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Music
Artistic design
Combat tightness.
Combat versatility.
Character designs/developments.
Content vs price.
That's why I love it.
as to the leveldesign: i think its great that the game resembles the classic 3D linear type of levels. im kinda sick of all this open world bs. it feels nice to have levels that are confined and mostly linear (with plenty of optional stuff if you are open for exploration)
i dont really have an issue with that.
lip sync in cutscenes feel fine to me. maybe not in all of them and theres voiced dialogue where they use the engine tool for lip flaps. all in all i dont really think its that big of a deal. the cinematic cutscenes all have good lip sync.
features like retry for fights, or transmog, fov and text size slider is all stuff they could and probably will add later. i dont think it makes or breaks the game, but i do agree that some of that stuff would be great.
why do people enjoy the game? for me its the full package: combat feels and looks so good, the story is intriguing and emotional. the game looks fantastic for such a small team. i also love the soundtrack.
and the different systems of the game expand constantly and make you always tinker with your builds. its not for everybody but for me its just the right mix of learning enemy patterns and figuring out new seemingly broken ways to use my characters.
games like this, that know what they want to be will never be for everyone. which for those ppl that do love whats there, makes them all the more special.
Overall though, combat is more engaging than the usual flipping through menus. Visuals are great and story is decent so far from what I have seen.
Comparing this game to everyone's last JRPG "masterpiece" Metaphor, Clair Obscur is way better.
I share your experience, 20-ish hours in the game, enjoying it but see so many flaws. I actually have a few more problems than what you listed, but like you, I'm still enjoying the game.
You said it yourself, you're enjoying the game despite all the flaws, for Normies, that's enough to be GOTY. Not everyone cares that deeply about a video game. If it looks nice enough and they're having fun enough, they can subconsciously just ignore all the negatives. This is how it's always been, for every highly praised game ever.
Why care that other people think it's the best game ever? It could be their 2nd videogame they've ever played, you don't know their gaming history.
If you're talking about articles, they're obviously doing it for clicks. They have a financial incentive to jump in on the bandwagon, the same with streamers/youtubers. None of that stuff is genuine.
At least for me personally.
i agree with this, this is an old school JRPG made modern , in a good way for once
ofc it's not perfect but compared to the ♥♥♥♥♥♥♥♥ the industry released these many years, it's no surprise this game is a massive hit
it's not low quality product coming from nintendo, sony or xbox, and overpriced on top of it, that will really make anyone happy or hyped anymore.
people like the game because its good, maybe its not your cup of tea and there is nothing wrong with that, but i can't read people claiming to be vet and stuff and using that as a point to belittle the tremendous work the devs of exp33 pulled, from nowhere.
we should be glad and embrace this release because it feels more like a "next gen" rpg that anything that got released the past 3-4 years or so.
The game does a lot of stuff right, but it is no AAA game, the price says so. It is a fresh take on a classic genre that didn't let the cultural war make it lose its focus. It deserves the attention and units sold. But I don't think it is a 9+ score game. An 8 fits it better.
Some people may be in love with the combat system but I didn't like it. It is not horrible and unplayable, but I would ask for a different one if I could. I also miss the minimap, I don't like getting lost and wasting time trying to find new stuff that will be crucial to kill bosses without having to grind a lot or never miss a dodge. They also made a lot of optional areas trying to cather to the "aftergame" or "100%" crowd. I find this a bit dated, it should be done carefully, maybe some special bosses at the end, but not letting everyone finish the game without seeing everything they spent time creating. Why not make a better campaign with those resources?
This kind of open world vision belongs to Elder Scrolls-like games, or Elden Ring. But modern games are usually taken hostage by this idea that they have to deliver some of the stuff that people have been liking and in the end they are all part of the same trend instead of creating new ones. I'm more of a classic Final Fantasy crowd and they deliver a game that is half for me, half for Elden Ring fans or people that find turn-based boring but after Baldur's Gate 3 they are open to it if the game delivers something else that is amazing to them.
Is it perfect? no. Is it better than 90% of AAA games? yes.
and for me, that sum of it all really really works. so much so that the flaws dont bother me as much. is it perfect? nope. no game ever was perfect.