Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Broken Balance in Act 3
I’d like to know if the developers plan to do something about the broken builds dealing hundreds of millions of damage, which became possible after the damage cap was removed. Today, I saw four streamers who didn’t even try to fight Simon and Clea fairly. They just showed up and dealt 150 million damage with a single hit. It’s painful to watch, especially considering how much effort the developers put into these bosses. Please, do something about the balance. Maybe introduce some kind of damage limiter or reduce the percentages and damage scaling. And the story bosses probably need to have scale leveling too, because after a full Act 3 clear, the final story boss goes down in two hits.
Last edited by Yulia Savicheva #1 fan; Apr 30 @ 10:29am
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Showing 1-15 of 62 comments
Why would they need to do anything about them?

If people don't want to cheese it they don't have to, you're the one who chooses what build you want to take and how challenging you want it to be, lets be fair there are already cheats for this game to negate the damage you take anyway so i don't really think the developers need to do anything, let people play how they want
You can parry with your eyes closed once you learn the audio cues.
If you don't think those builds are fair then don't use them?
Its not like there is a leader board or prize at stake its all single player.
It’s a singleplayer game. They won’t balance anything.
The build requires a specific setup people read about/watched on youtube and now they are doing it to trivialize encounters. IT's their experience, not yours, so don't worry about it. Simon and Clea are fantastic fights, but much like the ruby weapon and emerald weapon from FF7, they can be trivialized due to the way RPG's work.
I dont like the mindset of some of you here. There are games that stop being fun if they get too braindead, also not using alot stuff takes away variety.
Originally posted by marsHm311oW:
It’s a singleplayer game. They won’t balance anything.
FromSoft balanced bosses, weapons, ashes, etc. in Elden Ring — so what's stopping them from doing the same here? For example, the Sword of Night and Flame was used to easily defeat bosses, just like the Bloodhound Step — and as a result, they were nerfed.
Originally posted by WeirdWolf:
I dont like the mindset of some of you here. There are games that stop being fun if they get too braindead, also not using alot stuff takes away variety.

The build in question requires you to kill your teammates to do those damage numbers. You're willingly sacrificing your team in a team based RPG to one shot a boss. That isn't a problem of the game, that's a problem of you wanting more power than you'll ever need. The strongest/stoutest fight in the game in NG, is only 26m HP. Yet people think they need 150+m, it's silly.
Originally posted by Yulia Savicheva #1 fan:
Originally posted by marsHm311oW:
It’s a singleplayer game. They won’t balance anything.
FromSoft balanced bosses, weapons, ashes, etc. in Elden Ring — so what's stopping them from doing the same here? For example, the Sword of Night and Flame was used to easily defeat bosses, just like the Bloodhound Step — and as a result, they were nerfed.

Elden ring is literally designed to hate its players, there is a small difference here, this game doesn't actively hate its players
Rai Apr 30 @ 10:17am 
I didn't even watch any guides on how to get to the hundred millions of damage, maelle was in my backseat for the entire game and I just had one fight where I had to use my backup and she one shot the boss with 4mil damage off rip. Without even any setup she just used the same build as everyone else.

Then I tinkered with her kit for a while, reached 10mil, then 50, eventually to 400. It was fun to see how far I could take it but my own curiosity ruined the boss fights because I one shot everything.

People are saying just stop using the build, like why would I. How is it my fault that I was given the creative freedom to play with the games mechanics without limitation and be punished for it. Act 1-2 was balanced around the fact that there was a cap, I still optimized my builds and was still rewarded for my efforts but it wasn't so egregious that it trivialized the rest of the game.

In my honest opinion, infinite damage should've been a reward for ng+, and the picto that removes the cap should've just raised it.
You'll be grateful for the million damage when fighting a certain boss.
Spiderwick Apr 30 @ 10:20am 
I liked fighting these bosses fairly. It was a challenge. If some people wanna one shot everything then good for them. To me it's the same as putting the difficulty to story mode, you just ruined your enjoyment.
It's a mystery to me. People say they enjoy beating a game by breaking it, thus missing the idea the developer put into those bosses. I guess those same people see nothing wrong with using cheats in single-player games. After all "it's not hurting anyone" lol.
EChaos Apr 30 @ 10:54am 
Originally posted by Rai:

People are saying just stop using the build, like why would I.

Given the opportunity, players will always optimize the fun out of a game :)
Platapoop Apr 30 @ 11:00am 
Originally posted by Rai:
I didn't even watch any guides on how to get to the hundred millions of damage, maelle was in my backseat for the entire game and I just had one fight where I had to use my backup and she one shot the boss with 4mil damage off rip. Without even any setup she just used the same build as everyone else.

Then I tinkered with her kit for a while, reached 10mil, then 50, eventually to 400. It was fun to see how far I could take it but my own curiosity ruined the boss fights because I one shot everything.

People are saying just stop using the build, like why would I. How is it my fault that I was given the creative freedom to play with the games mechanics without limitation and be punished for it. Act 1-2 was balanced around the fact that there was a cap, I still optimized my builds and was still rewarded for my efforts but it wasn't so egregious that it trivialized the rest of the game.

In my honest opinion, infinite damage should've been a reward for ng+, and the picto that removes the cap should've just raised it.

Yup I agree. I'm not really sure why they have a picto to remove damage limiter unless the devs are actually like OK, we don't really care if all fights end up in an OTK. A good game design would have you optimize your theory crafting for like 20%-100% more damage, not, if you enjoy theorycrafting, then everything becomes a punching bag.

And some may be like, oh just don't pick the OP damage limiter removal picto. OK, and I enjoy making good builds (also no, I'm not doing a solo character build, or < 50% hp comp, or a build that requires someone to die), but there's no point anymore since no matter what I do I'm stuck at 10k cap, which isn't hard to hit even with the billion multiattack skills. So I have to choose between ignoring every RPG related mechanic in the game, or one shot bosses.

An example is monster hunter. The difference between a fully optimized build and a "comfy" build is probably no more than a 50% damage difference. A full sweat would probably take 4 minutes to kill a monster with an optimal build, and 6 minutes with a comfy one. In this game, it takes like 10 seconds to mass murder.
Last edited by Platapoop; Apr 30 @ 11:02am
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