Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

View Stats:
devs fix your unresponsive parry/dodge..
every time i click while in animation to get it it always works first i thought it was wrong with my controller... but everytime i click before i get hit it just doesnt work or have 2 second damn delay wich kills me more often then not. other then that i have not seen a single bug.
Last edited by BlackViper; Apr 30 @ 11:49am
< >
Showing 1-15 of 69 comments
Summoner Apr 30 @ 7:27am 
So are you playing with a controller or KM after all?
Originally posted by Summoner:
So are you playing with a controller or KM after all?
Who cares if on a basic level the animations stupidly don't match the action. Constant situations when, for example, the dodge is pressed clearly and 100% at the right moment, but the game at one time believes that it is not, at another time that it is! At the same time counting not actually that you dodged / parried and how in the aggregate you did it + crooked (not visually and technically) animation of the opponent. As a result, you SHOULD have dodged, but you did NOT! I believe my eyes and reflexes 100% as much as I believe that I dodged when the game suddenly thought otherwise.:omg_desolate:
There are:
1. Sound cues
2. Color/glow cues
3. Rhythm/timestop cues
Sometimes you'll have to rely on motion, but that's actually rare.

Now, it's true that the game can obfuscate these sometimes unintentionally, but that is rare. If you ever get hit by something, do know that you have failed to parry, the game took your input correctly.
Kefka Apr 30 @ 7:52am 
Originally posted by BlackViper:
every time i click while in animation to get it it always works first i thought it was wrong with my controller... but everytime i click before i get hit it just doesnt work or have 2 second damn delay wich kills me more often then not. other then that i have not seen a single bug.
it's a you problem, plus go into options and turn on AUTO QTE. problem solved.
['w'] Apr 30 @ 7:56am 
I'm certain that if you fail, or succeed that their is a delay afterwards.

But even when fighting against enemies who cat very very obvious sound cues, I had at least 25% dodge and not perfect dodge

I also believe that you've to click few ms before those sound cues come, that after fighting a far superior ice boss I failed few times, but after a while I got the rhythm nailed.

You just have to endure and learn it from time to time
Last edited by ['w']; Apr 30 @ 7:57am
Smye Apr 30 @ 8:02am 
git gud
['w'] Apr 30 @ 8:02am 
git guts
Summoner Apr 30 @ 8:15am 
Originally posted by Cpt.ButtHurt:
Originally posted by Summoner:
So are you playing with a controller or KM after all?
Who cares if on a basic level the animations stupidly don't match the action. Constant situations when, for example, the dodge is pressed clearly and 100% at the right moment, but the game at one time believes that it is not, at another time that it is! At the same time counting not actually that you dodged / parried and how in the aggregate you did it + crooked (not visually and technically) animation of the opponent. As a result, you SHOULD have dodged, but you did NOT! I believe my eyes and reflexes 100% as much as I believe that I dodged when the game suddenly thought otherwise.:omg_desolate:

I was asking because BlackViper had asked about using a controller in a previous topic and I have seen people having timing issues using KM. It was more on the curious side since I play with controller and didn't have any problem.
Originally posted by Cpt.ButtHurt:
Originally posted by Summoner:
So are you playing with a controller or KM after all?
Who cares if on a basic level the animations stupidly don't match the action. Constant situations when, for example, the dodge is pressed clearly and 100% at the right moment, but the game at one time believes that it is not, at another time that it is! At the same time counting not actually that you dodged / parried and how in the aggregate you did it + crooked (not visually and technically) animation of the opponent. As a result, you SHOULD have dodged, but you did NOT! I believe my eyes and reflexes 100% as much as I believe that I dodged when the game suddenly thought otherwise.:omg_desolate:
There are no "miss/failed" popups or failure animations, yeah, that is an issue, but your input IS certainly taken by the game, there is no input lag.
['w'] Apr 30 @ 8:26am 
Originally posted by strongled:
Originally posted by Cpt.ButtHurt:
Who cares if on a basic level the animations stupidly don't match the action. Constant situations when, for example, the dodge is pressed clearly and 100% at the right moment, but the game at one time believes that it is not, at another time that it is! At the same time counting not actually that you dodged / parried and how in the aggregate you did it + crooked (not visually and technically) animation of the opponent. As a result, you SHOULD have dodged, but you did NOT! I believe my eyes and reflexes 100% as much as I believe that I dodged when the game suddenly thought otherwise.:omg_desolate:
There are no "miss/failed" popups or failure animations, yeah, that is an issue, but your input IS certainly taken by the game, there is no input lag.
do you have a sample of your recorded data you want to share?
which scientific method did you use to measure it?
for how many systems did you test your theory?
sample size per machine?
Last edited by ['w']; Apr 30 @ 8:27am
Originally posted by 'w':
Originally posted by strongled:
There are no "miss/failed" popups or failure animations, yeah, that is an issue, but your input IS certainly taken by the game, there is no input lag.
do you have a sample of your recorded data you want to share? and which scientific method did you use to measure it?
By the fact that I also had the same issues in the early game, then I started paying attention. Mobs have different cues to their attacks, so I thought I was crazy when I was not hearing them.

Do you have any evidence of there being a problem? Because most people seem to enjoy the game and these threads, while common, are not a majority of the players. Usually it's on you to prove an issue.
Last edited by strongled; Apr 30 @ 8:28am
['w'] Apr 30 @ 8:29am 
so your "opinion ", okay fair enough, but not representative.

do you have a sample of your recorded data you want to share?
which scientific method did you use to measure it?
for how many systems did you test your theory?
sample size per machine?
Input device.
GPU / CPU ... etc

too many variable to be able to speak truth for everyone, not that I'm not doing it on my own
alt Apr 30 @ 8:29am 
ima be 100% honest. it’s a skill issue. the parry / dodge can be challenging but it’s more than possible, especially if someone like me can do it.
['w'] Apr 30 @ 8:30am 
My Insane Input Lag Testing Machines
https://www.youtube.com/watch?v=_MaeJbd1xaM

if you don't know what you're writing about you just look stupid
Originally posted by 'w':
My Insane Input Lag Testing Machines
https://www.youtube.com/watch?v=_MaeJbd1xaM

if you don't know what you're writing about you just look stupid
>"do you have any evidence that E33 has input lag issues?"
>posts a video from 3 years ago on general input lag testing
Lmao.
< >
Showing 1-15 of 69 comments
Per page: 1530 50