Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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I understand the choice for lack of QOL features, but I am missing stuff left and right
No map, checklists, etc is kinda tough to find everything in this game, side passages and items can be very easy to miss. I wish there was at least some kind of in game map and something to help you know you've found everything in an area, even if it isn't here follow the line to the next cluttered map marker on your minimap.
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Showing 1-13 of 13 comments
RaX-Keya Apr 27 @ 8:55am 
Its what i love in the game being totally honest... Im so sick of ubisoft type of checklists game. This feels like a breath of fresh air and im feeling like a kid again! The Devs have said the game doesnt have a minimap because you are in a expedition in uncharted territory, to feel like a real expedition! Its great for immersion :).
Ratsplat Apr 27 @ 8:55am 
One thing I'll say is that there appears to be hints that we will need to revisit every location towards the end of the game (there are things you see in every level that you can't interact with currently), so if nothing changes you can wait until then to fully explore the level a second time.
No. This is an oldschool game thats why i already completed it. Immersion and focus was the key part of development and i love it
Dagný Apr 27 @ 9:12am 
Originally posted by nephalim:
No map, checklists, etc is kinda tough to find everything in this game, side passages and items can be very easy to miss. I wish there was at least some kind of in game map and something to help you know you've found everything in an area, even if it isn't here follow the line to the next cluttered map marker on your minimap.
Go follow a walkthrough if that bothers you so much
Kimul Apr 27 @ 9:18am 
If you want checklist simulator there is a lot of ubisoft games already.
Musou Apr 27 @ 12:28pm 
People's memories of old games are so warped, ingame maps have been a thing since the early days.
Brocknoth Apr 27 @ 12:31pm 
That's how a game is meant to be. Missing things is ok. You don't have to 100% everything you play.
smidlee Apr 27 @ 12:33pm 
This is not an open world where everything is marked on the map for you.
becci Apr 27 @ 11:06pm 
I'm not going to state what is better - I am just offering suggestion on how I am working around the lack of mapping in the game.

I have started writing my own little maps as I go - especially since dead bodies disappear you can't really use them as "nope I have been down here already look at all the dead bodies" :D

I don't personally mind not having quest markers and the like, but having no map (auto map or even a map) inside the sections (there is a world map when you are on the world) does make it a lot harder to find things, or find your way out of things.

I get turned around a lot so doing the basic maps with some notes does help find my way around and remember where the hell was that store I could have bought XYZ from.
Originally posted by RaX-Keya:
Its what i love in the game being totally honest... Im so sick of ubisoft type of checklists game. This feels like a breath of fresh air and im feeling like a kid again! The Devs have said the game doesnt have a minimap because you are in a expedition in uncharted territory, to feel like a real expedition! Its great for immersion :).

I don't disagree with this, but strategy guides were insanely popular when we were kids for a reason.

I don't like the collectathon template every game seems to use now either, but that doesnt mean I didn't enjoy flipping through a Brady or Prima games strategy guide and learning as I go.

I think the one thing this game does right is keeping its run time short enough where missables are not too frustrating, BUT I can absolutely understand how the last 2 decades of games which could take hundreds of hours to complete could have unintentionally raised a generation of gamers to be terrified by FOMO. I think it's a fair criticism, and legitimate frustration for modern gamers.
RaX-Keya Apr 27 @ 11:34pm 
Originally posted by Lionheartwolf:
Originally posted by RaX-Keya:
Its what i love in the game being totally honest... Im so sick of ubisoft type of checklists game. This feels like a breath of fresh air and im feeling like a kid again! The Devs have said the game doesnt have a minimap because you are in a expedition in uncharted territory, to feel like a real expedition! Its great for immersion :).

I don't disagree with this, but strategy guides were insanely popular when we were kids for a reason.

I don't like the collectathon template every game seems to use now either, but that doesnt mean I didn't enjoy flipping through a Brady or Prima games strategy guide and learning as I go.

I think the one thing this game does right is keeping its run time short enough where missables are not too frustrating, BUT I can absolutely understand how the last 2 decades of games which could take hundreds of hours to complete could have unintentionally raised a generation of gamers to be terrified by FOMO. I think it's a fair criticism, and legitimate frustration for modern gamers.

Yup, that's about it. FOMO is a big part of gamers today, i have friends that stopped playing games, because midway they discovered their build was not ideal or they missed an important item, and they were having fun until that point. Personally i've stopped checking any online information, i make my own choices and use the level up items as soon as i can, i've been having a blast with this formula. I think we tend to apply the online game mentallity into our single player, and that is a mistake.
Ratsplat Apr 27 @ 11:38pm 
I'm not TOO worried about FOMO just yet since I'm waiting until I can fly everywhere before venturing back into levels to have a second look everywhere.
No map of some type is maddening. I have spent soooo much time wandering around aimlessly; wondering if I had been where I am before; frustrated and annoyed just trying to find my way around. I don't need a mini map, just a bare-bones basic one to see where I am at and were I need to go.
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Date Posted: Apr 27 @ 8:52am
Posts: 13