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I have started writing my own little maps as I go - especially since dead bodies disappear you can't really use them as "nope I have been down here already look at all the dead bodies" :D
I don't personally mind not having quest markers and the like, but having no map (auto map or even a map) inside the sections (there is a world map when you are on the world) does make it a lot harder to find things, or find your way out of things.
I get turned around a lot so doing the basic maps with some notes does help find my way around and remember where the hell was that store I could have bought XYZ from.
I don't disagree with this, but strategy guides were insanely popular when we were kids for a reason.
I don't like the collectathon template every game seems to use now either, but that doesnt mean I didn't enjoy flipping through a Brady or Prima games strategy guide and learning as I go.
I think the one thing this game does right is keeping its run time short enough where missables are not too frustrating, BUT I can absolutely understand how the last 2 decades of games which could take hundreds of hours to complete could have unintentionally raised a generation of gamers to be terrified by FOMO. I think it's a fair criticism, and legitimate frustration for modern gamers.
Yup, that's about it. FOMO is a big part of gamers today, i have friends that stopped playing games, because midway they discovered their build was not ideal or they missed an important item, and they were having fun until that point. Personally i've stopped checking any online information, i make my own choices and use the level up items as soon as i can, i've been having a blast with this formula. I think we tend to apply the online game mentallity into our single player, and that is a mistake.