Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Bacuda Apr 29 @ 4:41am
Anything you like to see added to the game?
And I don't mean parry and dodge toggle, or queues so it's easier to time, we really don't need it any easier then it already is in my opinion.


I would maybe like to see character swap in combat

FSR4

A restart battle... maybe? not sure about this one, it's nice to have that option but I would see myself restarting over and over, and would maybe make it too easy in a way also, yeah I dunno.

A way to pin a location on the world map

The cost of picto's passives in the picto equip screen

Yeah, there is other stuff but most of it would be minor things, I leave it at this for now, anyone else like to see something added that could improve the game?
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Showing 1-14 of 14 comments
A way to view and look at the enemy models, a fast swap or copy and paste for the picto's instead of me turning them all on or off. Favorites are a okay thing but a system to mass equip would have been nice
Blank Apr 29 @ 4:47am 
A testing ground for enemies you've already fought (I don't know if this is in game, haven't seen it)

There was one fight in particular where I wanted to be defeated just to fight more
J. Apr 29 @ 4:48am 
What's frustrating me the most if a lack of journal/map markers. I'm missing and forgetting so many things and i hate it.
RDG Apr 29 @ 5:02am 
Originally posted by Bacuda:
A restart battle... maybe? not sure about this one, it's nice to have that option but I would see myself restarting over and over, and would maybe make it too easy in a way also, yeah I dunno.

I think a battle restart would just be good quality of life addition. It wouldn't make it any easier, if you die you still come back from the last auto save anyways, it isn't like any of those old time RPGs that would sometimes make you lose hours of gameplay due to the lack of save points in dungeons.
Icewolf Apr 29 @ 5:03am 
Things I would really like:
- saving builds with different weapons/pictos etc
- library with known enemies to check for discovered weak points etc
neovatar Apr 29 @ 5:04am 
- Separate difficulty sliders for how hard the enemies hit and how generous the dodge/parry window is, so that we can choose the difficulty that we enjoy more ganular

- Manual save, so that we do not have to change outfits just to trigger a save

- Restart option on battles, so that we do not have to walk/skip dialogue/reload every time we want to retry a battle
Last edited by neovatar; Apr 29 @ 5:08am
Dagný Apr 29 @ 5:04am 
Just a retry option after all characters fainted.
ggsnake Apr 29 @ 5:07am 
FOV slider or a zoom option to zoom out a little bit, the characters are very close to the camera when walking around, which causes nausea.
Originally posted by J.:
What's frustrating me the most if a lack of journal/map markers. I'm missing and forgetting so many things and i hate it.

So, maybe not the best fix but if you are wanting to take note of something that you don't want to forget and you have steam Overlay active then there is a tool to help you. In the steam overlay screen you can activate sticky notes and actually have them pinned to your ingame screen. Thats what I use.
FSR should be their priority alongside making more graphics options available in the settings, like being able to entirely remove upscaling and play at 100% native resolution.

High end rigs would benefit for that while the lower tier hardware would benefit from FSR. XESS isn't a replacement for FSR AMD has dramatically improved with 3.1 and 4 there's no reason to not make at least one of them available
Bran Apr 29 @ 5:25am 
- restart battle
- save builds sets
- better ui for menu pictos, sometimes it is hard to find the one you need, maybe just more tags to them, picots for bassic attacks or all pictos with free aim, buff pictos
- somekind of reminder if i was in this location on world map or not and nailed optional bosses or not or pick up all collectables but it for me it will be perfect if i can just mark it with one big red X, not the ui to telling me that "hey player look here you miss something go back and search for it". it only breaks fun from exploration in this game because it forshadow and spoiler
- end enemy turn when target is dead, it is wast of time if we fight over and over same boss, enemy. Turn off/on in game options
- bestiarius for enemy weakness, it is ez to forget when you play only few hours in weak or just place to make notes in game to do it for selfs
- fast travel between locations, not only in location or out of it
Last edited by Bran; Apr 29 @ 5:32am
MrQun Apr 29 @ 5:26am 
Games like Octopath traveller had a recommended level for each area that you explored. It would be good if this game did something similar to area's that has Chromatic Bosses.

Example: With the Chromatic Abbest, instead of saying danger, it should say level 20 or whatever. I think this will let players more accurately gauge their chances of beating these tough bosses.
Last edited by MrQun; Apr 29 @ 5:26am
Boss rush
More secret bosses
DLC (?)
loadouts
a easier mode than story I love the game but damn can it be stressful at times
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Date Posted: Apr 29 @ 4:41am
Posts: 14