Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Artifical difficulty kinda lame, but great game.
I love difficult games, i beat all souls games, and many souls likes, and other games that are hard outside that genre, but i dislike artificial difficulty a lot. What i mean by that is when you make the game not feel naturally hard, and feel more forced. When i am running into multiple enemies over, and over that kill my character in 1 hit, it just seems forced. Like you couldn't think of a different way to make the fight hard, so screw it, just make it 1 hit. Like i can understand SOME being that way, but i have ran into so many at this point, its kinda making me feel like leveling up is pointless. (At least with defense). I will beat the game, and not give up, but its kinda lame ngl.
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Showing 1-12 of 12 comments
Viper Apr 27 @ 4:50pm 
No such thing as artificial difficulty. Its either difficult or its not. Thats just an excuse because its to hard for you.
Last edited by Viper; Apr 27 @ 4:51pm
Cross Apr 27 @ 4:51pm 
Only things that have been able to one shot me have been optional fights where I either shouldn't be there or it is a test of your reaction time. All normal fights and boss fights have been your typical rpg battles.
Originally posted by Viper:
No such thing as artificial difficulty. Its either difficult or its not. Thats just an excuse because its to hard for you.

Of course its a thing. lol Any game can be hard, bad games can be hard, thats not an excuse, theres such thing as artificial difficulty.
Originally posted by Cross:
Only things that have been able to one shot me have been optional fights where I either shouldn't be there or it is a test of your reaction time. All normal fights and boss fights have been your typical rpg battles.

Well i venture off away from main story, but no bosses should be 1 shorting you like that. Or at least it should keep me from going there if its too big a difference.
Originally posted by Cross:
Only things that have been able to one shot me have been optional fights where I either shouldn't be there or it is a test of your reaction time. All normal fights and boss fights have been your typical rpg battles.
you're playing on easy difficulty
Cross Apr 27 @ 4:56pm 
Originally posted by Clumsybeast:
Originally posted by Cross:
Only things that have been able to one shot me have been optional fights where I either shouldn't be there or it is a test of your reaction time. All normal fights and boss fights have been your typical rpg battles.

Well i venture off away from main story, but no bosses should be 1 shorting you like that. Or at least it should keep me from going there if its too big a difference.


I've beaten fights that do actually one shot you if you fail to dodge or parry, I found those to be quite fun. My mark wombo combo with Maelle meant she was always hitting for 9,999 damage.

But basically, if you are getting 1 shotted its one or all the following: its a optional fight, you shouldn't be there or you are under lvl'd
Last edited by Cross; Apr 27 @ 5:02pm
BlueCat Apr 27 @ 4:57pm 
Artificial difficulty would be cranking up the damage numbers if you weren't able to dodge them. Just dodge them. It's a skill issue.
Cross Apr 27 @ 4:58pm 
Originally posted by prisoner of fate:
Originally posted by Cross:
Only things that have been able to one shot me have been optional fights where I either shouldn't be there or it is a test of your reaction time. All normal fights and boss fights have been your typical rpg battles.
you're playing on easy difficulty


Aren't you the one that said the devs shipped a broken game because you can't dodge or parry in another thread? Lmao
Viper Apr 27 @ 4:59pm 
Originally posted by Clumsybeast:
Originally posted by Viper:
No such thing as artificial difficulty. Its either difficult or its not. Thats just an excuse because its to hard for you.

Of course its a thing. lol Any game can be hard, bad games can be hard, thats not an excuse, theres such thing as artificial difficulty.
how exactly can it be artifiicial. If its difficult its difficult. There is no such thing.
Viper Apr 27 @ 5:00pm 
Originally posted by BlueCat:
Artificial difficulty would be cranking up the damage numbers if you weren't able to dodge them. Just dodge them. It's a skill issue.
no that just making it more difficult. Artificial makes absolutely no sense at all.
I think it's a bit tricky when considering RPGs in general. I agree that it is artificial difficulty. I don't see that as a deragatory term though.

Personally, I define it as any type of difficulty that involves altering the numerical values of the game without altering anything else, so things like damage sponging, nerfing incoming damage, buffing outcoming damage, decreasing countdown timers, limiting resources (money/items/saves) etc... are all great examples of artifical difficulty.

With that said, RPGs specifically are more of a numbers game. I don't think it's necessarily lazy, as much as I just think that is your main component, you are more likely to focus on it, or start there. Sure, if this was a fighting game it would be a little easier to hide. The enemy-AI might counter/dodge when they would have let you hit them, or counter more of your attacks. In a racing game there might be more rubber banding, a puzzle game might have more complex pieces, etc...

I'm not saying there couldn't be other ways in an RPG, another commonly used method is more advanced enemies earlier on, different resistences/weaknesses, etc... but like it or not a good chunk of difficulty in an RPG is going to be changing the numbers. Your options are limited because the genre is very linear, and scripted despite its appearance. You need to fight this specific guy at that specific time because that's what is happening in that specific story. You can't really change much there and still have the story make sense. You could give the extra moves, but if those moves are buffs, debunks, or even healing you are still just playing a numbers game.

Ultimately, the goal for making something more difficult is to reduce the amount of mistakes a player is allowed to make before they reach the point of failure. All forms of difficulty, artifical or not still abide by this rule. This game is no exception, and whether you appreciate artifical difficulty or not, it's never going to go away completely. Numbers are a critical part of many genres, and RPGs just happen to be one of them.
Originally posted by Viper:
Originally posted by Clumsybeast:

Of course its a thing. lol Any game can be hard, bad games can be hard, thats not an excuse, theres such thing as artificial difficulty.
how exactly can it be artifiicial. If its difficult its difficult. There is no such thing.

There is naturally difficult, and ones that are clearly trying too hard.
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