Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Dodge and Parry bugged?
Is this just me or is Dodging and Parrying feels kinda bugged? I noticed it's kind of inconsistent sometimes. As in I can get consistent parrying with one character in my party but for some reason it's useless for the others in the same battle. I quit the game and restart it and all of a sudden it's back to normal again and I can get it with the other characters. It happens like several times now
Last edited by bill5499; Apr 27 @ 3:55pm
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Same! I thought it was just me but there seems to be a weird bug where one character just refuses to properly dodge/ parry/ or even jump despite the timing being right. It sucks because if the enemy does a team wide attack, one person always gets hit no matter what.
some enemys like thoose bourges things give me problems. its not the parry windows itself its the animation for like "miasma" spit that its stuttering and so harder to time.
bill5499 Apr 27 @ 5:15pm 
Originally posted by Nelo AnGelos:
Same! I thought it was just me but there seems to be a weird bug where one character just refuses to properly dodge/ parry/ or even jump despite the timing being right. It sucks because if the enemy does a team wide attack, one person always gets hit no matter what.

Yeah. It's especially noticeable with jump attacks. There's gonna be one character that takes damage no matter what. Even when by all means all of them should've avoid damage since they're supposed to jump at the same time
Last edited by bill5499; Apr 27 @ 5:17pm
Originally posted by bill5499:
Originally posted by Nelo AnGelos:
Same! I thought it was just me but there seems to be a weird bug where one character just refuses to properly dodge/ parry/ or even jump despite the timing being right. It sucks because if the enemy does a team wide attack, one person always gets hit no matter what.

Yeah. It's especially noticeable with jump attacks. There's gonna be one character that takes damage no matter what. Even when by all means all of them should've avoid damage since they're supposed to jump at the same time
Yep and it makes the game much harder because it turns to almost a 2 vs 3 scenario since that other person can't get AP from the parry when they should. It sucked fighting those enemies that eat one party member because with RNG you end up with one good partner and one bugged one.
and there is fourth type of parry. just whyyyyy
Thought I was insane until I found this thread one character definitely does not jump with the rest of the party for some unknown reason!
Yep... I got this feeling too... Doesn't feel right at all...
I have experienced this many times... Especially on the fight with Visage & Sirene
Probably has more to do with the camera position than anything else. It's like they specifically designed it to ♥♥♥♥ with a person's timing and make it harder for every character that's not the closest to where the camera naturally sits in a given fight.
johncut May 17 @ 9:26am 
Anyone found a solution to this problem? Since Act 3 this became not sometimes but nearly aIways happening. I can no longer dodge/parry/jump/gradient parry any group attacks. Driving me crazy…
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