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Weapon scaling means that increasing that stat also increases power, luk only increases speed and crit, but if a weapon scales with luk then it also increases power depending on the scaling tier.
C luck means roughly 1 point of damage every 6 point in the stat, so 30 points in C luck gives you ~+4 +5 damage, it goes up for B and becomes viables at A (not really before).
Early on, it doesn't matter that much, later on the scaling is better.
No, not necessarily. Youll also want to look at what the weapons offer passive wise. Thats really what you want. Raw physical weapons are always going to have higher damage values but elemental weapons add elemental damage for hitting weaknesses. An example would be early on a found a lightning sword that half damage compared to everything else BUT, you can attack once with a base attack and then get a free turn.
but the physical power you get from weapons it affects all damage right?
The weapons stat scaling is surprisingly insignificant early on. You can put all your levels into damage and get 1-5% boost in damage. It technically makes the game 5% easier.
Or you can put the same levels into VIT and multiply your HP by 7x. No exaggeration. Taking your HP from 150 to 1050 makes the game about 700% easier.
And you still can use weapons with VIT and DEF scaling for the same damage boost as with might scaling.
It’s very unbalanced.
You can backup your save, respec and experiment.
So say putting a bunch of points into might would give you +100 attack power, with A rank weapon scaling maybe putting those points into say vitality gives you +95 attack power AND +700 HP. That's much better than just the attack power. At C it doesn't matter that much, it's still a small boost though, but at A, yeah it makes putting points into that attribute effectively better than putting them into might. Arguably makes might the least useful attribute.
I still don't know if Weapon damage increases all damage you deal or only the damage of regular attacks.
I'm on NG+ expert mode and since everything just OS me... I odn't really care about HP or DEF, so i do put my attributes points in Might. I put in luck to reach 100% crit chances then 99 in agility and then 99 in might.
I'm just playing the expert mode with 1 hp on every characters with all the pictos/lumina powering up when low in health
All your skills + base attack + free shot + counters scale with your weapons damage stat.
The damage type (like if its physical or fire or lightning) only affects certain skills that use the weapon's type. Base attack, free aim attack and counter are always the weapon's type though (unless there's some Pictos turning one type into another).
So a skill that has its own type (lets say Firestorm which is always fire type) still does higher/lower damage based on your weapon's damage stat, but ignores the weapon's damage type.
This weapon seems Op for the gun strike and normal attack builds. As much as it requires a fairly substantial investment, there are so many passives that can synergize. And yes, it hurts a little less, but it allows you to be constantly buffed, and its B vitality scaling makes you a little tanky.