Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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is it better to point points into might or for your weapon scaling.
Which is better to put points into. If the difference between might and scaling is a few % I'd rather might. Also for I find for verso skill damage is ♥♥♥♥, even though I have like 50 might. I'm hitting like 400 with skills and 1300 with basic attack.
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Agility is the best stat. Might will become good later when you've upgraded your weapon more.

Verso is dependent on Perfection and does a lot of damage with skills that benefit from his current level.
I put all points in Vitality / Agility / Defense and all extra points I have left in Luck

You need all the health you can get, Agility lets you play first and play more often, and that means you almost always get to attack first and at times you even get two rounds instead of one. Defense reduces the damage you receive, immenseily helping with surviviability. Luck (and pictos) can get your critical chance up to 100+%, meaning you will always have critical hits = 50% more damage. But since so many pictos can give you 30+% extra critical chance you do not need to max out Luck.

Never bothered with might. I can still do millions of damage (in the endgame). Also, each attribute also raises (to a lower degree) one of the other attributes, so even with 0 points in might you will raise the attribute passively by upgrading other attributes. And what is most important is what attribute the weapon scales with. That should be the focus. A Luck weapon should mean you inves tpoints in Luck. And so on.,
Last edited by Shin Happens; Apr 30 @ 11:11pm
All points to weapon scaling.
Weapon Scaling because Might is only useful if someone is constantly switching weapons to the point of not wanting to worry about Weapon Scaling, but in reality is useless.

Attributes like Agility/Defense/Luck boost multiple stats at the same time (Damage/Speed/Defense/Critical Chance) which are extremely valuable to have and therefore make weapon scaling significantly a better option.
swt my experince was different i felt verso was doing so much dmg because of his perfection at rank S its always 200% dmg?
Originally posted by parent child bowl:
Agility is the best stat. Might will become good later when you've upgraded your weapon more.

Verso is dependent on Perfection and does a lot of damage with skills that benefit from his current level.


Originally posted by marsHm311oW:
All points to weapon scaling.


Originally posted by Shin Happens:
I put all points in Vitality / Agility / Defense and all extra points I have left in Luck

You need all the health you can get, Agility lets you play first and play more often, and that means you almost always get to attack first and at times you even get two rounds instead of one. Defense reduces the damage you receive, immenseily helping with surviviability. Luck (and pictos) can get your critical chance up to 100+%, meaning you will always have critical hits = 50% more damage. But since so many pictos can give you 30+% extra critical chance you do not need to max out Luck.

Never bothered with might. I can still do millions of damage (in the endgame). Also, each attribute also raises (to a lower degree) one of the other attributes, so even with 0 points in might you will raise the attribute passively by upgrading other attributes. And what is most important is what attribute the weapon scales with. That should be the focus. A Luck weapon should mean you inves tpoints in Luck. And so on.,


Okay so this is what I was doing. I'm playing on expert, I don't know if this makes a damage difference, but, like two of you, I was going vitality, agility, 15-25 points for luck then Defense. I have 30 points into Vitality 55-65 into agility, 15-25 for luck, and was planning on starting defense next level, but wasn't sure if I should do that or continue with agility. This is what I have for most of my characters.

I used verso as a test dummy and repec'd him, hence the question to begin with. But it is the same with other characters too for me.

For example let's take Maelle, I have a level 10 Medalum, I have 30 vit, 20 luck, and 65+ agi. Take her Sword Ballet attack, I swear each attack does between 500 - 2k damage. I saw that there is a picto in that game that let's you break damage cap, how in god's name am I suppose to break it when I can only hit 9999 by doing virtuous stance + marked + pierce with Maelle.
Last edited by Mr. HeadButt; Apr 30 @ 11:23pm
Rai Apr 30 @ 11:23pm 
In the early game prioritize scaling if it scales with agi or defense (because for some reason defense also increases crit rate). Agi is important especially if you want to do side content otherwise the overleveled bosses get like 4 turns.

Also upgrade your weapons, that has more impact when it comes to damage compared to stats because it also increases the amount of power you get per might / raises the scaling tier of stats.
Last edited by Rai; Apr 30 @ 11:24pm
essentially, I saw some of those giga-broken bosses, and I looked at where I am now, in respects to them, and I think to myself, no freaking way am I going to get scaled well enough to do the damage required. Maybe I'm expecting too much, and things will work out.
Last edited by Mr. HeadButt; Apr 30 @ 11:29pm
Roan Apr 30 @ 11:42pm 
Might is arguably the worst stat in the game, since your main way to increase your damage is upgrading weapons anyway.

Might *only* increases attack strength, so you're better off putting points into something the weapon scales with that will also give you additional benefits, like Vitality for extra health, Agility for extra turns, or Luck for the crit chance.
noted on the info guys, thanks.
Roan Apr 30 @ 11:44pm 
Originally posted by Mr. HeadButt:
essentially, I saw some of those giga-broken bosses, and I looked at where I am now, in respects to them, and I think to myself, no freaking way am I going to get scaled well enough to do the damage required. Maybe I'm expecting too much, and things will work out.

This might be a spoiler for you but if you're curious:

You will eventually be able to break the 9999 damage cap and start upgrading weapons to 20+ which easily starts letting you pump out hundreds of thousands (and millions) of damage with single attacks.
I won't risk clicking it, but thank you. I will come back and take a look later
Last edited by Mr. HeadButt; May 1 @ 12:01am
Randy May 1 @ 12:13am 
With your numbers being that low, I would assume youre super early game. As others have stated, agility is by far the best stat early game, followed by luck. Eventually you'll get to a point where stats from skills no longer matter and that's when you dump it all into weapon scaling. There's no like actual point where that happens, just when you start going to flags and seeing a glowing dot next to attribute points and you're like meh, that's when you start dumping into weapons. More or less.
plemmel May 1 @ 3:30pm 
Some considerations people forget: all stats can be increase alot with pictos except might. I can get 50+% crit with pictos and crit burn pictos. That severely diminish the value of stats that gives crit. I also think speed stats has diminishing return with a cap on how often you can act but im not sure.

Likewise for defense/hp: only need 1 tanky guy to rezz the rest if you miss a dodge. Dodge negating all damage +rezz makes def stats worse except for maybe 1 tanky rezzer.

I play on expert and dumped everything into might because early game weapons change all the time. Verso is a glass canon with dualiso at lvl 25 he was doing 35k+ at S rank with his storm skill that hits 5 times. You can play him low hp too for better crit and berserk damage and that makes vit/def even worse (he ll die in one hit anyway). You can just rezz him if you miss dodge and forget about defensive stats.
Last edited by plemmel; May 1 @ 3:33pm
C1REX May 1 @ 4:53pm 
I would highly recommend to put points into VIT in the first 5h of the game.

You start with only 150HP and everything is able to one shot you. Only few levels are needed to make it 7x higher making the game 7x easier. 700%

Damage scaling with low level weapons does almost nothing. Plus you have weapons that scale from VIT and you will be damage capped in mid game anyway.

It will also make the game more enjoyable if you can have 50% success rate with parry/dodge instead of being insta killed by a blow of wind.
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