Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, there are a couple enemies where something actually will glow/flash on them just before they attack. As for gameified tells? Those only exist for when you have to jump for dodges.
Once you've internalized certain enemy rhythms and feel comfy after dodging them a few times, then you can attempt parries which reward you with better momentum in a fight. I'll often count to myself, "One, Two, Hit" after I see a sequence, then remind myself of that timing the next time I see it. On some enemies you can learn more intuitive timings since an attack will ALWAYS come out after a sound-effect, or ALWAYS come out on the third beat of a certain rhythm like the example above etc and pressing parry there will typically deflect it every time.
Be patient with yourself, it's pretty tough and demanding at first. On Normal it may be a little comfier to time, I'm not sure since I haven't tried it yet but on Expert defensive stats and layers become very important for the times you make a mistake. 😅
Thanks Ratsplat, So since each enemy will have a different type of attack to learn, does that mean you will suffer hits until you learn timing? Trial and error until you learn seems kinda unforgiving. Does that result in a lot of save game re-loads until you figure out each enemy or is the game a bit forgiving on middle difficulty?
Thanks Leo, that seems logical. The dodging tip especially as a scouting tool.
There is some kind of unworkable lag with wireless that makes the whole system impossible. I imagine they'll fix it since it's obviously a bug.
There is an audio cue for every attack which will enable you to parry brand new enemies on your first encounters once you learn to recognize it. Sometimes it's a slicing type noise, sometimes a grunt, but it's always there. If you hit parry after it's done playing the sound, you'll get it *almost* every time. Sometimes, it's easier not to look at the screen so the visuals won't distract you from hearing the cue.
The first zone is the hardest because it's a new game and a new system to get used to. After, it becomes a lot easier once your body and mind and in tune with it all. And the further you go into the game, the more tools you will have at your disposal that will make getting hurt a lot more forgiving. One thing actually benefits you from being hit!
And this is coming from someone that has ALWAYS ignored every dodge/parry/block system in every game. Including Souls. I of all people should be hating the system, and instead, it has made the game one of my favorites of all time.
Very good info , thanks Cuddly
Good to know, thanks. Yea i've seen the very robust discussions on the forums here that some hate the dodge and parry system and some love it. From whjat you describe it seems very much something that rewards careful attention.