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Ein Übersetzungsproblem melden
If they just say their attacking, I don't got anything for ya, you'll have to wait and see what they do.
If it says they're attacking slowly it means they're doing a slower, bigger hit than their standard. Same thing but fast, it'll come out faster and a bit weaker (I think, maybe it's just fast but the same damage, I'm not sure)
I'm sure there's some more blurbs but I'm only about an hour in.
Also, this is a game where your not gonna block everything first try, you need to see how they move and react, then learn for future counter attacks. Don't beat yourself up over it, and be okay with taking a blow or two.
But equipment scales off attributes... Lumina also gives attributes which is why they are so good and feel strong. That inherently means attributes are important.
My weapon with A scaling in speed givea me 1.5k bonus attack..
Max attribute vs minima can make the difference between 2-3 turns and 1-2k attack power
And it's also an RPG. And E33 itself is marketed as having real-time mechanic, and even tagged as an "Action RPG", just the same as Dark Souls because of these real-time mechanics. So by that metric, it should be okay that you as a player have some input for the character.
Ah yes I meant picto. Either way everything still applies. But they giving stats regardless.
I never said bonuses to speed affect agility. It affects how many turns you can do. Speed is affected by both equipment and attribute.
I also never said attribute scaling are affected by speed picto. I said scaling matters because 0 VS 99 agility is a massive amount of DPS. It doesn't matter how good the scaling is if the attribute is too low.
This was your definition of an RPG. Which goes directly against Dark Souls being an RPG, yet you still said it was an RPG.
So clearly it's not a matter of being an RPG. So now you shifted the goalpost to not being about RPGs anymore, but rather about being or not being an action game. Which again, is just arbitrary. Since the game has always, ALWAYS, presented itself as having real-time mechanics and even is tagged as an action game. So it too, is an action game, in a certain sense.
I'm bringing up Dark Souls, not only to show your hypocriscy, which has been clearly displayed. But also since the devs of E33 literally cited Sekiro and From Soft games as one of their main inspiration. And it clearly shows, with how many elements are borrowed from the Souls-genre.
It just happened to be in a spot where it doesn't have a clearly defined term. Sort of like how Souls games were before Souls-like became a genre. Imagine people criticizing Demon souls saying "This is NOT what action RPG games are supposed to be. It's a REQUIREMENT that you keep your experience on death. Death should NOT be punishing in an action RPG". Cause that's pretty much what you sound like right now. You're trying to make up arbitrary definition that no one else would use, just so you can somehow justify your argument.
Sort of like how in Dark Souls attributes are usless. But I digress.
Unpopular maybe, but that is also what I felt after about 27 hours (on GamePass reaching mid act II). The combat became a chore more than fun after getting yet another parry system introduced. The spectacle is amazing, but overall, particles, explosion and trick moves mixed with cinematic camera angles make for a very average experience. Most fights turn into a slog, with enemy cheating the turn base system, healing themselves, shielding themselves, deleting team members (not killing just removing them) without leaving much agenda to the player before those things happen. Yes you can get out of those situation, but sometime it just feels too much and you will end up losing after a multi-10min fight, only to start from square 0 again, without having learnt much if anything at all.
I mentioned that in my review, act I is amazing, the concept feel fresh enough for people that are not used to other turn-based game with QTE (not it's not an original idea - sorry), the art direction, voice-over, music, story are all very good. Unfortunately the gameplay is a let down. One reviewer I watch and follow here, mentioned it in his review (after 100% completion) as a caveat as well. I guess he knew what eh was talking about, unlike most clickbait-reviewer that just go through the prologue and some part of act I and call it a masterpiece.
I invite anyone disagreeing to really push their progress a bit more before judging what the OP and I are stating here.