Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

Statistiche:
The combat is very disappointing.
I'm like 20 hours in and this would be a much, MUCH better game without the inconsistent and janky parry system.

It's just... Bad.

The enemies take three years to attack, sometimes they jump and that's an attack, sometimes they jump and that's just them jumping to get closer.

Some enemies have energy weapons that make the animations hard to see, some projectiles are quite literally invisible.

I know it's going to be an unpopular opinion, because actual turn based combat is a dying gente, but where combat is concerned this game is a huge disappointment and it could have been better with either actual turn based combat or competent tells/animations if everything in the hardest difficulty will one shot you.

It doesn't help that Expedition mode is brain dead easy and expert is one shot city.
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Messaggio originale di Happy Dead Guy:
This.
That
I parry and dodge just fine. You guys just don't want to learn timing.
There is a mod on Nexus that makes dodge/parry windows better. That alone makes the combat feel less like a crapshoot. Give it a try.

https://www.nexusmods.com/clairobscurexpedition33/mods/28
People forget to add "in my opinion" at the end of their posts, or do they just think their opinion is an exaggeration of the perception of reality?
There is also another difficulty between the easiest and the most difficult...
Its Ok that you do not like the game. Nothing if for everyone. About 5% of reviewers on steam agree with you and also do not like the game. Sometimes your opinion is just in the minority, just as the case here.
Honestly I get that some people don't like the mix-mash between purely turn-based and more active style of combat, but I have about as much difficulty here as in other games that rely on parrying and dodging. Sometimes the animations are obvious and you can easily predict when things are going to land, and sometimes you just gotta die a few times before you learn it.

I personally enjoy it. It keeps me engaged even while its not my turn, which is more than I can say for most other turn-based games.
I found using audio cues easier than trying to watch animations on most attacks.
the game literally says to you to do evades before you try parry.
you arent yo hero to destroy everything here at first.
dont like - change difficulty. thats why there is an option.

when you learned how enemy do thigs its like playing stepmania. but dont expect you do parry of a first meet enemy (feels good if we succed, really)
Messaggio originale di Raptor Jesus:
I found using audio cues easier than trying to watch animations on most attacks.

even more. a boss before village (not a spoiler) do attack that light his cannons before it attack.

the onlh one I didnt see yet is this "before village" weird enemy with "sneak something attack" when cant see anything he doing (he just move).
Seems to me that it could be more intuitive with better tells. However, two things; the game does seem consistent with what the timing is on each given enemy AND that it is also forgiving in restarting the player not too far back from an Expedition Failure. With those two factors in mind, I find that the game does allow for the player to reasonably learn the timings. (In what I have encountered so far, anyway.)
Messaggio originale di Solo:
Messaggio originale di Raptor Jesus:
I found using audio cues easier than trying to watch animations on most attacks.

even more. a boss before village (not a spoiler) do attack that light his cannons before it attack.

the onlh one I didnt see yet is this "before village" weird enemy with "sneak something attack" when cant see anything he doing (he just move).

that attack, as soon as you see the light in the canons, you parry and you will parry 100% of the time.

this is 1000% a skill issue.
Skill issue
Combat is rather intense for me, not sure what you mean!
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