Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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why is there no explanation for defence?
i literally dont know how much defence helps how am i suppose to know how useful id defence stat i dont see how much dmg reduced il take if i get 30 defence so stupid am i suppose just blindly take it?
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Showing 1-9 of 9 comments
Takichi Apr 29 @ 12:38pm 
Take it and Test it yes. The whole Game works that Way.
['w'] Apr 29 @ 12:38pm 
found a picto that gives 1000 to defence, stole it between some op monsters, and the char still dies as the others, wondering too
Last edited by ['w']; Apr 29 @ 12:38pm
Deviant Apr 29 @ 12:40pm 
Originally posted by Takichi:
Take it and Test it yes. The whole Game works that Way.
no it doesnt if you pick vitality you see how much hp you get if you might pick it shows how much power you get if you pick luck it shows how much crit chance you get but defence just shows a number and thats it
Defense is a meh stat, doesn't offer good enough damage reduction. You're almost always better off with Vitality. The exception being late game when you're lvl 80+ and your weapon has A or S tier scaling on defense. Then the damage boost is worth taking it.
Originally posted by Deviant:
Originally posted by Takichi:
Take it and Test it yes. The whole Game works that Way.
no it doesnt if you pick vitality you see how much hp you get if you might pick it shows how much power you get if you pick luck it shows how much crit chance you get but defence just shows a number and thats it

Uh .. it's exactly the same thing? Might also shows you how a number goes up, but not how much this number actually does when you attack. Defense shows you how a number goes up, but not how much that actually reduces your received damage. Agility also makes speed go up by a number, but how much that number matters you can't really tell if you don't know how fast enemies are.

The only stats that clearly tell you what you get out of them are HP and crit chance.
Takichi Apr 29 @ 4:07pm 
Originally posted by Leopanther:
Originally posted by Deviant:
no it doesnt if you pick vitality you see how much hp you get if you might pick it shows how much power you get if you pick luck it shows how much crit chance you get but defence just shows a number and thats it

Uh .. it's exactly the same thing? Might also shows you how a number goes up, but not how much this number actually does when you attack. Defense shows you how a number goes up, but not how much that actually reduces your received damage. Agility also makes speed go up by a number, but how much that number matters you can't really tell if you don't know how fast enemies are.

The only stats that clearly tell you what you get out of them are HP and crit chance.


^----This! Thanks <3
The combat in the game is atm completly broken. There is no need for heals, any defense or hp increasing items or to increase it via stats.

You can even on the hardest difficulty just oneshot most things with nigh infinite turn cycle.

Even the parry mechanic is just whatever at the midgame.

Maelle if specced right just oneshots most bosses and if not you can cycle to her again with sciel and ignore the dmg cap in the early game. Mid to late game it gets even more absurd when you can actually do 10-20 times the dmg the boss actually has as hp.

Dunno why they even bothered to include heals/def stats or hp via stats.
Tenz Apr 29 @ 4:25pm 
Originally posted by Deviant:
i literally dont know how much defence helps how am i suppose to know how useful id defence stat i dont see how much dmg reduced il take if i get 30 defence so stupid am i suppose just blindly take it?

The game is pretty poor at explaining how its systems work. They just throw you on a stat screen and you gotta make important choices with zero knowledge.
Deviant Apr 29 @ 4:29pm 
Originally posted by wakey wakey:
The combat in the game is atm completly broken. There is no need for heals, any defense or hp increasing items or to increase it via stats.

You can even on the hardest difficulty just oneshot most things with nigh infinite turn cycle.

Even the parry mechanic is just whatever at the midgame.

Maelle if specced right just oneshots most bosses and if not you can cycle to her again with sciel and ignore the dmg cap in the early game. Mid to late game it gets even more absurd when you can actually do 10-20 times the dmg the boss actually has as hp.

Dunno why they even bothered to include heals/def stats or hp via stats.
idk im not gonna do any cheese or anything i play on hard difficulity and its hard and enjoyable
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