Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Smearing/ghosting and overall weird visual hiccups.
Basically the title, i can't show it on screenshots but the game is riddled, atleast for me, with those minor tech issues, my config is 9070 xt, Ryzen 5 5600x 1440p, nothing that appears as my side problem and more like standard UE5 shenanigans and weird developing decisions.

- No fsr 3.1 without optiscaler which is baffling to me considering that fsr is open source and as i heard really easy to implement on UE5. of course i don't need fsr 3.1, i need my driver to convert it to fsr 4 because i have rdna 4 gpu, optiscaler solution is decent but not ideal.

- Very obnoxious aggressive sharpness filter that can be adjusted only with Lyall's patch, weird considering that usually games have slider for those kind of things in settings.

-Option to disable Depth of Field is non existant too, and sometimes DoF acts really weird in cutscenes.

- Occasional smearing/ghosting, funny thing because it depends on specific location and for example for me i noticed it to be present mostly in manor, more specifically illuminated corridor that leads to hall, doesn't matter which upscaler with which preset i use because it's always present even on native/1x setting.
Last edited by Benenlin; Apr 30 @ 4:34pm
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Showing 1-9 of 9 comments
C1REX Apr 30 @ 4:24pm 
I know it’s weird to not have FSR3 but TSR works so much better in UE5 games. This decision may help people to avoid a worse experience. According to Digital Foundry, they used TSR on Ps5 pro as well. So no PSSR upscaling.

FSR4 would be fantastic but no FSR3 and TSR instead is likely a good thing.
Last edited by C1REX; Apr 30 @ 4:25pm
Benenlin Apr 30 @ 4:29pm 
Originally posted by C1REX:
I know it’s weird to not have FSR3 but TSR works so much better in UE5 games. This decision may help people to avoid a worse experience. According to Digital Foundry, they used TSR on Ps5 pro as well. So no PSSR upscaling.

FSR4 would be fantastic but no FSR3 and TSR instead is likely a good thing.

I hope that they'll atleast implement fsr 4 when amd will finally release SDK to public use.
Last edited by Benenlin; Apr 30 @ 4:33pm
Ratsplat Apr 30 @ 4:46pm 
I've really only noticed this in the manor. It seems buggier than most other areas.
Tenz Apr 30 @ 4:48pm 
Originally posted by Benenlin:
Basically the title, i can't show it on screenshots but the game is riddled, atleast for me, with those minor tech issues, my config is 9070 xt, Ryzen 5 5600x 1440p, nothing that appears as my side problem and more like standard UE5 shenanigans and weird developing decisions.

- No fsr 3.1 without optiscaler which is baffling to me considering that fsr is open source and as i heard really easy to implement on UE5. of course i don't need fsr 3.1, i need my driver to convert it to fsr 4 because i have rdna 4 gpu, optiscaler solution is decent but not ideal.

- Very obnoxious aggressive sharpness filter that can be adjusted only with Lyall's patch, weird considering that usually games have slider for those kind of things in settings.

-Option to disable Depth of Field is non existant too, and sometimes DoF acts really weird in cutscenes.

- Occasional smearing/ghosting, funny thing because it depends on specific location and for example for me i noticed it to be present mostly in manor, more specifically illuminated corridor that leads to hall, doesn't matter which upscaler with which preset i use because it's always present even on native/1x setting.

It's pretty known that there are alot of graphical bugs.
Benenlin Apr 30 @ 5:02pm 
Originally posted by Tenz:
It's pretty known that there are alot of graphical bugs.


I just feel like people aren't really vocal about them and that kind of created a feeling that i'm alone with this problem and for others game works pretty well. i only know that most of the things i described aren't an issue on consoles.
Last edited by Benenlin; May 1 @ 3:50am
Tenz Apr 30 @ 5:58pm 
Originally posted by Benenlin:
Originally posted by Tenz:
It's pretty known that there are alot of graphical bugs.


I just feel like people aren't really vocal about them and that kind of created a feeling that i'm alone with this problem and for others game works pretty well. i only know that most of the thing i described aren't an issue on consoles.

There does seem a vocal minority that screams down anyone raising concern and they are quite toxic.
Vilkas May 1 @ 10:23am 
Game have a lot of flickering shadows and ghosting around moving chars on clothing and hairs, even when you disable DOF, MB, ChromaAberation and other postprocess crap it is still present on the picture.

DLAA dont work on native 2160p and scalling from 1771p idk why and DLSS Quality looks better than DLAA, on my 3080ti on 2160p scalled to 1080p (DLSS Balanced) i can not hit 60fps on high settings, parody.

TSR XESS 50% dont work better, and looks way worse, game is fantastic, but as always Unreal Engine destroys it all. we just need wait for patches and community fixes... DLL DLSS update to transformer model dont repair anything, it looks a little sharper but flicker and ghosting are still present...
C1REX May 1 @ 10:44am 
I think UE5 in general was designed for 4K + upscaling with consoles in mind. Upscaling at lower resolution doesn’t work that well in general but especially here.

Also all Nvidia owners should 100% make sure to enforce DLSS4 transformer model over default, blurry DLSS3. DLSS4 upscaling and AA works on all RTX cards including 3060 and 2060.

AMD owners should use TSR (much better than FSR3) or use mods to enforce FSR4.
Last edited by C1REX; May 1 @ 10:47am
Originally posted by C1REX:
I think UE5 in general was designed for 4K + upscaling with consoles in mind. Upscaling at lower resolution doesn’t work that well in general but especially here.

Also all Nvidia owners should 100% make sure to enforce DLSS4 transformer model over default, blurry DLSS3. DLSS4 upscaling and AA works on all RTX cards including 3060 and 2060.

AMD owners should use TSR (much better than FSR3) or use mods to enforce FSR4.

in case of this game transformer model preset J/K 310.2 look only a bit better but flicker and ghosting is still present...
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