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Simply tell what is the The Best Game this Year in your opinion.
Post-game scaling is dog water ngl. They should have capped DMG at 999,999 or 99,999. I 1 shot every optional hard boss.
It's a 9/8,5 for me because I think the exploration is kinda meh. The jumping is bad. And to top that they added those amazing beach minigames. And the devs were a little too safe/vanilla IMO to avoid being attacked by the GamersTM
But the story is great. Their universe is cool. If they dont troll, they will have a nice franchise in their hands. I wish we had more organic creatures but it's good too.
it's still a (j)RPG so u must have those over the top numbers, music and visual effects. at the end of the day, you are still battling god
- difficulty tuning is not good. On Normal you soon destroy mobs with ease, main bosses are somewhat easy balanced (meaning: missing a lot of the doges/parries has them still winnable on first try), optional bosses are when you first run into them 15min+ perfect-parry challenges with 0 fault tolerance - very big contrast.
If you switch to hard the mobs become a welcome challenge, the rest is just 100+ perfect-parry 0-fault tolerance BS; later in the game the animations of some attacks on purpose obfuscate the telegraphs to make it extra FU.
If you save the optional bosses up until post-endgame you will one-shot many of them - so WTF do you even have them balanced like this in the game? Too hard at first, later just a joke.
This could be easily fixed by having the option to adjunct the difficulty of the turn-based and real-time elements separately; currently you can do this only by mod - hard combat with story-mode parry time windows feels so much better to old me.
And maybe some limited level scaling to prevent post-game from becoming a pointless easy joke.
- beach challenges/minigames are pure torture with the clunky controls and no midway checkpoints
- LOD is way to short and has constant pop-in. Again, this can be fixed by mods with very little impact on the performance.