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If people don't want to cheese it they don't have to, you're the one who chooses what build you want to take and how challenging you want it to be, lets be fair there are already cheats for this game to negate the damage you take anyway so i don't really think the developers need to do anything, let people play how they want
Its not like there is a leader board or prize at stake its all single player.
The build in question requires you to kill your teammates to do those damage numbers. You're willingly sacrificing your team in a team based RPG to one shot a boss. That isn't a problem of the game, that's a problem of you wanting more power than you'll ever need. The strongest/stoutest fight in the game in NG, is only 26m HP. Yet people think they need 150+m, it's silly.
Elden ring is literally designed to hate its players, there is a small difference here, this game doesn't actively hate its players
Then I tinkered with her kit for a while, reached 10mil, then 50, eventually to 400. It was fun to see how far I could take it but my own curiosity ruined the boss fights because I one shot everything.
People are saying just stop using the build, like why would I. How is it my fault that I was given the creative freedom to play with the games mechanics without limitation and be punished for it. Act 1-2 was balanced around the fact that there was a cap, I still optimized my builds and was still rewarded for my efforts but it wasn't so egregious that it trivialized the rest of the game.
In my honest opinion, infinite damage should've been a reward for ng+, and the picto that removes the cap should've just raised it.
Given the opportunity, players will always optimize the fun out of a game :)
Yup I agree. I'm not really sure why they have a picto to remove damage limiter unless the devs are actually like OK, we don't really care if all fights end up in an OTK. A good game design would have you optimize your theory crafting for like 20%-100% more damage, not, if you enjoy theorycrafting, then everything becomes a punching bag.
And some may be like, oh just don't pick the OP damage limiter removal picto. OK, and I enjoy making good builds (also no, I'm not doing a solo character build, or < 50% hp comp, or a build that requires someone to die), but there's no point anymore since no matter what I do I'm stuck at 10k cap, which isn't hard to hit even with the billion multiattack skills. So I have to choose between ignoring every RPG related mechanic in the game, or one shot bosses.
An example is monster hunter. The difference between a fully optimized build and a "comfy" build is probably no more than a 50% damage difference. A full sweat would probably take 4 minutes to kill a monster with an optimal build, and 6 minutes with a comfy one. In this game, it takes like 10 seconds to mass murder.