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I kind of came to conclusion after some hours that it's more of turn-based elements in QTE combat system. As such, no worries about missing a tutorial at all. Every encounter is a dodge tutorial, so you'll be a master of dodging/parrying in no time, with or without tutorial.
I'm afraid, I have to agree. And I'm not yet sure how I feel about it.
My main problem is still how counter-intuitive the dodge windows are. I also suspect possible input lag (steam +XB X controller), because things that sometimes work sometimes just don't. I saw that people had already created a mod to meddle with the dodge windows, but I don't want them to be slower or easier, I want them to be readable.