Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Soft caps ?
Are there any soft caps in attributes ?

I'm lvl 30 in act 2 and I have 30 vit on all caracters and 30 luck on some of them

I'm also not sure what to do, investing in might or the weapons stats for damage ?
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The higher the stat grade on the weapon the more stat boosts you get when picking those stats. So if the weapon is A on agility and has no grade for might, you'll get a way higher percentage of attack power from the agility than the might.
Originally posted by Tsi Aileron:
The higher the stat grade on the weapon the more stat boosts you get when picking those stats. So if the weapon is A on agility and has no grade for might, you'll get a way higher percentage of attack power from the agility than the might.
There is no 'grade' for might. Might will always raise attack.
Saaguen Apr 29 @ 4:16pm 
Early game might is definitely the strongest, but I think theres a point where its better to up the weapons stats.
There is a hard cap on attributes, can't have a single attribute higher than 99. Not sure if that changes in NG+ thou.
It depends on equiped piictos combinations (not lumines, i mean the pictos item which provides stats like hp, def and critchance) and weapon individually. Weapons have diff scales from stats, and I didnt tested it deeply but it feels that each weapon have own soft&hard caps in combination with pictoses (in case if scale on weapon is Vitality, and equiped pictoses has HP stats). As a summary, this is so difficult, and game so chaotic in terms of progression, so dont pay any attention on such things, put more stats in higher scale stat and thats it
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