only few levels are needed to make it 7x higher making the game 7x easier. 700%
Damage scaling with low level weapons does almost nothing. Plus you have weapons that scale from VIT and you will be damage capped in mid game anyway.
It will also make the game more enjoyable if you can have 50% success rate with parry/dodge instead of being insta killed by a blow of wind.