Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why is this game still a stuttery mess even on a high-end rig?
I’m seriously confused at this point. I’m running an RTX 4090, 32GB RAM, 2k monitor, and an i9 Ultra. I’ve disabled V-Sync, set DLSS to Balanced, turned everything down to Low, yes, low, not high or epic, removed the FPS cap, updated to the latest game ready drivers, swapped the DLSS file to the newest version, and even added a modded frame generation from nexus. And yet—the game still stutters constantly when walking around, and it gets way worse during combat, especially right before enemies attack.

How is this even possible with this setup? Has anyone else found a fix? Or is this just broken by design?
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Showing 1-15 of 54 comments
its your pc.

i got a 7800x3d 64gb ram and a 7900xt. playing on 1440p capped at 120 fps. no problem here at all. playing all on high with xess on quality
Last edited by MCNacho-ナチョ; Apr 30 @ 9:10am
Ratsplat Apr 30 @ 9:12am 
I will add that yesterday's update seems to have made the performance a bit buggy. But lowering shadows improved fps immensely.
Rayza Apr 30 @ 9:22am 
Because all UE5 games are, ignore people saying it's your PC, they're just not observant enough to notice traversal stutter or they think it's the same as bad performance.
Rannixx Apr 30 @ 9:23am 
What's your CPU specifically? I know you said i9. Bottleneck perhaps? You don't have Vsync disabled in Nvidia Control Panel though right? Just in-game I presume. If not, I would.

Also, have you updated your BIOS and chipset etc.? I also heard that modded frame generation from Nexus is not very effective, but I could have heard wrong. I used PureDark's (unfortunately costs like $5 to subscribe to his Patreon) FG mod and that smoothed things out significantly for me, along with the Optimized Tweaks COE33 mod from Nexus. And updated my BIOS. It IS mostly fixed in my case, save for some minor cutscene stutter. But the person above me is right, that some of it is just inherent to UE5. But it was not as irremediable as I previously thought, in my case at least.

Or you could try the Lossless Scaling route, which didn't work well for me. Might have better results than me. Yes, sometimes FG or Lossless really does smooth out stutter for me; not placebic.

Also, strange question, but you wouldn't happen to have cores on your CPU disabled (this was the case for me, unbeknownst at first) would you? That was the bulk of my problem. Or it's always possible you're using an XMP profile that's causing stutter, and you could revert it to factory default. Or maybe some overheating involved if you're overclocking anything.



"And yet—the game still stutters constantly when walking around". When merely just walking? Or sprinting?
Last edited by Rannixx; Apr 30 @ 9:33am
I have a 4090, 32gb of ram, and a 14700k. I also run the same resolution.
I play everything on Max, DLSS set to Quality.

And i have a very stable 120 fps average.
Rayza Apr 30 @ 9:26am 
Why do people bother suggesting all these things, almost every UE5 game suffers from bad traversal stutter, it's NOTHING to do with someone's hardware and there's no cure other than Epic fixing their engine. Stutter is not the same as bad performance.
Last edited by Rayza; Apr 30 @ 9:26am
No stutters for me on everything ultra and theoretically worse GPU and CPU? There has to be a reason for it with yours
Originally posted by Rayza:
Why do people bother suggesting all these things, almost every UE5 game suffers from bad traversal stutter, it's NOTHING to do with someone's hardware and there's no cure other than Epic fixing their engine. Stutter is not the same as bad performance.

OP is saying it stutters in Combat has nothing to do with traversal. It is 100% a problem with his specific setup...
Rannixx Apr 30 @ 9:37am 
Originally posted by Rayza:
Why do people bother suggesting all these things, almost every UE5 game suffers from bad traversal stutter, it's NOTHING to do with someone's hardware and there's no cure other than Epic fixing their engine. Stutter is not the same as bad performance.

No doubt, but his stutter may be able to be remedied quite a bit if he's experiencing a lot of it. The inherent traversal stutter mentioned is very light for me now. It's verging on microstutter at this point for me I'd say.
Last edited by Rannixx; Apr 30 @ 9:39am
It's an issue that is inherent to UE5, see Jedi Survivor, it was a small team comprised of 30 people, using UE5 allowed them to make the game without a larger team, so basically it's a cost saving approach.

I also have a 7800x3D and the game, while not nearly as bad as Jedi Survivor (correction: Jedi Survivor is only truly broken when I enable actual hardware accelerated ray tracing, not the UE5's Lumen and Nanite, this game performs about the same as Jedi Survivor with RT disabled, that is a dropped frame and noticeable hitch every 10-15 seconds), is not completely stutter free.

This dropped the stutters about in half:

https://www.nexusmods.com/clairobscurexpedition33/mods/4?tab=description
Last edited by End_Wokeness; Apr 30 @ 10:03am
Originally posted by End_Wokeness:
It's an issue that is inherent to UE5, see Jedi Survivor, it was a small team comprised of 30 people, using UE5 allowed them to make the game without a larger team, so basically it's a cost saving approach.

I also have a 7800x3D and the game, while not nearly as bad as Jedi Survivor (correction: Jedi Survivor is only truly broken when I enable actual hardware accelerated ray tracing, not the UE5's Lumen and Nanite, this game performs about the same as Jedi Survivor with RT disabled, that is a dropped frame and noticeable hitch every 10-15 seconds), is not completely stutter free.

This dropped the stutters about in half:

https://www.nexusmods.com/clairobscurexpedition33/mods/4?tab=description
I have tried that mod before, actually on day 1, ever since I got the game. It was not really helpful. Thx for the guidance tho.
Originally posted by Rannixx:
What's your CPU specifically? I know you said i9. Bottleneck perhaps? You don't have Vsync disabled in Nvidia Control Panel though right? Just in-game I presume. If not, I would.

Also, have you updated your BIOS and chipset etc.? I also heard that modded frame generation from Nexus is not very effective, but I could have heard wrong. I used PureDark's (unfortunately costs like $5 to subscribe to his Patreon) FG mod and that smoothed things out significantly for me, along with the Optimized Tweaks COE33 mod from Nexus. And updated my BIOS. It IS mostly fixed in my case, save for some minor cutscene stutter. But the person above me is right, that some of it is just inherent to UE5. But it was not as irremediable as I previously thought, in my case at least.

Or you could try the Lossless Scaling route, which didn't work well for me. Might have better results than me. Yes, sometimes FG or Lossless really does smooth out stutter for me; not placebic.

Also, strange question, but you wouldn't happen to have cores on your CPU disabled (this was the case for me, unbeknownst at first) would you? That was the bulk of my problem. Or it's always possible you're using an XMP profile that's causing stutter, and you could revert it to factory default. Or maybe some overheating involved if you're overclocking anything.



"And yet—the game still stutters constantly when walking around". When merely just walking? Or sprinting?
Thx for the suggestion. I am also using that optimized tweaks mod, which did not do much for me. I tried loseless scaling yesterday. It was not solving the issue for me. Still stuttering during combat and sprinting/walking around. And CPU is not bottlenecked. I have been keeping a close eye on the usage.
because it force upscalling and there's no option to turn it off. that's the answer. all games works better with upscalling off
RaiJin-Roh Apr 30 @ 10:33am 
was the Nvidia bug fixxed for the last Driver ? If no carefull with the driver from 16 April. It might overheat your GPU
Originally posted by RaiJin-Roh:
was the Nvidia bug fixxed for the last Driver ? If no carefull with the driver from 16 April. It might overheat your GPU
Just updated to the latest one dropped today
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