Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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E33 is good, but it could be even greater.
So, having played it for a bit and lurked around forums I have a few suggestions for the devs to take it from a 9 to a 10.

The UI

The dialogue in cutscenes is manual advance only. Why is that so? The player needs to constantly mash the interact button, which can, in turn, lead to skipping dialogue, which is surely not what you want. Among other things it also breaks the flow and immersion of the experience. Take a page out of visual novels and incorporate an option to auto-advance the dialogue. There is a certain satisfaction in putting the controller down and immersing yourself in the story.

Another thing, just a pet peeve really, but in combat the free aim button should be a toggle, or an option to make it a toggle. Can't really explain it but having to press back pisses me off.

The platforming.
Whoever made it so your character is SLIGHTLY offset so when you think you're running/jumping straight you're actually going left is a spawn of Satan. The fact that you don't have coyote time does not help either. Just plain nasty.

The skill issue.

Okay, you know this one was coming. Everywhere I have looked it's always "Parry too hard! Dodge until you git gud" etc. But I think if there's a majority of players having problems with a mechanic, the mechanic should be tuned to be a bit easier. Even increasing the window by a ms or two could do wonders. You could add a visual cue in the accessibility options for those of us who don't have bat hearing. I don't want to drop the difficulty either because I don't want fights to become too easy.

If you've read through all of it, thank you for your time.

Sincerely,
A fan.
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They showed the potential, hopefully the sequel will take it to the next level like KCD2
Last edited by Shook Ones; Apr 27 @ 2:28am
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Date Posted: Apr 27 @ 1:54am
Posts: 1