Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Stuck in Sinister Cave/Stacking wood cracking sound issue (Fixed it so putting it here for reference)
Okay so it seems those issue wouldn t be related at all, but actually they are.

Im 99% sure there is an issue with one of Monocos ability : Glaise Earthquakes, where the glaise remain on the map after the fight for some reason. In sinister cave, it locks you in because this dumbo is right at the entrance. But in a more general way, Monoco is then making the sound of an idling glaise in every single map (because it does stack. Idk if it stacks per usage in one fight or if it stays between fights, but in end game fights are long so it s unbearable anyway). Also you cannot go away from this sound, it s stuck to you. So yeah from what I tested not using Glaise Earthquakes at all resolves the issue. If you're stuck in the cave, reload to last save, as reloading a map make them go away
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Reload to last save, this is a bug with one of Monoco s ability. Funily enough I just found the solution. DO NOT USE Glaise Earthquakes. Like at all. You ll soon find out than you can hear the sound this big boi is doing everywhere, on everymap, stacking for each time you re using this ability. I was just about to make a post about this one issue (the sound issue being really annoying)
With the tests I made I m 99% sure the problem is that the monster Monoco turns into during the fight, with this ability, stays on the map for some reason
Ratsplat Apr 28 @ 1:03pm 
This is one bug you'd never expect QA to find due to just how specific it is lol.
Squicky Apr 28 @ 6:40pm 
Originally posted by marsHm311oW:
Reload to last save, this is a bug with one of Monoco s ability. Funily enough I just found the solution. DO NOT USE Glaise Earthquakes. Like at all. You ll soon find out than you can hear the sound this big boi is doing everywhere, on everymap, stacking for each time you re using this ability. I was just about to make a post about this one issue (the sound issue being really annoying)
With the tests I made I m 99% sure the problem is that the monster Monoco turns into during the fight, with this ability, stays on the map for some reason
Yeah that's my message from another thread haha

Originally posted by Ratsplat:
This is one bug you'd never expect QA to find due to just how specific it is lol.
The irony is that I'm QA manager myself haha
Hello everyone, I also have the same problem and fix with main menu loading, but I found "The root" of the problem, if you go to "the Dark Shores map", you will find the asset of the Glaise Earthquakes ability, apparently it loads the asset of the monster that attacks and gets stuck, even duplicates, does anyone know how to report this to the developers? i hope this helps, greetings
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Date Posted: Apr 28 @ 12:56pm
Posts: 4