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Sound is for dodge, for parry you need observe enemy attack their hand
If the parry was that, there will be not a point to dodge and game will be come super ez
true i saw one guy here on steam with his screenshot battle with snake boss
1k dodge and 1hour time spent to do it, when i just go for side locations boost one my weapon to max and it take me 5min to kill it
Also it's very rewarding because counter damages can strike very hard, it makes some fight easier (when ennemies are very fast and keep attacking, each time it's an opportunity to punish them hard and gain AP poiints).
Now I play mostly relying on parrying, all my characters have lumina to gain health, gain AP and +75% parry damage
Don't mistake the game for animation/sound issues, when some enemies are purely reflex.
Now, if you want difficult, let's talk about Clair and Obscur... I swear they both have 10 attacks each.
I believe Clair is the one that charges both swords, obscur is one sword, might be backwards, but that's how I did it lol.