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to be fair they let you outbuild the dodge/parry system in the middle of act1, at which point you don't really have to dodge small stuff anymore, just the big stuff. unless you play on expert and then yeah you have to dodge.
but I will say I personally would have enjoyed it more if things where better telegraphed instead as the "difficulty" on expert for me has been more patience in just replaying fights until I find the timing.
The occasional curve ball wipe attack sure but a few times it has been a bit much to the point I´ve considered dropping the difficulty.
Well at least where I am now in the game it takes two turns for me to build up Lune to one shot the bosses I have left.
(edit; I will say though despite it sometimes being frustrating I really do enjoy the QTE block dodge stuff even if it could have been balanced a bit differently to be even better and I really applaud the dev team for what they have accomplished, the combat is super fun once you have learned the enemies patterns)
friendly reminder that most combat games are memory games. from blodborne to dark souls. we feel out the attack pattern and adjust. this is a turn based rpg with strategy elements and a dodge parry system.
It's a fairly small enemy pool, it varies zone to zone but there's repeat enemies and the way to have some distinct combat between points A, M and Z is elemental affinity. It's a decent solution to a larger problem for a developer this size at this scale.
It starts feeling stale when the player outgrows the need to focus on this because they've figured out how to break the game with base dps through attributes and specific character builds to make them gods, then it gets shared on the interwebs because everyone wants to feel op until you are, then nothing is left but the actual narrative.
I'm personally 100% ok with this as I age because my reflexes aren't what they used to be and I do love a well told story. I don't avoid purposely hard games but I'd be lying if I said it hasn't gotten more stressful to play them in the last 10-15 years.
This is a very solid point. Everyone seems content to label this a turn based game and I'm not so sure it is. It's a bit of a chimera.