Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
IMO a review should be done when you've finished the game; there's been plenty of things I absolutely loved and thought were GOTY material until a lacklustre back half of a game or ending sequence completely flipped my opinion (Infinite Wealth..)
2. Even on the lowest sensitivity, Mouse control is still WAY too high. I was already starting to feel pretty motionsick just 5 minutes in with Sensitivity at 0.
Thus, "Very Postive" and not "Overwhelmingly Positive".
It's conflicting game design because the entire point of a turn based system is to slow down and make methodical decisions and if you inject split second reaction time based systems into that you ruin the whole "chill and think about strategy" vibes.
It's like putting an FPS section into stardew valley you're trying to mash two very different types of games together and the people that enjoy either of those aspects probably won't enjoy both.
It's a good game sure, but its very confusing why someone would try to mesh those systems together and there are going to be people who run into that not expecting it and dislike it.
The game is really high quality, so I expect a lot of people will overlook it probably me included but I'd be lying if I said the QTE based combat wasn't a major turnoff and taking one look at the forums will confirm that I'm not alone in that opinion.
Games that accommodates everybody make too much concessions to be great. They just end up being bland.
Its not a rating. It's just a passing score %.
CO won't to better or worse if it has a 100% rating or a 90+% rating. One can only hope the game sells well, to send a clear message to gaming studios everywhere. That being original and creative (and fun) is what people really ask for.
I think it's a really good looking game with amazing music and I can't wait to dig into the story but I'd be lying if I said the combat wasn't an immediate turn off and that opinion is shared by a lot of people. It's the number one complaint about the game and you'd be foolish to think that if it wasn't for the combat the reviews would probably be better since most of the negative reviews are about the combat.