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Urtuk used an interesting mechanic where it was the race to 100 (I could be wrong on the number, but you get the idea). So Speed was added cumulatively each turn and the first unit to reach 100 went next (something like that anyway). I'm really enjoying Clair Obscur, but the UI leaves a lot to be desired. Is 'Speed' used in a dice role as a multiplier of sorts? Don't know. Wish the devs would jump on and explain.
I have almost 1000 speed and I often have 2 turn in a row against ennemy.
Maybe its what you said, or its just the difference between your speed and the ennemy speed, or its a threshold.
Speed determines the rate at which these bars fill up. Instead of processing turn order by having these bars fill up real time, the game precalculates the spread of events on the timeline and you have all turns happen in instant succession, unlike other games where there is a brief delay between turns as the character's bars are all filling up until one reaches 100%.
A simplified version of this would be the following:
A has speed 3, B has speed 2. Character gets their turn at 10.
1st tick A:3. B:2
2nd tick A:6 B:4
3rd tick A:9 B:6
4th tick A:10 (12) B:8 - A reaches 10 progress and gets to act their turn. Depending on the engine, after their turn, A starts over with either 0 or 2 (leftover 12-10) progress.
5th tick A: 3 B: 10 - B reaches 10 and gets to act their turn
6th tick A:6 B: 2
If you want Gustave going first remove all characters from the party minus Gustave and then add the girls back. The speed will count for the next turn and so on.
If you do a first strike then it's like you say and it goes from left to right what can be adjusted by removing and adding members to the party.
But if you just walk into an enemy then the fastest character will act first, In my case red hair girls in slot 3.
You will encountered many enemies having double turn/play in late game if your character overall agility is low.
Can also mean you can act multiple times before the enemy can. You'd need significantly more speed than them for that though. TBH it's more useful for the opposite, to prevent the enemies from acting multiple times before you can. If you neglect speed they might get to go multiple times between your turns. Keep your speed up and it'll likely be 1 to 1 in terms of turns. I have had a character take 3 turns in a row before though (albeit one of those was from an ability that gave an extra turn), so extremely high agility can definitely get you more turns.
Has this been confirmed? Would prefer some kind of UI element to show us how this stat effects turns tbh.