Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Chromatic Troubadour just plain unfair?
Honestly, I usally don't have trouble with dodge or parry, but this guy just makes totally random moves, while not even giving me first strike. Do I really have to turn down the difficulty just for that?
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Showing 1-15 of 29 comments
Brocknoth Apr 26 @ 10:47pm 
You could always come back later?
Mykro__ Apr 26 @ 10:55pm 
Originally posted by Valar Morghulis:
Honestly, I usally don't have trouble with dodge or parry, but this guy just makes totally random moves, while not even giving me first strike. Do I really have to turn down the difficulty just for that?
Gamepass player here, Troubadour is hard when first finding him, but it's just that it have a slight different timing between each attacks of a combo, if you're unsure about the timings, better use dodge than parry, and when you get the feel for it, use parry for extra damage with maelle, landed some nice 2.5k twice in a row on perfect parry with her on him
Leopanther Apr 26 @ 10:58pm 
Chromatics are optional side bosses that are quite a bit harder than anything else in the zone. Totally doable if you get their attack pattern parry timings down, but you can also just come back later when you have higher stats. Or you can turn down the difficulty for the enemy if you prefer.

As long as learning a fight feels fun to you, I'd keep trying. But if it's just frustrating and hinders your enjoyment, turning down difficulty or leaving it for later are both good options.
Well the trick shot has weird timings at best. Because there is zero visual indicator after the first attack happens.

Originally posted by Brocknoth:
You could always come back later?

Yeah like, I really need low lvl pictos after 20h of gameplay. Why would I come back later?
Leopanther Apr 26 @ 11:24pm 
If you think what you gain from the fight will be useless in the near future, why do you bother complaining about it on the forums instead of just skipping the fight?

Haven't played enough to know if certain weapons or pictos only drop from specific encounters. But certain picto effects are very strong even later on. So yeah, I'd definitely go back later on if it means I may pick up a 'starting with +1 AP' picto that I can learn and use passively. And weapons can keep leveling with you if they have a good set of effects you can use for your build.
Ancalagon Apr 26 @ 11:40pm 
I just beat that bastard. Tricky Trumpet attack is sneaky, but I was able to consistently dodge and then parry each tricky trumpet attack, which are three attacks, by the end of beating his trumpity bum.

First attack is his the trumpet swing and then 2 energy/chroma attacks, which he blew out of the trumpet twice before the attack combo. Pretty tricky and sneaky.
Last edited by Ancalagon; Apr 26 @ 11:44pm
Sunsetter Apr 26 @ 11:42pm 
A lot of optional bosses are strong, just come back later.
Getting to attack first is bs though
Ratsplat Apr 26 @ 11:46pm 
Pretty much every side boss in story areas can be completed as you run across them. But the sea area is when you need to start paying attention to skill builds and elemental weaknesses. Grinding shouldn't ever be needed.
No' Name Apr 26 @ 11:47pm 
When I first ran into it, I didn't even know the chromatic bosses were supposed to be harder than usual, but I refused to back down, because I knew it was possible to kill it without taking any damage. Within a few just tries, beat him, and got Lune's beast of a weapon.

the trick shot timing is a bit weird, but in all actuality. This guy literally has 2 attacks, it's insanely easy to master the fight, in fact I don't think I've ran into any enemy thus far with over 3 attacks yet.

It really does just come down to practice makes perfect. If you get the parry timing right on anything, especially bosses, the fights all become nothing but a joke, as you take no damage, and do massive amounts of damage with counters.
Spiderwick Apr 26 @ 11:48pm 
Originally posted by Ratsplat:
Pretty much every side boss in story areas can be completed as you run across them. But the sea area is when you need to start paying attention to skill builds and elemental weaknesses. Grinding shouldn't ever be needed.

Pretty sure the collosus thing inside the water is not doable when you first encounter it (on expert at least)
Ratsplat Apr 26 @ 11:53pm 
Originally posted by Spiderwick:
Originally posted by Ratsplat:
Pretty much every side boss in story areas can be completed as you run across them. But the sea area is when you need to start paying attention to skill builds and elemental weaknesses. Grinding shouldn't ever be needed.

Pretty sure the collosus thing inside the water is not doable when you first encounter it (on expert at least)
Maybe not the first literal moment, since I actually ended up doing the trumpet guy then went back to the big one. Was too lazy making a good lightning build. Though I will say that the big guys are a DPS race in a way due to them taking people out of the fight.
Imago Apr 29 @ 11:59pm 
Weird. I found the big guy easy because he doesn't do much damage and swallowing isn't permanent, while the chromatic guy literally 1 shots my characters.

Though there is a visual timing indicator for tricky shot: first it shoots two orbs into the air before the first hit that fall down for the second and third.
Last edited by Imago; Apr 30 @ 12:25am
Originally posted by Spiderwick:
Originally posted by Ratsplat:
Pretty much every side boss in story areas can be completed as you run across them. But the sea area is when you need to start paying attention to skill builds and elemental weaknesses. Grinding shouldn't ever be needed.

Pretty sure the collosus thing inside the water is not doable when you first encounter it (on expert at least)
Oh I got the collosus guy first time. I guess it's timing just made sense to me. I don't usually have difficulties with the Burgeon bosses in general. (which is so not the case with other bosses *Ahem* Abbest *ahem*)

The trumpet guy took a few times tho. 😂 And it was a little annoying to have to walk back to it every time because unlike most enemies, there is some distance from the respawn point. (damn tricky trumpet grrrr)
DarkOutX Apr 30 @ 12:16am 
I can't understand why some people say to come back later
This boss is 100% bugged, his animations aren't connected with attack timings, it doesn't depend on skill
I'm sure it should be fixed in future patches, coz I can't beleive it could be planned
Managedant Apr 30 @ 12:20am 
Originally posted by DarkOutX:
I can't understand why some people say to come back later
This boss is 100% bugged, his animations aren't connected with attack timings, it doesn't depend on skill
I'm sure it should be fixed in future patches, coz I can't beleive it could be planned

You know what happens if you… wait for a patch? And come back to it later?

I genuinely don’t understand. Chromatic troubadour is not difficult but if you find it hard either due to not being able to time the parry or you feel he’s bugged, coming back later solves both of those.
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