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FSR4 would be fantastic but no FSR3 and TSR instead is likely a good thing.
I hope that they'll atleast implement fsr 4 when amd will finally release SDK to public use.
It's pretty known that there are alot of graphical bugs.
I just feel like people aren't really vocal about them and that kind of created a feeling that i'm alone with this problem and for others game works pretty well. i only know that most of the things i described aren't an issue on consoles.
There does seem a vocal minority that screams down anyone raising concern and they are quite toxic.
DLAA dont work on native 2160p and scalling from 1771p idk why and DLSS Quality looks better than DLAA, on my 3080ti on 2160p scalled to 1080p (DLSS Balanced) i can not hit 60fps on high settings, parody.
TSR XESS 50% dont work better, and looks way worse, game is fantastic, but as always Unreal Engine destroys it all. we just need wait for patches and community fixes... DLL DLSS update to transformer model dont repair anything, it looks a little sharper but flicker and ghosting are still present...
Also all Nvidia owners should 100% make sure to enforce DLSS4 transformer model over default, blurry DLSS3. DLSS4 upscaling and AA works on all RTX cards including 3060 and 2060.
AMD owners should use TSR (much better than FSR3) or use mods to enforce FSR4.
in case of this game transformer model preset J/K 310.2 look only a bit better but flicker and ghosting is still present...