Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And of course there's the action element. Which might be a hit or miss depending on what you're after. Personally I love it. And it is relatively challening to execute dodges/parries, especially for later enemies. And if you're playing on Expert, then enemies will do even more damage, so your strategy and ability to dodge/parry will become even more important.
Most of the decision making is done before the fight starts, where you build your party, equip them with abilities that synergise with each other.
Though unlike other RPGs even if you have a completely crappy build if you're good at learning enemy attack patterns you can still win. You can still win against enemies that are double or triple the level you're normally supposed to fight them at if your defence is so impregnable that they can't do a even do 1 damage to you.
As for complexity, there is a ton when it comes to collecting pictos and applying their passives to everyone. No one will play the game the exact same way (outside of those that follow guides and never experiment themselves)
What u described here is the definition of an easy game. without depths and complexity.
I mean what's the point of having options in loadouts when I can win every fight even with the crappiest one???
so I guess I'm not gonna buy this
The point is that you're probably not going to win like that. And it would take a really long time. The average player isn't going to be so damn good at dodging/parrying that they can just forego all builds. And even if they somehow could, why would they? It's fun to get creative with builds even if you don't necessarily need to be.
I mean technically you can finish every single Souls-game at level 1 with no equipment or anything. Does that make the game easy? No. Does that mean builds are useless? No. Is that something the average player can do? No. So I think your definition of an "easy" game needs a bit reworking.
but what I saw from Expedition the difference between a good loadout and a bad loudout is an easy game turning into a normal game.
and yeah I'm a veteran in Souls games so I won't have a hard time dodging and blocking in this game.
nobody talks much about combat. seems like combat and exploration are the worst parts of this game.