Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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MrJane Apr 27 @ 11:27am
2
6
My god I hate this dodge/parry crap.
Lack of a mini map is driving me insane as well. JFc.
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Showing 1-15 of 112 comments
Spiderwick Apr 27 @ 11:29am 
Real time parry makes the stat check, math formula solving that turn based games are actually skillful. Every turn based game is just have the appropriate gear and build and you cannot lose.
Last edited by Spiderwick; Apr 27 @ 11:29am
MrJane Apr 27 @ 11:30am 
Nope.
i also felt that way too, until i finally learned how to dodge/parry correctly and actually observe the enemies' moves carefully to learn when the right moment is to press the button. it takes patience. you'll get there.
MrJane Apr 27 @ 11:33am 
6
I don't want to "get used to it." I don't want twitchy ♥♥♥♥♥♥♥♥ in my turn based rpg. I've quit the game and won't be playing it again. What a waste.
Itorsi Apr 27 @ 11:38am 
your loss
tempestary Apr 27 @ 11:39am 
Lotsa fights in, I still don't understand when it's the right time to press Q or E. I just keep spamming the buttons with no real result. While I do enjoy the tactical component, the dodge/parry ♥♥♥♥ is just killing me. Sometimes, literally.
Ratsplat Apr 27 @ 11:44am 
Easy mode, explore for all pictos, crank up defense and vitality, focus on weapons that gives those stats higher grades, grind enemies. You'd spend hours in old JRPGs grinding for levels, yet no one seems to want to do that here. And you couldn't even parry in those old games!
Ryuseki Apr 27 @ 11:44am 
Sounds like Easy/Story mode is for you! Instead of quitting and raging you can just put it on easy, simple solution right?
Mord Apr 27 @ 11:45am 
It's awesome. I love the system. Especially in a turn based game. Adds skill over luck. Genius.
Dagný Apr 27 @ 11:47am 
Originally posted by tempestary:
Lotsa fights in, I still don't understand when it's the right time to press Q or E. I just keep spamming the buttons with no real result. While I do enjoy the tactical component, the dodge/parry ♥♥♥♥ is just killing me. Sometimes, literally.
When you press is different for every enemy and different attacks. You have to memorize it. Some bosses have attacks that hit you once, twice, 3x and another you have to jump after x hits etc
EpicGeezr Apr 27 @ 11:49am 
Git gud
Same. My only gripes with the game also.

And my issues with reaction time that can not be fixed by "getting gud" atm are also an issue.

I'm glad for those where it is a simple matter of "gitting gud", though.

I finished all souls games (aside from Sekiro due to too many issues with completionism) and am struggling here, due to FPS drops or whatever else.

Enjoying it a great deal so far, though, aside from the lack of mini map also and getting lost often trying to get everything.

But yeah, guess people with genuine neurological issues etc. just need to "git gud" or people with forever paralyzed legs just need to learn to walk (again). Wish it was so simple. Yay.
Izuna Drop Apr 27 @ 11:54am 
Originally posted by MrJane:
Lack of a mini map is driving me insane as well. JFc.

As someone that enjoys parry mechanics in games, this is was the selling point, and i'm quite blown away by the story too.
tempestary Apr 27 @ 11:56am 
Originally posted by Dagný:
You have to memorize it. Some bosses have attacks that hit you once, twice, 3x and another you have to jump after x hits etc

Welp...I came here from CRPG/turn-based RPGs and, not being a big fan of DS-like games, this system kinda ruins it for me. I must admint, in any other aspect, the game's a gem.
Last edited by tempestary; Apr 27 @ 11:56am
Pythius Apr 27 @ 11:58am 
Originally posted by EpicGeezr:
Git gud
cant really ♥♥♥♥♥ about "get gud" when everyone here believes you don't own the game. come up with a better argument.
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