Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Anyone solve the display issue not using resolution choosen?
I'm trying to play at 5120x1440 in fullscreen. When I choose that resolution it kicks me to 3840x1080. If I try borderless window it's kicking me to 7680x2160. When I choose windowed, it's KEEPING my resolution at 5120x1440 but it's an actual window about 3/4ths of my actual screen and I can't make it larger. I just want to play at my actual resolution.

Also, is there a way to actually turn OFF upscaling as that may be a factor but I'm not seeing any way to actually NOT use upscaling? Changing any of the other options seems to do nada in trying to use my actual rez. Any thoughts on this that anyone has used to FIX the issue? I'm pretty much, about 95%, sure it's an Unreal Engine issue but unsure tbh.

EDIT- Actually just found out that choosing the Windowed Mode and SAVING the change will display the 5120x1440 rez UNTIL I play the game again. Going back into the setting let's me see that it is now, again, running windowed at 3840x1080. GRRRRRRRR
Last edited by naomha; Apr 26 @ 5:25pm
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Showing 1-8 of 8 comments
Same here. I'm trying to run it at 1440p, but it'll accept either 4k or 1080p, or run the game in an actual window.
Bit of a disgrace that this hasn't been hotfixed.
I can't turn on 5120x1440 on my Odyssey G9 either
naomha Apr 27 @ 10:16pm 
Originally posted by MRCOCOset:
I can't turn on 5120x1440 on my Odyssey G9 either
That's what I'm trying to play it on and not having any luck.
naomha Apr 27 @ 10:20pm 
Originally posted by catsniffer9000:
Same here. I'm trying to run it at 1440p, but it'll accept either 4k or 1080p, or run the game in an actual window.
Bit of a disgrace that this hasn't been hotfixed.

I have a feeling it's an Unreal Engine issue and will have to be re-coded and patched instead of a hotfix. They'll have to get the HOR+ scaling issue fixed so we don't see cut off scenes, super up-close scenes and bobble-heading as well as being cut off at the bottom preventing us from seeing abilities and whatnot.
Originally posted by naomha:
Originally posted by catsniffer9000:
Same here. I'm trying to run it at 1440p, but it'll accept either 4k or 1080p, or run the game in an actual window.
Bit of a disgrace that this hasn't been hotfixed.

I have a feeling it's an Unreal Engine issue and will have to be re-coded and patched instead of a hotfix. They'll have to get the HOR+ scaling issue fixed so we don't see cut off scenes, super up-close scenes and bobble-heading as well as being cut off at the bottom preventing us from seeing abilities and whatnot.

It's a pain in the butt is what it is. Hopefully, they'll get on it and patch it/fix it soon.
naomha Apr 28 @ 8:52am 
Originally posted by catsniffer9000:
Originally posted by naomha:

I have a feeling it's an Unreal Engine issue and will have to be re-coded and patched instead of a hotfix. They'll have to get the HOR+ scaling issue fixed so we don't see cut off scenes, super up-close scenes and bobble-heading as well as being cut off at the bottom preventing us from seeing abilities and whatnot.

It's a pain in the butt is what it is. Hopefully, they'll get on it and patch it/fix it soon.

Fingers crossed. What's weird is UE5 actually has HOR+ built in to the engine and it scales almost flawlessly if used properly. Unsure what the devs did or did not do to get it to work right.
Originally posted by naomha:
Originally posted by catsniffer9000:

It's a pain in the butt is what it is. Hopefully, they'll get on it and patch it/fix it soon.

Fingers crossed. What's weird is UE5 actually has HOR+ built in to the engine and it scales almost flawlessly if used properly. Unsure what the devs did or did not do to get it to work right.

Yeah, I know it's an apples to oranges comparison between the development, but FF7 Rebirth didn't have this issue.
Hopefully someone's working on a patch.
naomha Apr 28 @ 1:09pm 
Originally posted by catsniffer9000:
Originally posted by naomha:

Fingers crossed. What's weird is UE5 actually has HOR+ built in to the engine and it scales almost flawlessly if used properly. Unsure what the devs did or did not do to get it to work right.

Yeah, I know it's an apples to oranges comparison between the development, but FF7 Rebirth didn't have this issue.
Hopefully someone's working on a patch.

Like I said, it's built into the actual UE5 engine so who knows what they did. I personally think that since the upscaling is forced that that coding messes with the ability to use it properly in widescreen.
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Date Posted: Apr 26 @ 5:21pm
Posts: 8