Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Why is this game "Very Positive"?
It should be overwhelmingly positive!! C'mon people!!
I didn't buy it on PC I'm sorry...
Last edited by 三Akiyama; Apr 27 @ 11:36am
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Showing 1-15 of 21 comments
Ratsplat Apr 27 @ 11:37am 
It was so close to 95, but then once the weekend started it instantly went down to 92. Surely the easy parry mod will ease all the difficulty thumb downs?
Brocknoth Apr 27 @ 11:40am 
The "review line" is determined by amount of reviews, alongside positive or negative. The game still has a 90-95% positive rating. It's just not a landslide. Which is fine.
Stoibs Apr 27 @ 11:42am 
Personally I really don't agree with people reviewing something that they are only a few hours into.

IMO a review should be done when you've finished the game; there's been plenty of things I absolutely loved and thought were GOTY material until a lacklustre back half of a game or ending sequence completely flipped my opinion (Infinite Wealth..)
Last edited by Stoibs; Apr 27 @ 11:43am
Mord Apr 27 @ 11:43am 
It should be overwhelmingly positive. Wondering if Incels are voting it down cause they are incels. I don't review games until finished, and I'm only 4 hours in.
Last edited by Mord; Apr 27 @ 11:43am
Ryuseki Apr 27 @ 11:43am 
Too many bad players rating negative because they can't dodge or parry and refuse to put it on story/easy mode. So many threads and reviews here of people telling on themselves for being awful at the game. It's hilarious.
Lambi Apr 27 @ 11:46am 
Originally posted by Stoibs:
Personally I really don't agree with people reviewing something that they are only a few hours into.

IMO a review should be done when you've finished the game; there's been plenty of things I absolutely loved and thought were GOTY material until a lacklustre back half of a game or ending sequence completely flipped my opinion (Infinite Wealth..)
It is very rare for this to happen for me. But I do find it funny you brought up Infinite Wealth. That's one of the rare occassions I dropped a game I was absolutely LOVING for the first half of the game (which was probably like 20-30 hours lol). Then the second half happened and I just lost all motivation.
SOAP!!! (Banned) Apr 27 @ 11:48am 
Around 25 hours in now. Definitely my GOTY.
1. Broken widescreen implementation. It's a known issue they're working on - on widescreen, the screen scales to the width of the monitor, not the height. Though it was pretty hilarious staring at Maelle's belly button as she delivers her cutscene lines after the tutorial fight, after that (returning to character control) it was unplayable and I had to quit.
2. Even on the lowest sensitivity, Mouse control is still WAY too high. I was already starting to feel pretty motionsick just 5 minutes in with Sensitivity at 0.

Thus, "Very Postive" and not "Overwhelmingly Positive".
Grumpy Old Guy (Banned) Apr 27 @ 11:52am 
Because having a really harsh parry window in a turn based RPG is just not a good combination and anyone who knows the type of people who play turn based games and the type of people who play really specific timing based games would know that.

It's conflicting game design because the entire point of a turn based system is to slow down and make methodical decisions and if you inject split second reaction time based systems into that you ruin the whole "chill and think about strategy" vibes.

It's like putting an FPS section into stardew valley you're trying to mash two very different types of games together and the people that enjoy either of those aspects probably won't enjoy both.

It's a good game sure, but its very confusing why someone would try to mesh those systems together and there are going to be people who run into that not expecting it and dislike it.

The game is really high quality, so I expect a lot of people will overlook it probably me included but I'd be lying if I said the QTE based combat wasn't a major turnoff and taking one look at the forums will confirm that I'm not alone in that opinion.
Last edited by Grumpy Old Guy; Apr 27 @ 11:55am
Pnume Apr 27 @ 11:54am 
In a way it is better.

Games that accommodates everybody make too much concessions to be great. They just end up being bland.

Its not a rating. It's just a passing score %.
Atamis Apr 27 @ 11:56am 
Iono. Maybe its because its a fantasy game where you only play as humans. kinda safe and positive.
Lambi Apr 27 @ 11:57am 
Originally posted by Grumpy Old Guy:
Because having a really harsh parry window in a turn based RPG is just not a good combination and anyone who knows the type of people who play turn based games and the type of people who play really specific timing based games would know that.

It's conflicting game design because the entire point of a turn based system is to slow down and make methodical decisions and if you inject split second reaction time based systems into that you ruin the whole "chill and think about strategy" vibes.

It's like putting an FPS section into stardew valley you're trying to mash two very different types of games together and the people that enjoy either of those aspects probably won't enjoy both.
But if it was such a massive mismatch to the extent you're describing it. Why is it at 92% with 120k concurrent players? Feels like with how you're describing it, it would be even more strongly reflected in the reviews/player count. Cause at 92%, then you can at best only say it's a minor issue that only very slightly brings it down (for some few people). And not this inconceivable mix of two conflicting genres.
Torkhi Apr 27 @ 11:58am 
End of chapter 1 brings it from a 9 to a 5
Why are people obsessed about those percentages. First and foremost the question is, do YOU enjoy the game, does it move you, touch you, is it fun? If yes... then that is all that matters.

CO won't to better or worse if it has a 100% rating or a 90+% rating. One can only hope the game sells well, to send a clear message to gaming studios everywhere. That being original and creative (and fun) is what people really ask for.
Grumpy Old Guy (Banned) Apr 27 @ 11:59am 
Originally posted by Lambi:
Originally posted by Grumpy Old Guy:
Because having a really harsh parry window in a turn based RPG is just not a good combination and anyone who knows the type of people who play turn based games and the type of people who play really specific timing based games would know that.

It's conflicting game design because the entire point of a turn based system is to slow down and make methodical decisions and if you inject split second reaction time based systems into that you ruin the whole "chill and think about strategy" vibes.

It's like putting an FPS section into stardew valley you're trying to mash two very different types of games together and the people that enjoy either of those aspects probably won't enjoy both.
But if it was such a massive mismatch to the extent you're describing it. Why is it at 92% with 120k concurrent players? Feels like with how you're describing it, it would be even more strongly reflected in the reviews/player count. Cause at 92%, then you can at best only say it's a minor issue that only very slightly brings it down (for some few people). And not this inconceivable mix of two conflicting genres.
Because the game is really high quality and lots of people probably play it on easy mode where it isn't a problem or they just overlook it because its got a lot of positives aside from the combat.

I think it's a really good looking game with amazing music and I can't wait to dig into the story but I'd be lying if I said the combat wasn't an immediate turn off and that opinion is shared by a lot of people. It's the number one complaint about the game and you'd be foolish to think that if it wasn't for the combat the reviews would probably be better since most of the negative reviews are about the combat.
Last edited by Grumpy Old Guy; Apr 27 @ 12:01pm
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