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https://www.dsogaming.com/pc-performance-analyses/clair-obscur-expedition-33-pc-performance-analysis/
I seem to get on average about 55fps at 3440x1440 DLAA with a 5070 ti, at Epic settings. Medium settings, about 90fps. Maybe those numbers in the article were taken in a particularly heavy area?
There's some rough spots in the game. Just use DLSS and use the Nvidia App to push it to 4, there's hardly a difference between DLAA and DLSS4 unless you're at 4k, 1440p hardly has any blur.
I've been using DLSS4 (Preset K) myself and it looks fantastic even on balanced mode, I just had a play about with native rez after interacting with this post.
yes but dlss is still active on top of it regardless i want 0% upscaling
For me the game settings always display the highest windows resolution when using borderless mode but it's actually render at your current desktop resolution, full screen mode seems bugged at the moment and won't get higher than 1080p.
TSR 100% is as native as you get in UE5
But TSR is where image quality goes to die.
Got nothing to do with upscaling, grab the optimized ini from nexus if you want to get rid of the (sometimes really bad) pop-in in the game.