Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why doesn't the game have the same QTE hints for dodging/parrying?
I mean that would be logical. This game has QTE hints when to land a hit. And it gives you a whole second to react on QTE. But when you parry you must react exclusively by enemy animations. And sometimes they demand you to have unhuman reaction!

I mean the game doesn't even explain WHEN to parry. You try to parry when enemy starts to swing the weapon - fail. You try to parry when enemy swings the weapon - fail. You try to parry when enemy's weapon is about to hit you - fail! All of that just because there is tiny window somewhere in the middle of the process and you don't know where. It's frustrating.

It's like playing football without knowing the rules and they don't even tell you what offside is. Because you have to identify it by yourself! It's frustrating.

I defeated first MIME boss and first story boss in a couple of tries. they were tough but their attacks were easy to adapt. Now I'm in water world and I really struggle against common enemies so fast they are! I'm not against demanding games but the game has to give me proper time to react. I'm not a robot. The easiest way to do it - to make some marker when enemy is ready to hit you.

Or be consistent and remove attack QTE too. Let players react exclusively by hero moves too.
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Showing 1-15 of 19 comments
Ratsplat Apr 28 @ 12:11pm 
Once you get through the game far enough, certain attacks actually will have cues. Primarily ones that are pretty much mandatory to avoid.
Darkeus Apr 28 @ 12:20pm 
It might not help but every attack has a AUDIO cue. I have found the sound of an attack will crescendo right before attack. That is when you dodge/parry.

I do get that a lot of people may not be very good at picking up audio cues so I do feel your pain.
There should be an option to turn on parry cues, maybe we'll see it in a future update.
Miro Fox Apr 28 @ 12:22pm 
most attacks have Audio-Queues

they'll go SHJAAAAAAAWWIING *ding*

and usually just after the ding, is when you parry.
you can Dodge during the ding though.
Ratsplat Apr 28 @ 12:24pm 
In reality: The issue with cues/making it too easy is the fact that parrying is extremely powerful. If they make anything easier, it would have to be dodging.
I don’t know when to use parry and when to use dodge…really.
lastbreath Apr 28 @ 12:30pm 
Originally posted by Darkeus:
It might not help but every attack has a AUDIO cue. I have found the sound of an attack will crescendo right before attack. That is when you dodge/parry.

I do get that a lot of people may not be very good at picking up audio cues so I do feel your pain.

I've noticed it. MIME boss and first story boss I've mentioned already really had cool rhythmic attacks. But then there are enemies who raise the weapon, wait, wait, wait AND THEN HIT YOU IN DA FACE WITHOUT ANY HINT! How am I supposed to react? With a timer in my hand?

Even common enemy in water world is starting to approach to you and than BANG BANG! Average human reaction time is 250 ms. And they hit like in 50 ms! I'm not a cat!
Originally posted by Hattori van der Hanzo:
I don’t know when to use parry and when to use dodge…really.
Dodge spells but parry hand-to-hand and most ballistic projectile attacks
Miro Fox Apr 28 @ 12:32pm 
Originally posted by H34DL3SSH3D(0f)ST4T3:
Originally posted by Hattori van der Hanzo:
I don’t know when to use parry and when to use dodge…really.
Dodge spells but parry hand-to-hand and most ballistic projectile attacks

PARRY EVERYTHING! So much wasted APs Y~Y
Originally posted by Ratsplat:
In reality: The issue with cues/making it too easy is the fact that parrying is extremely powerful. If they make anything easier, it would have to be dodging.
Parrying is powerful if you block full combo. One mistake and counter is ruined. So it will be still tough even with cues.
That would make it ridiculously easy, you could breeze through the game
Originally posted by Miro Fox:
Originally posted by H34DL3SSH3D(0f)ST4T3:
Dodge spells but parry hand-to-hand and most ballistic projectile attacks

PARRY EVERYTHING! So much wasted APs Y~Y

IKR? I suck at parries but I REFUSE TO DODGE!!!

Granted I died way too much to admit. BUT THAT AP IS SO WORTH IT Y~Y
Every attack has a telegraph for its telegraph. The same attack description always has the same timing. You just have to find the trick associated with each overt attack name. There is zero guesswork after that. The enemy doesn't have mixups.
After playing the game for 15mins you should get a gist of when to parry/dodge. The game is innovative that we don't have a bar and instead we have to rely on what we see or hear.
Last edited by LIBER-TEA!!!!!; May 2 @ 8:13am
Fanta May 2 @ 10:34am 
Because that would remove a big source of challenge (learning the attack patterns of different foes) and a characteristic that sets the game apart, I guess. There is other hand holding the game doesn't do, like the minimap or giving you an inventory of enemies with what they are vulnerable/impervious to, or markers for side-quests.
Last edited by Fanta; May 2 @ 10:35am
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Date Posted: Apr 28 @ 12:08pm
Posts: 19