Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Glass cannon mode
Has anyone else approached their builds by putting every single point into Might?

Now that I'm mostly comfortable with parrying, I get a ton of damage on counterattacks and my AP is always stocked which lets me steamroll most enemies, even the chromatic ones.

It feels awesome compared to how helpless I felt at the beginning.

I'm almost at Might 100 for all of my characters, and I kind of hope it caps out there so I can put some points into speed.
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Showing 1-15 of 27 comments
Ratsplat Apr 28 @ 1:41pm 
Now you just need the Pictos that put you into actual glass cannon mode.
C1REX Apr 28 @ 1:42pm 
Putting everything into might early on will do very little. Low levels weapons don’t scale well from stats yet.

It’s better to get more luck or agility.
Or more Vit and Def so you can be invincible.


It changes completely in late game.
Last edited by C1REX; Apr 28 @ 1:43pm
Ratsplat Apr 28 @ 1:44pm 
Yep. Might hit the 9999 cap sooner than you'd like.
Grumpy Old Guy (Banned) Apr 28 @ 1:44pm 
The real glass cannon is agility not might.
Chris.T Apr 28 @ 1:44pm 
you should basically max agil/luck/might on every character. Some idiots were telling people to build vit for some reason but by end of act 1 even on normal difficulty you'll just get one shotted by nearly everything parry/dodge is mandatory so faster you kill the better. Really tho the stats don't matter that much most of the damage is from picto/lumina/weapon levels anyway.
Depends on the weapon you use. The scaling give you much more dmg than if you max out might.
Last edited by marsHm311oW; Apr 28 @ 1:46pm
Originally posted by Ratsplat:
Now you just need the Pictos that put you into actual glass cannon mode.
I use the 50% less damage but no healing on Sciel and she regularly does 9999 and saves my butt as my reserve.

Originally posted by Ratsplat:
Yep. Might hit the 9999 cap sooner than you'd like.
I regularly do that now. Even before I hit act 2.

Originally posted by C1REX:
Or more Vit and Def so you can be invincible.
I love the d/p system, so I've been playing this game as *being hit is not allowed*, so defense means little.
Last edited by Cuddly Ogre; Apr 28 @ 1:50pm
Myrrdinn Apr 28 @ 1:51pm 
Originally posted by Chris.T:
you should basically max agil/luck/might on every character. Some idiots were telling people to build vit for some reason but by end of act 1 even on normal difficulty you'll just get one shotted by nearly everything parry/dodge is mandatory so faster you kill the better. Really tho the stats don't matter that much most of the damage is from picto/lumina/weapon levels anyway.

Because some weapons scale off of Vit like Gustave/Verso using Lancerim for example maybe instead of calling people idiots you learn the game a bit better first. NG+ unlocking them to A and ditching the 9999 dmg cap and stuff is melting. There are tons and tons of buildis in this game no one way is wrong.
Originally posted by Chris.T:
you should basically max agil/luck/might on every character. Some idiots were telling people to build vit for some reason but by end of act 1 even on normal difficulty you'll just get one shotted by nearly everything parry/dodge is mandatory so faster you kill the better. Really tho the stats don't matter that much most of the damage is from picto/lumina/weapon levels anyway.
You are the idiot here if you skill something what your weeapon dont even need -.-
Originally posted by marsHm311oW:
You are the idiot here if you skill something what your weeapon dont even need -.-

My favorite Pokemon are Bulbasaur, Butterfree, and Articuno, and I don't care about EVs and IVs, and never have.

I'm just having fun.
Kirioz Apr 28 @ 2:08pm 
Originally posted by Cuddly Ogre:
Has anyone else approached their builds by putting every single point into Might?

Now that I'm mostly comfortable with parrying, I get a ton of damage on counterattacks and my AP is always stocked which lets me steamroll most enemies, even the chromatic ones.

It feels awesome compared to how helpless I felt at the beginning.

I'm almost at Might 100 for all of my characters, and I kind of hope it caps out there so I can put some points into speed.
REAL GLASS CANON BUILD IS LUCK
Nikt Apr 28 @ 2:10pm 
Kinda but in another way. I play only with a single character in the squad with bonuses from the Arena location near the red forest (the bonuses give you 100% CR, +50%DMG, etc for SOLO character)
Last edited by Nikt; Apr 28 @ 2:10pm
Wikloe Apr 28 @ 2:42pm 
Originally posted by Chris.T:
you should basically max agil/luck/might on every character. Some idiots were telling people to build vit for some reason but by end of act 1 even on normal difficulty you'll just get one shotted by nearly everything parry/dodge is mandatory so faster you kill the better. Really tho the stats don't matter that much most of the damage is from picto/lumina/weapon levels anyway.

lol no you won't get one shotted, even on expert.

My team's weapons scale with some blend of Vitality, defence and agility atm, so that's what I've been focusing on. I haven't put really any points into might for anyone, because it only gives 2-3 points of power, whereas my other stats give 1, but also boost everything else as a bonus. And with my builds so far, NOTHING has one shot me except the chromatic lancelier when I first fought him many MANY hours ago at level 3, which, yeah, that's to be expected. They're meant to do that, because you either need to do them no damage, or circle back later when you're stronger and can actually take a hit from them.

And again, on expert mode. So your comment about getting 1 shot even if you focus on vitality on normal mode is just plain full of beans.
Wikloe Apr 28 @ 2:43pm 
Originally posted by Kirioz:
Originally posted by Cuddly Ogre:
Has anyone else approached their builds by putting every single point into Might?

Now that I'm mostly comfortable with parrying, I get a ton of damage on counterattacks and my AP is always stocked which lets me steamroll most enemies, even the chromatic ones.

It feels awesome compared to how helpless I felt at the beginning.

I'm almost at Might 100 for all of my characters, and I kind of hope it caps out there so I can put some points into speed.
REAL GLASS CANON BUILD IS LUCK

All luck with the roulette and solo boosting pictos/luminas. Let fate decide how strong each attack is and pray you don't make even 1 mistake xD
asdf Apr 28 @ 2:55pm 
Originally posted by Chris.T:
you should basically max agil/luck/might on every character. Some idiots were telling people to build vit for some reason but by end of act 1 even on normal difficulty you'll just get one shotted by nearly everything parry/dodge is mandatory so faster you kill the better. Really tho the stats don't matter that much most of the damage is from picto/lumina/weapon levels anyway.

I don't know how it will fare against some of the lategame optional enemies, but for the main story at least vitality builds do work - and not just on normal mode either, even on expert mode it can work. I've been doing a playthrough on expert mode with no dodging/parrying at all, and I'm nearing the end of act 2 and vitality tanking has worked fine for me - the last few bosses I've done were even beaten on the first attempt.
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