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It was because the reaction based defence negated the combat system.
I can learn timings fine enough and don't have issues trying to get the hang of things, story mode was still easy and my characters were taking loads of attacks from normal enemies.
The thing is with turn based games, if something beats you and you're stuck on a boss, the first thing you do is think about your strategy, what were you doing wrong, were there any elemental weakness or status effects you needed to defend from or exploit in the enemy, were there any attack patterns to watch out for to know when to prepare and top up HP for a big attack.
In this game, everything boiled down to "Damn, I died, guess i need to parry / dodge more"
I turned it down to story mode after a few hours because I had accepted i'll never see past that, but then the combat system that I had already given up on became tedious.
TL:DR - It wasn't because it was "too hard" it was because I found that having a perfect defence and incredibly powerful source of damage just from getting some timings right completely negated the whole point of turn based strategy, no matter what situation you are in "parry good" is a complete win.
On normal enemies? I put all of my points into attack on every character and normal mobs die in less than one turn, sometimes I only need Gustave to attack because Free Aim gets a ♥♥♥♥♥♥♥♥ of boosts from Pictos.
For bosses it's like 2-3 turns, I just use normal dodges to get a hang of parry timing, but have beat most bosses before learning the timings aside from stuff like the Elemental Trumpet optional boss.
I've played 60 hours on story mode (1st play thru on Game Pass), 40 hours on steam on normal difficulty, I've got to be honest and say the difference in parrying on either setting(at least for me) is barely noticeable, story mode still presents a considerable challenge to gamers that don't really play these types of games.
There is a discernible differences on dodging but again it no story mode. Just like Khazan The First Berserker we are getting conned on so called easy modes.
This game is that special it's worth the effort in overcoming the obstacles to complete the main story path.
I would say the story bosses of this game are not that difficult, the optional bosses however will generally stomp your arse if you don't have the right stats but thats why they are not required to complete the story.
I'm not claiming that i'm so naturally good at timing that I dodge and parry everything with no effort so it's boring, I still need to learn specific timing for each specific enemy before i'm actually invincible.
My issue comes from the state of mind I have behind doing that, if I get stuck on anything, there is no thought for what strategy i'm trying to do, i'm not thinking about tactics to do anything new in the turn based combat, the only strategy is "do the same but dodge more next time"
It also looks like it's a fairly common method to just build the whole party with stacked defence and HP so you have more second or third chances if you fail dodges and parries.
And another really common thing people seem to be doing end game is just building a party that hits for hundreds of millions per turn the "one shot builds" because if you kill something before you need to dodge or parry, that also bypasses it.
Anyway, I have downloaded the parry mod from nexus, and my goodness, parrying feels much better now.
I sure that I don't need to tell you this OP, but it is a single player game, so you're free to play it however you like. Don't let any one tell you differently.