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This game is like a turn based dark souls hybrid. They basically expect you to nearly 100% accuracy hard parry and dodge everything on this fights.
I'm further into the game then you and I reached a point that boss still two shots me. Though to be fair that is probably the hardest optional boss so far i've found. There are plenty of others which are weaker. I think they made that boss intentionally absurd just to mess with people, especially since they made it look weak.
They kind of expect you to level and go back later, once you unlock world travel, like their version of the airship from FF only then would you go back I think..... you went back far too early.
If they simply did extreme damage, and could maybe 2-3 shot you depending on your stat spread and your buffs, that would seem a bit more fair if they don't want to change anything else. I love a "Git gud" challenge, what I'm not so in love with is the irritating walk backs for some of these and the pointlessness of healing spells and items when I might as well not even have a health bar at all, just a single hitpoint.
And keep in mind my current favorite strategy is to run Maelle completely solo loaded down with all those buff passives you get from the Hidden Arena in the yellow area.
The boss he's talking about does thousands of damage per hit, and you can encounter it directly outside of the starting area. It will absolutely 1 shot any character at that point, regardless of build.