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Ein Übersetzungsproblem melden
Meaning I emphasize the difference between understanding when you're supposed to dodge an attack you haven't seen and actually successfully dodging it. Even for attacks you have seen before and remember the moveset of, you still won't just 100% perfectly dodge/parry each of their hits.
Yes. Which is why I said what I said. I think you misinterpreted what I said into meaning I just walk around first-timing every single enemy left and right. Obviously that's not what I'm doing. And the game would be incredibly boring if I did. I'm talking about being able to reasonably tell when the actual window is. Which is seperate from actually executing the dodge itself. But it was to hit home the point that it's not just "trial-and-error and memorization". The mere fact that you even can first time a lot of things, directly disproves that. Yet you said that anyone who claims otherwise is lying through their teeth. An insane statement and just objectively wrong.
Let me remind you of what I wrote:
At no point did I claim 70% of the game's attacks were impossible to read from sight alone. It's probably closer to 15% than 5%, but obviously 70% would be absurd. I said you aren't first-timing more than 30% of the attacks because you simply aren't.
Yes, someone *can* do these things. They aren't, at least not the first time playing the game. They're building up muscle memory through trial and error like everyone else.
You're picking a ridiculous hill to die on and I don't understand why.
Which I can say the same thing as you. Why are you choosing this ridicolus hill to die on? How hard is it to say "You know what, fair enough. There is more to it than just trial-and-error and memorization"? Besides this whole "20-30%" and "flawlessly first-timing" was something you only amended afterwards. At first it was just "pure memorization and trial-and-error. Anyone saying otherwise is a liar". Again, how hard is it to just say "Okay, that might have been a bit of a dumb statement"? That's a weird hill to die on.
And I maintained the position that there's a difference between not first-timing them despite knowing what the window is, and not first-timing them because it's impossible to tell. Something you don't want to acknowledge. But the difference between these two things actually means something.
Of course someone is building up muscle memory through trial and error. But why do you think this is mutually exclusive? Do you think human beings are only capable of one singular thing at any given time?
70% of the comments here: "haha skill issue" "you suck at the game" "maybe git gud" "works fine to me, you just suck at the game" "clown award farmer"
Yeah... I think he has a point when he says people are acting unhinged.
Terrible take. This is one of the most popular games out. If you feel certain aspects of the game feel "janky", then that's a system issue on YOUR end. I haven't had an issue yet. You're the outlier. Most people are NOT in agreement with you. You want to breeze through the game? play Easy mode. You want more of a challenge? play expedition. You want to test your reaction skill with MANDATORY parrying? Play expert. Don't get on here and complain because YOU are a terrible gamer
Learn to parry time nub
As the game has a kind of card deck combat where positioning and tactical movement (unlike in PoE or BG 3 for example) is not possible, the parry/block system was seemingly the only way to make combat a bit more interesting. And most people seem to like it, so deal with it, you will certainly not make the devs change the system.
You still have some freedom, like me. I stopped playing for now.
It's okay to enjoy trash; it's okay to enjoy this combat system. But it's as close to objectively bad as you can get with something that has a level of subjectivity to it. It being a popular system matters in a fiscal sense--i.e., it helps it sell--but says nothing about its merits. In this case, its utter lack of merit. Everyone loves something that is garbage. Don't confuse enjoyment with quality.
Just say "I like this game's combat system despite it being bad" and move on.
I.e.: Grow up.