Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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dodging and parrying
Why i so inconstant ?
im no parry master in souls games but this i ridiculous, and im playing on "normal" im not even want to try hardest difficulty because of this
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Showing 1-15 of 20 comments
Expert is pretty easy actually. First time encounter die allot. 2nd die a little later. learned attack moves, still die. Mastered attack patterns and slay the boss.
Last edited by Ancalagon; Apr 26 @ 2:40pm
Cr8ToR Apr 26 @ 2:43pm 
Originally posted by Ancalagon:
Expert is pretty easy actually. First time encounter die allot. 2nd die a little later. learned attack moves, still die. Mastered attack patterns and slay the boss.
i think you didnt understand my post.
Dodge and parrying window time is EXTREMELY low and fast. Sometimes mob/boss dont even "telegraph" or have a windup time
There is nexus mod to tweak parry window. I use x2
Originally posted by Cr8ToR:
Originally posted by Ancalagon:
Expert is pretty easy actually. First time encounter die allot. 2nd die a little later. learned attack moves, still die. Mastered attack patterns and slay the boss.
i think you didnt understand my post.
Dodge and parrying window time is EXTREMELY low and fast. Sometimes mob/boss dont even "telegraph" or have a windup time
I'm currently at the weird water level and every enemy telegraphs. Even the annoying mine enemies with their lightning attack. Sometimes it's visual and sometimes its by sound.
Last edited by Ancalagon; Apr 26 @ 2:47pm
Cr8ToR Apr 26 @ 3:48pm 
Originally posted by Ancalagon:
Originally posted by Cr8ToR:
i think you didnt understand my post.
Dodge and parrying window time is EXTREMELY low and fast. Sometimes mob/boss dont even "telegraph" or have a windup time
I'm currently at the weird water level and every enemy telegraphs. Even the annoying mine enemies with their lightning attack. Sometimes it's visual and sometimes its by sound.
w/o spoiling anything im in the next area after the "water" level , enemies there have really fast and weird attack patterns :D
Cr8ToR Apr 26 @ 3:49pm 
Originally posted by vadash🐉♞:
There is nexus mod to tweak parry window. I use x2
oh already ? does it makes a gamee way too easy tho ? i dont want to ruin my 1st experience
Cross Apr 26 @ 4:56pm 
Originally posted by Cr8ToR:
Originally posted by vadash🐉♞:
There is nexus mod to tweak parry window. I use x2
oh already ? does it makes a gamee way too easy tho ? i dont want to ruin my 1st experience

Then dodge if you cant parry. Dodge window is wider than parry. No need to ruin your experience
Berioth Apr 26 @ 4:57pm 
quite simple really, because every enemy has different timings and some even mix timings during the same attack window, if every parry timing was the same the game would be absurdly easy
Cr8ToR Apr 26 @ 5:24pm 
Originally posted by Cross:
Originally posted by Cr8ToR:
oh already ? does it makes a gamee way too easy tho ? i dont want to ruin my 1st experience

Then dodge if you cant parry. Dodge window is wider than parry. No need to ruin your experience
yeah iv done some digging, dodge is 0.03 sec "faster" than a parry :D
Cross Apr 26 @ 5:27pm 
Originally posted by Cr8ToR:
Originally posted by Cross:

Then dodge if you cant parry. Dodge window is wider than parry. No need to ruin your experience
yeah iv done some digging, dodge is 0.03 sec "faster" than a parry :D

Like the previous person said. As you progress through the game enemies will try and juke you with slower attacks, tricks and wind ups. The game will even throw some jump attacks in the mix as well. Increasing your parry window isn't gonna help you if you are having trouble with the basics.
Giganx Apr 26 @ 5:40pm 
So far the parrying in this game is far more consistent and easy than in most soulslikes.

In games like khazan the parry window is before the attack lands, just to artificially complicate it. In this game you parry the attack roughly as it lands; it's one of the few games with parrying I've played where you can actually react to the visual.

Bosses only have a few different combos/attacks they cycle through, they're visually distinct AND the game tells you which one is coming.
SiFi Apr 26 @ 5:42pm 
This mod is meant for everyone having those troubles, give it a shot.

https://www.nexusmods.com/clairobscurexpedition33/mods/28
Originally posted by Giganx:
So far the parrying in this game is far more consistent and easy than in most soulslikes.

In games like khazan the parry window is before the attack lands, just to artificially complicate it. In this game you parry the attack roughly as it lands; it's one of the few games with parrying I've played where you can actually react to the visual.

Bosses only have a few different combos/attacks they cycle through, they're visually distinct AND the game tells you which one is coming.
if you parry an attack when it "lands" you will get hit. You should parry it a few moments after the attack started.
Giganx Apr 26 @ 5:44pm 
Originally posted by juicybeans:
if you parry an attack when it "lands" you will get hit. You should parry it a few moments after the attack started.
Not really. Slightly early is probably the most consistent, but this games timing is the closest to "as it lands" as I've seen in this type of game.

I'm playing on expert, though, so I think the parry window is tighter. Maybe on Normal you can parry really early and still land it consistently.
Last edited by Giganx; Apr 26 @ 5:46pm
Originally posted by SiFi:
This mod is meant for everyone having those troubles, give it a shot.

https://www.nexusmods.com/clairobscurexpedition33/mods/28
no the devs need to release games in a playable state that does not require additional mods
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Date Posted: Apr 26 @ 2:30pm
Posts: 20