Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Dodge and Parry are way too difficult
This is supposed to be a turn based game the timings for some of the enemies are some of the hardest I have ever seen. This really needs a difficulty slider.
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Andy 27 apr @ 15:42 
Change the difficulty in the option menu.
Just chasnge the difficulty what are you a gaming journalist?
imo it doesn't seem any more strict than parries in other games.

it's just the enemy animations are harder to read. lots of sudden movements, projectiles that start slow and then pick up speed. it's sort of the opposite of how animations are done in other games and what you'd expect them to look like. feels intentional.

i think it's actually better if you have the reaction speeds to react, but a lot of us are definitely getting skill checked.

good thing you can just memorize the timings. there's no variation in the attacks and the game even announces which attack the enemy is going to do.
Another troll who complain the parry / dodge -.-
Ursprungligen skrivet av marsHm311oW:
Another troll who complain the parry / dodge -.-
why should it be trolling if he struggles? i find some parrys laughable and others i strugle badly with delayed attacks and sometimes even fps issues (miasma spitting)
Ursprungligen skrivet av nephalim:
This is supposed to be a turn based game the timings for some of the enemies are some of the hardest I have ever seen. This really needs a difficulty slider.

if parry dont works try dodgt first the window is better and when you got the right spot for a perry , dodge shows "perfekt" sadly later bosses need be parryd to kill em. without you dont do enough dmg. at some point i did with normal attacks like 500 dmg and with a parry counter 9999 instead.
"and they all have very long and dramatic animations that seem to be the attack initiation but they aren't." thats kinda the point.
Ursprungligen skrivet av damian2472005:
Ursprungligen skrivet av marsHm311oW:
Another troll who complain the parry / dodge -.-
why should it be trolling if he struggles? i find some parrys laughable and others i strugle badly with delayed attacks and sometimes even fps issues (miasma spitting)
THere are but a gazillion threads on this topic...
Ursprungligen skrivet av SoupAssassin:
I really am enjoying the game, but this is a very real issue and I'm surprised they kept the timings so tight through testing. I kinda wonder if they didn't do a ton of external playtesting on the game, mostly just members of the dev team and their friends and family, which tends to result in artificial difficulty spikes in weird ways because the people playtesting have too much hands on time with the game.

As noted by someone else already, the issue is less how tight the timing is and more how poorly choreographed the attacks are, and they all have very long and dramatic animations that seem to be the attack initiation but they aren't. There needs to be some subtle element to every attack, a tell, otherwise you're just learning through trial and error which isn't everyone's cup of tea. Very, very few of these attacks have tells, and a couple of them there literally isn't - you just have to basically learn the feel of the exact length of the attack windup process.

I'm going to try the mod that extends the window, and if that isn't satisfactory I'll bump the difficulty down to story mode. I generally don't like doing that, I play almost everything on normal or hard, but I also feel like this is kind of a fundamental problem and isn't my "fault" per-se. You can totally learn to dodge all of the attacks, just it entails more trial and error than seems compliant with a turn based RPG like this.

The game very clearly expects you to block and parry very proficiently, even early on you'll get wrecked if you don't dodge and parry because your healthpool is pretty small and healing is veeeery limited.

Great game, amazing even actually I'm already kinda in love with it after just a few hours; but this is an issue, and a weird one at that.
Have you considered that the devs think the game is working as intended?
If you spend some time in analyzing the attacks you'll get a feel for their rythm (by lack of a better word). Granted, some attacks are easier than others, but you wouldn't want an I WIN button would you?
nephalim 27 apr @ 16:15 
2
Ursprungligen skrivet av Andy:
Change the difficulty in the option menu.

I don't want to dumb down the game cause I can't get parry dodge timings. I don't want the challenge to lie in mastering button press timings. This isn't supposed to be a hardcore action game.
TripSin 27 apr @ 16:15 
2
Ursprungligen skrivet av nephalim:
Ursprungligen skrivet av Andy:
Change the difficulty in the option menu.

I don't want to dumb down the game cause I can't get parry dodge timings. I don't want the challenge to lie in mastering button press timings. This isn't supposed to be a hardcore action game.

You didn't make the game so you don't get to dictate what kind of game it is though lol
Ursprungligen skrivet av nephalim:
Ursprungligen skrivet av Andy:
Change the difficulty in the option menu.

I don't want to dumb down the game cause I can't get parry dodge timings. I don't want the challenge to lie in mastering button press timings. This isn't supposed to be a hardcore action game.
Are you saying that you are a master at strategic thinking, but are unable to memorize a pattern?
Ursprungligen skrivet av nephalim:
This is supposed to be a turn based game the timings for some of the enemies are some of the hardest I have ever seen. This really needs a difficulty slider.
To the Developers: PLEASE DO NOT TOUCH EXPERT DIFFICULTY WHEN IT COMES TO PARRYING. Thank you!
Ursprungligen skrivet av nephalim:
Ursprungligen skrivet av Andy:
Change the difficulty in the option menu.

I don't want to dumb down the game cause I can't get parry dodge timings. I don't want the challenge to lie in mastering button press timings. This isn't supposed to be a hardcore action game.
???? Dude you are lowering the difficulty to parry. You aren't "dumbing" down the game, You are getting the experience you want. Pay attention to the story and play on easy.
Ursprungligen skrivet av damian2472005:
Ursprungligen skrivet av marsHm311oW:
Another troll who complain the parry / dodge -.-
why should it be trolling if he struggles? i find some parrys laughable and others i strugle badly with delayed attacks and sometimes even fps issues (miasma spitting)
Put the game on easy man. Stop trying to ruin the game for us who can parry.
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