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But not in the main story... That is very gloomy and so far mysterious...
Because it’s easier to ask directly than sift through hundreds of pages that might not directly answer my question. But thanks for your insight.
From a technical point of view there are some things that I am not happy with but these are small complaints.
I appreciate your thorough response. I’m nearing the end of Act 2 now and I have around 50 hours in the game. My enjoyment has increased though my small gripes have grown a bit. Namely, parrying is broken in the sense it’s too powerful. It’s big damage with soooo many pictos/luminas attached to it…not to mention it makes dodging absolutely pointless. And the health pools on some bosses are ludicrous with the 9999 damage cap. I understand later the cap goes away but I kind of wonder why it was there in the first place.
Probably for story telling purposes?
To show the difference in strenght later on.
it really is that simple. Make the best game that year, get called GOTY by the community. Just like Sven said.
If someone else thinks that Kingdom Come: Deliverance 2 or Tempest Rising or whatever that's fine too. But Clair Obscur certainly feels very fresh, unique and endearing.
But who knows, it's only May, maybe Mario Kart World will be everyone's GOTY in the end.
Some of the bosses might be worth coming back to later on :-)
Daring today, aren't we
Hear me out...
Yes, I do recommend playing it for the following reasons: the artwork, the music, the drama/plot (mostly), some characters' powers/skills are cool, the addition of parrying and dodging to a JRPG which makes it more engaging (it does feel more like a JRPG then a western one a-la Baulder's Gate, Divinity...etc.).
Reasons I think I am not blown away by this game might fall within: I am not a JRPG fan...never been (although I love top-down RPGs and action RPGs), never liked games which mainly are about "here is an enemy per every 5 meter game area", the pacing between downtime vs combat is not working for me (unlike say God of War games... comparing to 2018 one for example), the parkour is horrible (not fluid, very clunky), exploration is not intriguing (comparing with exploration/intrigue in games likes Last of Us, GoW, Horizon Dawn)...need more mystery/scary stuff to engage with I guess, character dialogue advancement in many parts of the game, not all) with the famous JRPG "X" button click (PS5) is something I never liked.
I am liking the game, sure. Yet, it is not as mind blowing (to me) as so many critics and commentors are stating. I think it is a bit overrated.
If you are enjoying it, great! (who doesn't want to enjoy a game). Yet, for me it is only a nice game with a great price point, full stop.
The art, the story, the aural and visual design, the mario&luigi style turn based combat system, just about everything?
To be clear, I absolutely give the game an "A," it's fantastic in countless ways, vastly greater than the sum of its parts (albeit admittedly right up my alley for being a French-styled TBPRG) & its achievements far outweigh its flaws & mistakes, & I paid for it outright (twice, FWIW). I just can't shake how peculiar the way it's being responded to is all; it feels like we're all gleaming on a small team doing their best while our responses are just kinda mailing it in by comparison, & largely for the "eff you big game companies" response rather than putting in the same level of passion or attention to detail in our own reviews & responses themselves, if that makes more sense. It's remarkably similar to Baldur's Gate 3's release, albeit I'd suggest Expedition 33 is far more accessible with notably fewer faults.
I think to better answer your question, it feels personal to the people reviewing it & responding; it focuses on a younger generation, for example, & it makes them feel "seen" to the point of being biased enough in favor of it that many of us can't seem to escape for the game itself. It feels like if you were from Thailand but moved to a city in America & after years of eating Thai-fusion you finally found an "authentic" Thai restaurant you can't shut up about, so to speak.
Yes, but that doesn't mean they can't be even fairly critical in so many 20-minute-long reviews (& consequent 20-minute follow-up videos), that's what's so weird.
The Witcher 3, for example, was also heralded as a masterpiece, but even many of the same reviewers were critical enough to at least mention the most inescapable things they'd mention in a review for any other game, know what I mean? You can still rate a game 10/10 in spite of persistent broken animations and being forced to click through every line of dialogue (including interruptions, which is particularly jarring) or the lack of a missions tracker. Instead, I think what bugs is they just say it's perfect & spend so much of the rest of the time giving a proverbial middle finger to the "industry" in spite of that same industry being an inescapably paramount factor in the game's large budget & 5-year development window (rather than in spite of it outright as many have insisted, it seems).