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But I'm not gonna lie, it took me way too much time and a lot of die and retry.
You probably gonna be fine in story mode difficulty
There are some QTEs for parrying and dodging and some people are annoyed by that but the core is turn based.
For the record you can mitigate damage with buffs and healing once you've unlocked some skills so not being to parry or dodge *all* the time (which is mostly a rhythm thing rather than a matter of reflexes) may not be such an issue.
I'd say you can try the fights in the prologue to get a feel of the game and make sure you don(t cross the two hour window in order to be able to ask for a refund if you feel it's not your thing.
You don't need to precision dodge or parry to beat all souls games. It's ridiculous how people act like fromsoftware invented parry and precision dodging when you can easily beat their games without using it.
if you dont have it then you can still have fun with main story but optional boss are out of your range
Advancing your skill and states will help you tank out some punishment.
Just requires patience.
Mod should be pinned frankly.
The problem is that later in the game it kinda gets obnoxious; it's literally a rhythm game at a certain point on for boss battles.
Only you know your skill level but if it's a style of game you can't stomach then wait for a sale or bundle or something cause it is a large, LARGE part of the game.
I killed the Endboss and what i found on the Overworld after i got my flying mount.
Playing on Storymode.
If you get 1-2 shot from optional Bossmobs,come back later with stronger pictos.
My Maelle one shot every Boss now except endless Tower Bosses Stage 10+.