Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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It was not bad to show the level of locations and mobs
Closer to the middle it is not at all clear where you will be hit in the face and where you will not
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I do not mind either way to be honest but I would say the feeling is different when you can only guess/deduce what is going to shred you.

I know I’ve beaten some chromatics that were at least double my level in power and if they had obvious levels I likely wouldn’t have bothered with them. When you don’t know at a glance what level everything is, it does tend to incentivize more exploration and make it feel a bit less railroaded.

On some level it also feels more story appropriate since we are pretty much going in just as blind as our characters in that way.

Not everyones preference of course, but I don’t think it’s an inherently bad thing.
Portals to areas that have a reddish hue in it means it is above your level.

White means it is level appropriate.

Bluish means you have already been there.
This game is meant to be oldschool, that's why you won't have these pointed out to you. Like Horribel Marksman said, you might even avoid some enemies because of their level.
Xorza Apr 30 @ 8:02am 
Originally posted by JinxTheWorld:
Portals to areas that have a reddish hue in it means it is above your level.

White means it is level appropriate.

Bluish means you have already been there.
Lol.

Honestly it's mega not obvious. Until you told me at least
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