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1. Sound cues
2. Color/glow cues
3. Rhythm/timestop cues
Sometimes you'll have to rely on motion, but that's actually rare.
Now, it's true that the game can obfuscate these sometimes unintentionally, but that is rare. If you ever get hit by something, do know that you have failed to parry, the game took your input correctly.
But even when fighting against enemies who cat very very obvious sound cues, I had at least 25% dodge and not perfect dodge
I also believe that you've to click few ms before those sound cues come, that after fighting a far superior ice boss I failed few times, but after a while I got the rhythm nailed.
You just have to endure and learn it from time to time
I was asking because BlackViper had asked about using a controller in a previous topic and I have seen people having timing issues using KM. It was more on the curious side since I play with controller and didn't have any problem.
which scientific method did you use to measure it?
for how many systems did you test your theory?
sample size per machine?
Do you have any evidence of there being a problem? Because most people seem to enjoy the game and these threads, while common, are not a majority of the players. Usually it's on you to prove an issue.
do you have a sample of your recorded data you want to share?
which scientific method did you use to measure it?
for how many systems did you test your theory?
sample size per machine?
Input device.
GPU / CPU ... etc
too many variable to be able to speak truth for everyone, not that I'm not doing it on my own
https://www.youtube.com/watch?v=_MaeJbd1xaM
if you don't know what you're writing about you just look stupid
>posts a video from 3 years ago on general input lag testing
Lmao.