Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
devs fix your unresponsive parry/dodge..
every time i click while in animation to get it it always works first i thought it was wrong with my controller... but everytime i click before i get hit it just doesnt work or have 2 second damn delay wich kills me more often then not. other then that i have not seen a single bug.
Last edited by BlackViper; Apr 30 @ 11:49am
< >
Showing 61-75 of 89 comments
Zero May 1 @ 5:31am 
Originally posted by Fenrir:
Originally posted by Zero:

It feels like that because dodge has a wider window to execute than parry. That just means you are not getting the perfect timing for a parry but just enough for a dodge to work.

If you see PERFECT dodge, that means you've timed your dodge perfectly and it would have work for parry if you parried. The idea is you use dodge until you consistently are able to PERFECT dodge then you can go parry.

Nope. This is actually misinformation, lol. Well, aside from the stricter timing/window anyway. Dodge and parry don't function the same way.

If all we had to do was replace O with R1 and that was literally it, we wouldn't be having this discussion right now and people wouldn't be complaining about the parry mechanic since day 1, lol. There WILL be times where you press the parry button at the last second and it simply doesn't register in the game, so you eat the hit.

Meanwhile, you can absolutely wait until the last second to execute a dodge and it will come out, regardless. Let's say, for example, an enemy's attack has 16 frames of animation. So, the window to get a successful dodge would be, we'll say... Somewhere between 8F and 16F (the earlier frames are counted for movement, a windup, etc.). So, let's say a parry requires you to press the button between 12F and 16F instead.

You can still dodge successfully if you wait until the last frame of animation. However, if you attempt to do this with a parry, it simply won't come out, despite both of them supposedly "being the same". You'll just take the hit, even though you had proper timing for it. That's just how it works right now, at least until it gets patched at some point anyway.

This is why even 40+ hours in, I still opt for dodging because I absolutely refuse to rely on a system that may or may not work, regardless of my input. Even on normal difficulty, taking a hit or two can mean the difference between life and death when fighting these optional bosses beyond level 70. The parry attempt just isn't worth the additional damage you can get through other means anyway.

If you're worried about AP, you should have plenty of ways to just recover or obtain that by that point too, so that's also not an incentive to attempt a life-threatening mechanic like the parry. I can use parries perfectly fine in action games and such, yet you mean to tell me I can't use them properly in a turn-based game, where it's even slower to react to?

Come on now, lol. There's obviously something wrong with the system and it's also why it's literally the ONLY thing about the game that people have collectively agreed upon is the only bad part of the game, honestly.

A lot of words for something that just isn't true. I've beaten Chromatic Ramasseur which requires a series of parries to even damage. So whatever you are saying is just not true.
Zero May 1 @ 5:32am 
Originally posted by Kashra Fall:
Originally posted by Fenrir:

Nope. This is actually misinformation, lol. Well, aside from the stricter timing/window anyway. Dodge and parry don't function the same way.

If all we had to do was replace O with R1 and that was literally it, we wouldn't be having this discussion right now and people wouldn't be complaining about the parry mechanic since day 1, lol. There WILL be times where you press the parry button at the last second and it simply doesn't register in the game, so you eat the hit.

Meanwhile, you can absolutely wait until the last second to execute a dodge and it will come out, regardless. Let's say, for example, an enemy's attack has 16 frames of animation. So, the window to get a successful dodge would be, we'll say... Somewhere between 8F and 16F (the earlier frames are counted for movement, a windup, etc.). So, let's say a parry requires you to press the button between 12F and 16F instead.

You can still dodge successfully if you wait until the last frame of animation. However, if you attempt to do this with a parry, it simply won't come out, despite both of them supposedly "being the same". You'll just take the hit, even though you had proper timing for it. That's just how it works right now, at least until it gets patched at some point anyway.

This is why even 40+ hours in, I still opt for dodging because I absolutely refuse to rely on a system that may or may not work, regardless of my input. Even on normal difficulty, taking a hit or two can mean the difference between life and death when fighting these optional bosses beyond level 70. The parry attempt just isn't worth the additional damage you can get through other means anyway.

If you're worried about AP, you should have plenty of ways to just recover or obtain that by that point too, so that's also not an incentive to attempt a life-threatening mechanic like the parry. I can use parries perfectly fine in action games and such, yet you mean to tell me I can't use them properly in a turn-based game, where it's even slower to react to?

Come on now, lol. There's obviously something wrong with the system and it's also why it's literally the ONLY thing about the game that people have collectively agreed upon is the only bad part of the game, honestly.

I mean, if Onbal made a video of the optional boss and beat him with parries? I'd say the system is fine, why? Because that boss has strings up to 14 hits and they come out lightning quick. It's not an unresponsive system, you just think you're better than you actually are.

Exactly.
Originally posted by Zero:
Originally posted by Kashra Fall:

I mean, if Onbal made a video of the optional boss and beat him with parries? I'd say the system is fine, why? Because that boss has strings up to 14 hits and they come out lightning quick. It's not an unresponsive system, you just think you're better than you actually are.

Exactly.


i dont think its a issue with the game i think its a bug.. i have 4 friends on steam who plays this game, and just 1 of them experience the same issue as me.. and as i mentioned before, its not in every battle that it goes unresponsive.. again what i mean is not that i dodge but to early or late and i get hit.. the game wont let me dodge or parry at all, no animation no nothing, untill ive got hit already then it works. so its nothing wrong with the game itself, im 100% sure its a bug.. ive changed to 2 other controllers just to try and still get the same thing.
Zero May 1 @ 5:48am 
Originally posted by BlackViper:
Originally posted by Zero:

Exactly.


i dont think its a issue with the game i think its a bug.. i have 4 friends on steam who plays this game, and just 1 of them experience the same issue as me.. and as i mentioned before, its not in every battle that it goes unresponsive.. again what i mean is not that i dodge but to early or late and i get hit.. the game wont let me dodge or parry at all, no animation no nothing, untill ive got hit already then it works. so its nothing wrong with the game itself, im 100% sure its a bug.. ive changed to 2 other controllers just to try and still get the same thing.

Yeah your main issue seems to be an actual bug. Quite tricky to figure out because we can't reliably reproduce.
Teie May 1 @ 6:06am 
Originally posted by strongled:
There are:
1. Sound cues
2. Color/glow cues
3. Rhythm/timestop cues
Sometimes you'll have to rely on motion, but that's actually rare.

Now, it's true that the game can obfuscate these sometimes unintentionally, but that is rare. If you ever get hit by something, do know that you have failed to parry, the game took your input correctly.
These are not 'rare' but rather quite common after Act I, especially on bosses. Extremely annoying Miyazaki-style delays (I hate them and genuinely find the least fun attacks to react to), clues (slow downs for strong parry) that may come either A LONG time before the actual attack hits or immediately after (like with Dualliste).

Sometimes first attack might not have ANY clues and you just have to memorize it based on very minute and barely noticeable visual clues that might be extremely hard to spot because of the weird camera angles. Carema angels are a whole different topic, I think they contribute 90% of the difficulty to reading the patterns on your first playthrough. They look nice, however, with each emeny turn it keeps shifting from close up tp a wide angle from above and sometimes it is very hard to see WHO is being attacked, hence harder to follow the path of the projectile. Ugh, I love the game but there are quite a few incosistencies with primarily visual clues.
I can confirm there is a bug with the dodge/parry controls becoming unresponsive. Yes I'm playing on keyboard but that's not the problem here. I don't know what exactly is causing it but you can tell when the character doesn't move at all when you press the key or even button mash it. It seems like the game goes out of focus or something. I notice that while playing on borderless fullscreen the game will hijack the mouse to the center of the screen on some sequences for lack of a better term.
Last edited by Avengersman; May 2 @ 9:03am
Originally posted by Avengersman:
I can confirm there is a bug with the dodge/parry controls becoming unresponsive. Yes I'm playing on keyboard but that's not the problem here. I don't know what exactly is causing it but you can tell when the character doesn't move at all when you press the key or even button mash it. It seems like the game goes out of focus or something. I notice that while playing on borderless fullscreen the game will hijack the mouse to the center of the screen on some sequences for lack of a better term.


Thank you... at last some one that understands that im not complaining about "working dodge/parry" but i miss all the time. but that actually the damn thing dont work from time to time at All.. i dont mind if i get killed 50 times because i lack the experience in a game.. thats the challange and the fun part.. but i do mind when i press a button and it doesnt respond or work as intended..
for me, both keyboard/mouse and controller does the same thing, but again, its not in every single battle.. just round 4 out of 10..
Lambi May 2 @ 9:16am 
Originally posted by BlackViper:
Originally posted by Avengersman:
I can confirm there is a bug with the dodge/parry controls becoming unresponsive. Yes I'm playing on keyboard but that's not the problem here. I don't know what exactly is causing it but you can tell when the character doesn't move at all when you press the key or even button mash it. It seems like the game goes out of focus or something. I notice that while playing on borderless fullscreen the game will hijack the mouse to the center of the screen on some sequences for lack of a better term.


Thank you... at last some one that understands that im not complaining about "working dodge/parry" but i miss all the time. but that actually the damn thing dont work from time to time at All.. i dont mind if i get killed 50 times because i lack the experience in a game.. thats the challange and the fun part.. but i do mind when i press a button and it doesnt respond or work as intended..
for me, both keyboard/mouse and controller does the same thing, but again, its not in every single battle.. just round 4 out of 10..
I'm not denying this happens. If you say it does, then I believe you. But why do you think this is something on the game's end and not your own? Personally, I've played through the entire game. Clocking in at around 50 hours now I believe. I have not a SINGLE time felt that the inputs were not responsive. As in they did not work properly. And I even tried switching to keyboard for about an hour or so just to see if it was a keyboard exclusive issue, but nope. No problems there either. I mean sure, it could potentially still be the game that is buggy with your specific hardware or something. But it feels more realistic that something is wrong on your end.
Originally posted by Lambi:
Originally posted by BlackViper:


Thank you... at last some one that understands that im not complaining about "working dodge/parry" but i miss all the time. but that actually the damn thing dont work from time to time at All.. i dont mind if i get killed 50 times because i lack the experience in a game.. thats the challange and the fun part.. but i do mind when i press a button and it doesnt respond or work as intended..
for me, both keyboard/mouse and controller does the same thing, but again, its not in every single battle.. just round 4 out of 10..
I'm not denying this happens. If you say it does, then I believe you. But why do you think this is something on the game's end and not your own? Personally, I've played through the entire game. Clocking in at around 50 hours now I believe. I have not a SINGLE time felt that the inputs were not responsive. As in they did not work properly. And I even tried switching to keyboard for about an hour or so just to see if it was a keyboard exclusive issue, but nope. No problems there either. I mean sure, it could potentially still be the game that is buggy with your specific hardware or something. But it feels more realistic that something is wrong on your end.

50/50 man.. either its the game or me.. i tried everything there is though and nothing seem to help. even unplugged my wheel/pedal setup, i even tried to change pc screens lol..

that aside.. the game is really good. and i love the story.
I do get it sometimes, also depending on the enemy im fighting with. bosses are the least of the problems sometimes, also i read that sometimes the mouse gets in the way and makes some keys unresponsive. I cant say about that one but my case when the enemy animation is at one point, i notice the dodge or parry wont respond, and i know you need to hit it in a time window in which im ok with and not loosing my mind when the enemy tries to hit me with fast combos... but.... Also I notice it when i manage to hit dodge right on top when the animation is miliseconds before i get hit and the character im controlling wont move when i manage hit the Q or E key right in the moment of the animation of attack and before the damage, as if the animation process gets in the way and wont let you move.

I cant say much where it could come from, same with the unreal engine, but by experience even so you could fix it but sometimes Unreal tend to have some hiccups internally that 90% of the time you dont notice when there's to much to process in one scene.
WarMist May 5 @ 7:24pm 
Тоже самое. При использовании КМ иногда не срабатывает парирование. Много раз были моменты пытаюсь прожать уворот, и он тупо не срабатывает.
Romara May 5 @ 7:40pm 
Man I had this problem earlier. It's called skill issue.

It's okay though, you keep playing, and you stop sucking so hard.

That's the trick.
Originally posted by Romara:
Man I had this problem earlier. It's called skill issue.

It's okay though, you keep playing, and you stop sucking so hard.

That's the trick.

no no, its not that the caracter moves and i get hit...
its that the caracter dont move at all. not before i get hit, not after i get hit, not during i get it.

think of it like trying to switch on your light at home you press the button but the light bulb dont light up.. WHEN the damn dodge and such works,,,, I dodge 3 out of 5 hits on a known enemy..

so again... the caracter is static.. dont move at all. not even if i constantly click the button.. then it changes to another caracter, and "bam it works".. then it changes back to the one i first had where it didnt work and it works.. then if im lucky or not depends on my next round..

it must be a bug.
I know this is a real bug because I am experiencing it on my laptop, but not my desktop. When playing on my desktop I kick serious a$$. I can dodge 90% of the time. On the laptop I am lucky to get 20%. It is like the B button just doesn’t register. I thought it might have to do with frame timing since my laptop isn’t as powerful as my desktop or maybe some sort of controller delay. It is annoying. My character just stands there and gets walloped.

I actually did a google search to see if I was crazy or someone else ran into this. I found this thread.
Last edited by txfeinbergs; May 8 @ 9:06pm
I just read another thread that says to try setting the graphics to borderless fullscreen instead of fullscreen. That fixed it for several people. I will try tomorrow.
< >
Showing 61-75 of 89 comments
Per page: 1530 50

Date Posted: Apr 30 @ 7:25am
Posts: 89