Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Clues for parry and dodge question?
I have not played past the intro in this game yet ...
Are the visual and audio clues for parry and dodge timing in this game similar to Ghost of Tsushima?
In Tsushima we would see a quick flash of light for example to indicate the type of attack and how to counter. Loved this method in Tsushima as it really made the sword fights more fun.

And would you say the clues are more difficult in this game or less difficult to learn?
Thanks
Last edited by GOobERdOod; Apr 28 @ 1:21pm
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Showing 1-8 of 8 comments
Ratsplat Apr 28 @ 1:21pm 
Every enemy is different, every attack is different. Lots of unique attacks to learn.

However, there are a couple enemies where something actually will glow/flash on them just before they attack. As for gameified tells? Those only exist for when you have to jump for dodges.
I would say they're definitely more visually challenging to learn, yes, and many of them are designed to bait you or lure you into committing too early. Dodging is your "intel" or "scouting" tool for learning attack-timings, since it's a little friendlier and looser to time.

Once you've internalized certain enemy rhythms and feel comfy after dodging them a few times, then you can attempt parries which reward you with better momentum in a fight. I'll often count to myself, "One, Two, Hit" after I see a sequence, then remind myself of that timing the next time I see it. On some enemies you can learn more intuitive timings since an attack will ALWAYS come out after a sound-effect, or ALWAYS come out on the third beat of a certain rhythm like the example above etc and pressing parry there will typically deflect it every time.

Be patient with yourself, it's pretty tough and demanding at first. On Normal it may be a little comfier to time, I'm not sure since I haven't tried it yet but on Expert defensive stats and layers become very important for the times you make a mistake. 😅
Originally posted by Ratsplat:
Every enemy is different, every attack is different. Lots of unique attacks to learn.

However, there are a couple enemies where something actually will glow/flash on them just before they attack. As for gameified tells? Those only exist for when you have to jump for dodges.

Thanks Ratsplat, So since each enemy will have a different type of attack to learn, does that mean you will suffer hits until you learn timing? Trial and error until you learn seems kinda unforgiving. Does that result in a lot of save game re-loads until you figure out each enemy or is the game a bit forgiving on middle difficulty?
Originally posted by Leo K Rogue:
I would say they're definitely more visually challenging to learn, yes, and many of them are designed to bait you or lure you into committing too early. Dodging is your "intel" or "scouting" tool for learning attack-timings, since it's a little friendlier and looser to time.

Once you've internalized certain enemy rhythms and feel comfy after dodging them a few times, then you can attempt parries which reward you with better momentum in a fight. I'll often count to myself, "One, Two, Hit" after I see a sequence, then remind myself of that timing the next time I see it. On some enemies you can learn more intuitive timings since an attack will ALWAYS come out after a sound-effect, or ALWAYS come out on the third beat of a certain rhythm like the example above etc and pressing parry there will typically deflect it every time.

Be patient with yourself, it's pretty tough and demanding at first. On Normal it may be a little comfier to time, I'm not sure since I haven't tried it yet but on Expert defensive stats and layers become very important for the times you make a mistake. 😅

Thanks Leo, that seems logical. The dodging tip especially as a scouting tool.
Use a wired controller and turn the music down enough to hear the sound effects clearly.

There is some kind of unworkable lag with wireless that makes the whole system impossible. I imagine they'll fix it since it's obviously a bug.

There is an audio cue for every attack which will enable you to parry brand new enemies on your first encounters once you learn to recognize it. Sometimes it's a slicing type noise, sometimes a grunt, but it's always there. If you hit parry after it's done playing the sound, you'll get it *almost* every time. Sometimes, it's easier not to look at the screen so the visuals won't distract you from hearing the cue.
Ratsplat Apr 28 @ 1:31pm 
Originally posted by GOobERdOod:
Originally posted by Ratsplat:
Every enemy is different, every attack is different. Lots of unique attacks to learn.

However, there are a couple enemies where something actually will glow/flash on them just before they attack. As for gameified tells? Those only exist for when you have to jump for dodges.

Thanks Ratsplat, So since each enemy will have a different type of attack to learn, does that mean you will suffer hits until you learn timing? Trial and error until you learn seems kinda unforgiving. Does that result in a lot of save game re-loads until you figure out each enemy or is the game a bit forgiving on middle difficulty?
Especially on Expert mode. Half the fun is trying to parry an attack the first time you see it. Later on there's a boss where you have to parry a million times. Lost at 5% health left. Second time going through him? Barely even hit me. As long as you actually have the mindset of wanting to do well and improve, you'll be surprised at your own capabilities.

The first zone is the hardest because it's a new game and a new system to get used to. After, it becomes a lot easier once your body and mind and in tune with it all. And the further you go into the game, the more tools you will have at your disposal that will make getting hurt a lot more forgiving. One thing actually benefits you from being hit!

And this is coming from someone that has ALWAYS ignored every dodge/parry/block system in every game. Including Souls. I of all people should be hating the system, and instead, it has made the game one of my favorites of all time.
Originally posted by Cuddly Ogre:
Use a wired controller and turn the music down enough to hear the sound effects clearly.

There is some kind of unworkable lag with wireless that makes the whole system impossible. I imagine they'll fix it since it's obviously a bug.

There is an audio cue for every attack which will enable you to parry brand new enemies on your first encounters once you learn to recognize it. Sometimes it's a slicing type noise, sometimes a grunt, but it's always there. If you hit parry after it's done playing the sound, you'll get it *almost* every time. Sometimes, it's easier not to look at the screen so the visuals won't distract you from hearing the cue.

Very good info , thanks Cuddly
Originally posted by Ratsplat:
Originally posted by GOobERdOod:

Thanks Ratsplat, So since each enemy will have a different type of attack to learn, does that mean you will suffer hits until you learn timing? Trial and error until you learn seems kinda unforgiving. Does that result in a lot of save game re-loads until you figure out each enemy or is the game a bit forgiving on middle difficulty?
Especially on Expert mode. Half the fun is trying to parry an attack the first time you see it. Later on there's a boss where you have to parry a million times. Lost at 5% health left. Second time going through him? Barely even hit me. As long as you actually have the mindset of wanting to do well and improve, you'll be surprised at your own capabilities.

The first zone is the hardest because it's a new game and a new system to get used to. After, it becomes a lot easier once your body and mind and in tune with it all. And the further you go into the game, the more tools you will have at your disposal that will make getting hurt a lot more forgiving. One thing actually benefits you from being hit!

And this is coming from someone that has ALWAYS ignored every dodge/parry/block system in every game. Including Souls. I of all people should be hating the system, and instead, it has made the game one of my favorites of all time.

Good to know, thanks. Yea i've seen the very robust discussions on the forums here that some hate the dodge and parry system and some love it. From whjat you describe it seems very much something that rewards careful attention.
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Date Posted: Apr 28 @ 1:19pm
Posts: 8