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"'Tis better to have loved and lost than never to have loved at all." - Alfred Lord Tennyson
Main Story:
“Beware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss. The abyss gazes also into you.”
― Friedrich W. Nietzsche
Ending:
“Why are we still here? Just to suffer? " - Hideo Kojima/Metal Gear
i saw the prologue and i get that. but that completly doesnt answer my question about the rest of the game.
It isn't a trope, the game has a depressing setting and story for a reason. The ending is just as sad as the start, maybe even sadder
Ah thanks. that is the kind of information i was looking for.
Nah its alright, i was just wondering over the overall atmosphere and feeling of the story and i thing i got the answers i needed already.
no need to further argue and disagreements.
I played it right up to the end of Act 2. Nothing is explained about the zones, nothing is explained about the bosses you fight, nothing is explained about how different people have different powers. You go from one zone to the next because "we said so". Conversations you have don't matter, characters barely even remember those conversations, gameplay in hour 20 is the same as hour 1.
I won't spoil the story but it is pretty obvious what it is about for anyone paying even a little bit of attention.
LIterally everything was explained about zones , bosses and monsters.
As for people having different powers - it's a game , duh. And there should be this litte thing called gameplay.
Your path trought map also was clearly explained.
Gamplay of Dark Souls in hour 1 is the same as hour 20, same for BG3 or literally any other game. What kind of dumb nonsense is this ?
"The Paintress made it" isn't an explanation.
The gameplay for BG3 is certainly not the same at hour 20, not unless you have cheated to have unlocked everything immediately.
I am not even at the end of Act 2 and could spoil most of it, the story and all the "twists in it" are very obvious, the entire thing is basically the result of a family falling out
Congrats you display basic understanding of dialog in cutscenes given to the player. Do you enjoy acting like an assclown or is this a genetic trait? In case I'm not making myself clear here, the story isn't trying to be confusing or mysterious, you understand exactly what the game needs you to, when it reveals the info to you in a very straight forward style. The info on how the world works and came to be and who the monsters and others things that you mentioned earlier cannot be known until they tell you.