Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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weapon scaling does it matter
i dont get it for example i got weapon in C luck scaling it says (+4) idk what is that +4 even and i got 30 luck then i got weapon with no scaling and if i use it i have 197 power but if i use the C scaling weapon and i got 30 luck my power is 130 wich is much lower what exactly does it increase?
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Showing 1-13 of 13 comments
Rai Apr 30 @ 6:21am 
Different weapons have different base attack powers, it could just be that the other weapon naturally has a higher base attack power. The main difference is their passives.

Weapon scaling means that increasing that stat also increases power, luk only increases speed and crit, but if a weapon scales with luk then it also increases power depending on the scaling tier.
Last edited by Rai; Apr 30 @ 6:22am
Elondre Apr 30 @ 6:22am 
Weapon scaling gives you additional weapon damage by putting points in stats that are not might.

C luck means roughly 1 point of damage every 6 point in the stat, so 30 points in C luck gives you ~+4 +5 damage, it goes up for B and becomes viables at A (not really before).
Weapons seem to have a base power of their own, then the scaling. The parantheses tell you the exact number of power that the scaling is giving based on your attributes.
Early on, it doesn't matter that much, later on the scaling is better.
Deviant Apr 30 @ 6:35am 
so if i use weapon wich lets ssay i get 190 power and a weapon with 120 power that affects all types of damage right? even my skills? so i should only look for weapons who give the highest power and ignore scaling thing?
You can ignore it in the beginning, once you have a B or A scaling weapon it will start to make a dent, but this is way later in the game.
Originally posted by Deviant:
so if i use weapon wich lets ssay i get 190 power and a weapon with 120 power that affects all types of damage right? even my skills? so i should only look for weapons who give the highest power and ignore scaling thing?

No, not necessarily. Youll also want to look at what the weapons offer passive wise. Thats really what you want. Raw physical weapons are always going to have higher damage values but elemental weapons add elemental damage for hitting weaknesses. An example would be early on a found a lightning sword that half damage compared to everything else BUT, you can attack once with a base attack and then get a free turn.
Deviant Apr 30 @ 6:57am 
Originally posted by Sharkinbear:
Originally posted by Deviant:
so if i use weapon wich lets ssay i get 190 power and a weapon with 120 power that affects all types of damage right? even my skills? so i should only look for weapons who give the highest power and ignore scaling thing?

No, not necessarily. Youll also want to look at what the weapons offer passive wise. Thats really what you want. Raw physical weapons are always going to have higher damage values but elemental weapons add elemental damage for hitting weaknesses. An example would be early on a found a lightning sword that half damage compared to everything else BUT, you can attack once with a base attack and then get a free turn.

but the physical power you get from weapons it affects all damage right?
C1REX Apr 30 @ 7:28am 
Originally posted by Deviant:
so if i use weapon wich lets ssay i get 190 power and a weapon with 120 power that affects all types of damage right? even my skills? so i should only look for weapons who give the highest power and ignore scaling thing?
When you look at a weapon the scaling is already applied. So you check total damage.

The weapons stat scaling is surprisingly insignificant early on. You can put all your levels into damage and get 1-5% boost in damage. It technically makes the game 5% easier.

Or you can put the same levels into VIT and multiply your HP by 7x. No exaggeration. Taking your HP from 150 to 1050 makes the game about 700% easier.
And you still can use weapons with VIT and DEF scaling for the same damage boost as with might scaling.

It’s very unbalanced.

You can backup your save, respec and experiment.
Kapika96 Apr 30 @ 7:38am 
Yes, definitely. Once you get to A rank it's almost as large a boost to attack power as increasing your might. Except you get the other boosts from that attribute that might wouldn't give you.

So say putting a bunch of points into might would give you +100 attack power, with A rank weapon scaling maybe putting those points into say vitality gives you +95 attack power AND +700 HP. That's much better than just the attack power. At C it doesn't matter that much, it's still a small boost though, but at A, yeah it makes putting points into that attribute effectively better than putting them into might. Arguably makes might the least useful attribute.
Originally posted by Deviant:
Originally posted by Sharkinbear:

No, not necessarily. Youll also want to look at what the weapons offer passive wise. Thats really what you want. Raw physical weapons are always going to have higher damage values but elemental weapons add elemental damage for hitting weaknesses. An example would be early on a found a lightning sword that half damage compared to everything else BUT, you can attack once with a base attack and then get a free turn.

but the physical power you get from weapons it affects all damage right?
Did you get an answer to that ?

I still don't know if Weapon damage increases all damage you deal or only the damage of regular attacks.
i think it is indeed better to put attributes when a weapon is A on a stat in normal mode i would say.

I'm on NG+ expert mode and since everything just OS me... I odn't really care about HP or DEF, so i do put my attributes points in Might. I put in luck to reach 100% crit chances then 99 in agility and then 99 in might.

I'm just playing the expert mode with 1 hp on every characters with all the pictos/lumina powering up when low in health
Originally posted by Pigaroulettes:
Originally posted by Deviant:

but the physical power you get from weapons it affects all damage right?
Did you get an answer to that ?

I still don't know if Weapon damage increases all damage you deal or only the damage of regular attacks.

All your skills + base attack + free shot + counters scale with your weapons damage stat.

The damage type (like if its physical or fire or lightning) only affects certain skills that use the weapon's type. Base attack, free aim attack and counter are always the weapon's type though (unless there's some Pictos turning one type into another).

So a skill that has its own type (lets say Firestorm which is always fire type) still does higher/lower damage based on your weapon's damage stat, but ignores the weapon's damage type.
Last edited by Leopanther; 4 hours ago
Originally posted by Sharkinbear:
. An example would be early on a found a lightning sword that half damage compared to everything else BUT, you can attack once with a base attack and then get a free turn.

This weapon seems Op for the gun strike and normal attack builds. As much as it requires a fairly substantial investment, there are so many passives that can synergize. And yes, it hurts a little less, but it allows you to be constantly buffed, and its B vitality scaling makes you a little tanky.
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