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They tend to crash with UE5 games on old bios.
https://www.pcworld.com/article/2422028/first-bios-fixes-for-crashing-intel-processors-rolling-out.html
ps.: If your RTX 4070 have not at least 12 GB VRAM but just 4GB, it is not a RTX 4070.
Played at launch for 20+hours no issues.....
The 13th and 14th generations of Intel CPU's have a tendency to degrade waaaay quicker than they should. I speak of experience here, last week I had a i9 14900KF in my system and this game and the Oblivion Remaster crashed within minutes with error messages relating to shader issues.
Because of this I found out that 13th and 14th gen CPU's have a really bad design. In general they just tend to take in too high a voltage which can then result in the silicon within the CPU's to basically melt away, causing the CPU to get more damaged by the way.
Degradation is a normal thing, all hardware degrades over time. The last two Intel generations (I think the i5's and below are fine) just speedrun this whole process.
My system was i9 1400KF, Geforce RTX 4090, 64GB RAM.
Now I am using the same hardware, but I replaced the mainboard (because I switched to AMD) and the CPU. Both games do not crash anymore.
Unfortunatelly it was not easy to find out that my old CPU degraded. I had to use multiple tools for testing until one finally gave me the "failed" results I was hoping not to get.
The reason why I hint towards a possible CPU issue is this: Expedition 33 and the Oblivion Remaster are both Unreal Engine 5 games. The Unreal Engine 5 needs stability, especially from the CPU you are using. Is your CPU degraded to a certain extend, then UE5 will stumble over the issue. It seems like the engine is very reliable in identifying damaged CPU's.
Of course the reasons behind your crashes can be something completely different. I just wanted to let you know that it could theoretically be a CPU issue, especially if you get UE5 error messages, talking about shader issues.
Use HWInfo instead of Speccy.