Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Jerico Apr 28 @ 12:03pm
Game needs extreamly fast fixes.
1. More time to dodge and parry. More clear signal for this. Like with jump.
2. Rid off attacks spam by bosses. Infinity dodge in the most boring gameplay part.
3. Nerf one shots. It's really annoying.
4. Restart battle without infinity reload.
I think without this online will extremely drop after a week. For most people the game will be to hard and exhausting.

Upd. For me game not hard. Regular mobs not a problem but bosses. I'm afraid a lot of people left this beautiful game and then the game will be forgotten. This mean no part 2 or something else. I saw a lot of topics about difficulty. Some attacks hard predict.
Last edited by Jerico; Apr 28 @ 1:21pm
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Showing 1-15 of 82 comments
Menagerie Apr 28 @ 12:07pm 
2
1. Dodge/Parry mod: https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=description It extends the window for the inputs on dodge and parry. Pick your flavor.
2. What?
3. Yeah, that's annoying but hasn't been a big thing unless I was doing the bigger (and optional) bosses so far.
4. What is "infinity reload"?
You basically want the game to becom easier...
Ratsplat Apr 28 @ 12:08pm 
1. Already mod for this. Easy mode gives more time.
2. 'Spam' mostly exists on optional bosses.
3. Optional bosses should be the only ones doing this on easy mode.
4. 100000% agree. In the time being, hit escape and reload the exact moment you know you won't win, rather than waiting for death.
Bonus. Did I mention easy mode? Can also increase def and vitality. Also explore for OP Pictos! Lots of options for casuals.
Medvezhak Apr 28 @ 12:08pm 
Try to increase vitality and use revive maybe?
1. No. If you cannot dodge / parry even on easy, the game isnt for you.
2. You wrote in 1. you are bad at dodging, what difference would it make to reduce the attacks?
3. Never seen one. Maybe get some defense or reduce the difficulty. Hard mode is for people who likes a challagene and not cry instantly when they die.,
4. Around 5 seconds of load time isnt long.
Hari Apr 28 @ 12:17pm 
Not gonna install Nexus stuff to fix what's broken in the base game.

I don't want Story Mode but the dodge timing is ridiculously tight for the default difficulty, especially without a visual cue. The dialogue scenes are ponderously slow and the dodge mechanics are the complete opposite. Why do attack timing cues appear but dodge is invisible? If people can't beat the prologue brat because they miss every attempt to dodge, Steam will be processing a lot of 1.9 hour refunds.
Miro Fox Apr 28 @ 12:18pm 
1. you get a TONNE of time its pretty lenient
2. Some of those bosses are the most fun i have ever had. just because your bad at them, doesnt mean the game should suffer.
3. Buff your own Vitality & Defence, Invest in Shields

4. I'll Agree, Battle Retry does need to be put in Some boss fights are a minutes of re-attempting. due to how far some of them are from flag.
SinisterSlay Apr 28 @ 12:24pm 
Originally posted by Menagerie:
1. Dodge/Parry mod: https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=description It extends the window for the inputs on dodge and parry. Pick your flavor.
2. What?
3. Yeah, that's annoying but hasn't been a big thing unless I was doing the bigger (and optional) bosses so far.
4. What is "infinity reload"?
Wow that mod.
Most humans, with no warning, respond between 250ms and 500ms. If you are focused on it, you might get between 150ms and 250ms. So having windows even less than that is super human already. That requires you to actually know when something is coming and know the exact time it will happen.
Try for yourself
https://humanbenchmark.com/tests/reactiontime
I am barely able to get under 300ms with practice.
Last edited by SinisterSlay; Apr 28 @ 12:24pm
Ratsplat Apr 28 @ 12:25pm 
Originally posted by SinisterSlay:
Originally posted by Menagerie:
1. Dodge/Parry mod: https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=description It extends the window for the inputs on dodge and parry. Pick your flavor.
2. What?
3. Yeah, that's annoying but hasn't been a big thing unless I was doing the bigger (and optional) bosses so far.
4. What is "infinity reload"?
Wow that mod.
Most humans, with no warning, respond between 250ms and 500ms. If you are focused on it, you might get between 150ms and 250ms. So having windows even less than that is super human already. That requires you to actually know when something is coming and know the exact time it will happen.
Try for yourself
https://humanbenchmark.com/tests/reactiontime
I am barely able to get under 300ms with practice.
Yep, the game is more about timing than reflexes. Entirely new enemies and attacks can be very hard to guess correctly. But once you know the animation and sounds, you can figure out exactly when to parry.
TripSin Apr 28 @ 12:29pm 
Can make the game more accessible to players who are deficient in skill I guess, but don't nerf it for those of us who actually can handle and enjoy the challenge.
Last edited by TripSin; Apr 28 @ 12:31pm
Miro Fox Apr 28 @ 12:31pm 
you complain about the silliest things though


Theres a fight later that you will probably never be able to do: (its optional)
https://steamcommunity.com/sharedfiles/filedetails/?id=3471920204
Chaser324 Apr 28 @ 12:31pm 
Originally posted by SinisterSlay:
Originally posted by Menagerie:
1. Dodge/Parry mod: https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=description It extends the window for the inputs on dodge and parry. Pick your flavor.
2. What?
3. Yeah, that's annoying but hasn't been a big thing unless I was doing the bigger (and optional) bosses so far.
4. What is "infinity reload"?
Wow that mod.
Most humans, with no warning, respond between 250ms and 500ms. If you are focused on it, you might get between 150ms and 250ms.

In the case of this game though and most games in general, it's not really a blind reaction like what you have in that test. The enemy attacks have a consistent pattern to them with both visual and audio cues signaling what is about to happen. Once you learn to recognize that pattern, the game is more of rhythm game style call and response where timing is still very important but reflexes less so.
Last edited by Chaser324; Apr 28 @ 12:34pm
TripSin Apr 28 @ 12:36pm 
Originally posted by SinisterSlay:
Originally posted by Menagerie:
1. Dodge/Parry mod: https://www.nexusmods.com/clairobscurexpedition33/mods/28?tab=description It extends the window for the inputs on dodge and parry. Pick your flavor.
2. What?
3. Yeah, that's annoying but hasn't been a big thing unless I was doing the bigger (and optional) bosses so far.
4. What is "infinity reload"?
Wow that mod.
Most humans, with no warning, respond between 250ms and 500ms. If you are focused on it, you might get between 150ms and 250ms. So having windows even less than that is super human already. That requires you to actually know when something is coming and know the exact time it will happen.
Try for yourself
https://humanbenchmark.com/tests/reactiontime
I am barely able to get under 300ms with practice.

I'm sorry, but 300 ms being the best you can get is really bad. There is a mod to make the game more accessible for people like you who have terrible reaction speeds. But should devs really be forced to make their games accessible to everyone regardless of how bad they are at games? Shouldn't devs be allowed to make challenging games?

Also, like has been said, this isn't just pure reaction in this game. You are given both visual and audio cues before the dodge windows.

A dilemma of accessibility, I guess.
Last edited by TripSin; Apr 28 @ 12:37pm
alt Apr 28 @ 12:37pm 
You can add in accessibility options to make the game “easier” and more available to the masses.

You can also ignore these accessibility options and be an “elite gamer” for properly timing a parry..

People “skill gating” are.. something.. Just because the option to simplify a game is available doesn’t take away from your “super elite” gameplay 😂
Kapika96 Apr 28 @ 12:38pm 
Isn't there an easy mode? Just use that!
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