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It's really an action game disguised as a turn based game. It has a steep learning curve, and people who dont enjoy reactive gameplay will most likely have a bad time. But if you are willing to try it out and learn, I think you are going to experience one of the best writing and unique gameplay designs in the past few years.
Wow - it's hard to define this game.
Put it this way, if you don't do well in Parry games like Sekiro then you probably won't like this. The parry mechanic is sort of required (not really, but in order to have a more successful time) and if you are not good at specific timings you will struggle.
I heard nier and dark souls lol, already sounding good. I am also pretty good at parries (when there's no delay/goofiness with controls). How to the jrpg mechanics play into this? Is it more hack n slash with a touch of team abilities that can be strategically used?
Ah, so it added another method of mitigating damage? Sounds cool.