Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
I wanna buy this game but i have a huge concern about Gameplay
I know the story is great but Game play really concerns me. fights look too easy. plain and simple. and it seems like there are not a lotta depths to it unlike games like Darkest dungeons.
to be honest I want challenge and complexity in a turn based game. and this game doesn't look like it.
I wanna ask from those who are pro at this genre and played this game fully. what do u think? do u agree with me?
< >
Showing 1-15 of 76 comments
If you dont watch any guides and play it on the max difficulty its challenging but its not a sweatfest.
I'm playing on medium iirc, and am having trouble but I guess it's a skill issue ^^ I cant dodge parry much
Lambi Apr 30 @ 2:21pm 
It definitely has that. The build variety is insane. Early game of course you will be relatively limited, but the further in you get, the more it opens up. And the amount you can customize your character can get really deep.

And of course there's the action element. Which might be a hit or miss depending on what you're after. Personally I love it. And it is relatively challening to execute dodges/parries, especially for later enemies. And if you're playing on Expert, then enemies will do even more damage, so your strategy and ability to dodge/parry will become even more important.
bshock Apr 30 @ 2:23pm 
Expert is pretty dang tough. There is a lot to build variety so you can make it as easy or hard on yourself as you'd like.
Originally posted by The Aegis:
I'm playing on medium iirc, and am having trouble but I guess it's a skill issue ^^ I cant dodge parry much
There are 90% of the time audio ques, its not obvious at fist but if you know, you know.
Normal battles aren't that tough, but boss fights are reasonably challenging, especially the optional bosses. I'm playing on normal and several optional bosses took me ~5 tries and made me switch my builds around.
If you want a turn based game where you sit there pondering about what choices will lead to the best outcome while you're in the fight then this isn't it.

Most of the decision making is done before the fight starts, where you build your party, equip them with abilities that synergise with each other.

Though unlike other RPGs even if you have a completely crappy build if you're good at learning enemy attack patterns you can still win. You can still win against enemies that are double or triple the level you're normally supposed to fight them at if your defence is so impregnable that they can't do a even do 1 damage to you.
Ratsplat Apr 30 @ 2:29pm 
Expert difficulty = challenge from perfectly timing every parry that comes your way.

As for complexity, there is a ton when it comes to collecting pictos and applying their passives to everyone. No one will play the game the exact same way (outside of those that follow guides and never experiment themselves)
Originally posted by Phishfood:
If you want a turn based game where you sit there pondering about what choices will lead to the best outcome while you're in the fight then this isn't it.

Most of the decision making is done before the fight starts, where you build your party, equip them with abilities that synergise with each other.

Though unlike other RPGs even if you have a completely crappy build if you're good at learning enemy attack patterns you can still win. You can still win against enemies that are double or triple the level you're normally supposed to fight them at if your defence is so impregnable that they can't do a even do 1 damage to you.
Yeah man that's what I'm afraid of.
What u described here is the definition of an easy game. without depths and complexity.
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
so I guess I'm not gonna buy this
Lambi Apr 30 @ 2:40pm 
Originally posted by MadyMadMady:
Originally posted by Phishfood:
If you want a turn based game where you sit there pondering about what choices will lead to the best outcome while you're in the fight then this isn't it.

Most of the decision making is done before the fight starts, where you build your party, equip them with abilities that synergise with each other.

Though unlike other RPGs even if you have a completely crappy build if you're good at learning enemy attack patterns you can still win. You can still win against enemies that are double or triple the level you're normally supposed to fight them at if your defence is so impregnable that they can't do a even do 1 damage to you.
Yeah man that's what I'm afraid of.
What u described here is the definition of an easy game. without depths and complexity.
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
so I guess I'm not gonna buy this
I think you misinterpreted it. You have TONS of depth and complexity, just that it's not necessarily in the fight itself, but rather the builds you make before the fight. Like how Creature Collectors or ARPGs are. Although of course there are still some depth and complexity in the fight itself, it's just that the bulk is outside, when you're building your party.

Originally posted by MadyMadMady:
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
The point is that you're probably not going to win like that. And it would take a really long time. The average player isn't going to be so damn good at dodging/parrying that they can just forego all builds. And even if they somehow could, why would they? It's fun to get creative with builds even if you don't necessarily need to be.

I mean technically you can finish every single Souls-game at level 1 with no equipment or anything. Does that make the game easy? No. Does that mean builds are useless? No. Is that something the average player can do? No. So I think your definition of an "easy" game needs a bit reworking.
Last edited by Lambi; Apr 30 @ 2:41pm
Ratsplat Apr 30 @ 2:43pm 
Originally posted by MadyMadMady:
Originally posted by Phishfood:
If you want a turn based game where you sit there pondering about what choices will lead to the best outcome while you're in the fight then this isn't it.

Most of the decision making is done before the fight starts, where you build your party, equip them with abilities that synergise with each other.

Though unlike other RPGs even if you have a completely crappy build if you're good at learning enemy attack patterns you can still win. You can still win against enemies that are double or triple the level you're normally supposed to fight them at if your defence is so impregnable that they can't do a even do 1 damage to you.
Yeah man that's what I'm afraid of.
What u described here is the definition of an easy game. without depths and complexity.
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
so I guess I'm not gonna buy this
Take it from me, who was complacent for quite some time keeping the same build for so long since I Wanted to see more and more of the story. However, it got to the point where I had to actually make a good build and skill set up to start advancing with ease again. So no, unless you can parry 100% of the time, character builds are gonna be mandatory.
Originally posted by Lambi:
Originally posted by MadyMadMady:
Yeah man that's what I'm afraid of.
What u described here is the definition of an easy game. without depths and complexity.
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
so I guess I'm not gonna buy this
I think you misinterpreted it. You have TONS of depth and complexity, just that it's not necessarily in the fight itself, but rather the builds you make before the fight. Like how Creature Collectors or ARPGs are.

Originally posted by MadyMadMady:
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
The point is that you're probably not going to win like that. And it would take a really long time. The average player isn't going to be so damn good at dodging/parrying that they can just forego all builds. And even if they somehow could, why would they? It's fun to get creative with builds even if you don't necessarily need to be.

I mean technically you can finish every single Souls-game at level 1 with no equipment or anything. Does that make the game easy? No. Does that mean builds are useless? No. So I think your definition of an "easy" game needs a bit reworking.
That's a wrong comparison. going through dark souls with a high level and a good loadout turns the game from super hard to soft hard.
but what I saw from Expedition the difference between a good loadout and a bad loudout is an easy game turning into a normal game.
and yeah I'm a veteran in Souls games so I won't have a hard time dodging and blocking in this game.
Lambi Apr 30 @ 2:50pm 
Originally posted by MadyMadMady:
That's a wrong comparison. going through dark souls with a high level and a good loadout turns the game from super hard to soft hard.
but what I saw from Expedition the difference between a good loadout and a bad loudout is an easy game turning into a normal game.
and yeah I'm a veteran in Souls games so I won't have a hard time dodging and blocking in this game.
Not really? Where are you getting this impression that the game by default is at best just "normal" difficulty even with a bad loadout? That's just flat out wrong. You must've gotten some bad info from some random source. And trust me, if you play on Expert, even as a veteran Souls player (which I am too btw), you won't consider the game "Easy". And you will definitely feel the need to be strategic with your builds.
Last edited by Lambi; Apr 30 @ 2:51pm
Originally posted by Lambi:
Originally posted by MadyMadMady:
That's a wrong comparison. going through dark souls with a high level and a good loadout turns the game from super hard to soft hard.
but what I saw from Expedition the difference between a good loadout and a bad loudout is an easy game turning into a normal game.
and yeah I'm a veteran in Souls games so I won't have a hard time dodging and blocking in this game.
Not really? Where are you getting this impression that the game by default is at best just "normal" difficulty even with a bad loadout? That's just flat out wrong. You must've gotten some bad info from some random source. And trust me, if you play on Expert, even as a veteran Souls player (which I am too btw), you won't consider the game "Easy". And you will definitely feel the need to be strategic with your builds.
combat is not Expeditions strong suit. every review I watch they talk about how great story, atmosphere, music and voice acting are.
nobody talks much about combat. seems like combat and exploration are the worst parts of this game.
Last edited by MadyMadMady; Apr 30 @ 2:59pm
Lambi Apr 30 @ 3:01pm 
Originally posted by MadyMadMady:
Originally posted by Lambi:
Not really? Where are you getting this impression that the game by default is at best just "normal" difficulty even with a bad loadout? That's just flat out wrong. You must've gotten some bad info from some random source. And trust me, if you play on Expert, even as a veteran Souls player (which I am too btw), you won't consider the game "Easy". And you will definitely feel the need to be strategic with your builds.
combat is not Expeditions strong suit. every review I watch they talk about how great story, atmosphere, music and voice acting are.
nobody talks much about combat. seems like combat and exploration are the worst parts of this game.
Then it seems like I was right, you got some bad info from random sources. Combat has been very much praised in plenty of places. The action elements of the combat is literally what makes the gameplay stand out. So I reiterate, you got some bad info that is definetly not something you should take as the majority experience. Especially if you yourself haven't even experienced the combat.
< >
Showing 1-15 of 76 comments
Per page: 1530 50