Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

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Dodge your lady's beautiful moves!..
Ok, can someone explain me why is the DODGE TUTORIAL in THIS game is 100% missable?

I only found it on the second run, when I was restarting on Steam after having some time on play pass. On my first try I was so excited, that I had somehow missed that NPC. Honestly, if it was a mandatory thing like that first roof fight, more people would know what they're getting into. They either 'gitgud' and continue, or give up and go for a refund.

I confess, I would've gone with the latter, but I'm playing from a family library. I've seen my share of action games, but the only way to pass that thing for me was mashing B blindly. Believe it or not, but it gave me smooth 3 sets of perfect dodge to win the encounter. Try as I might, I could not notice ANY correlation between a perfect dodge and the animation\sound cues. That time slowing effect only made things worse, because sometimes it worked in the beginning, and sometimes it worked in the middle, and I think there was some sort of sound, but I'm not even sure.

I'm not hating action elements in turn-base per se, but I really think, that dodge\parry need some proper notification, similar to what we have in attack. As is, it's not even a QTE. QTEs can be hard or easy, but this is 'can you guess when you need to press?'.
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Well, it's not so much a tutorial as it is an optional NPC encounter. IT's missable because in RPGs you're rewarded for looking around and speaking with everyone, just like the very first Gustave outfit is missable if you don't talk to an NPC that gives you an item you use later. Always talk to everyone, always look everywhere (Provided you want the best experience.)
Grahor Apr 26 @ 1:44pm 
Originally posted by NRieh:
I'm not hating action elements in turn-base per se

I kind of came to conclusion after some hours that it's more of turn-based elements in QTE combat system. As such, no worries about missing a tutorial at all. Every encounter is a dodge tutorial, so you'll be a master of dodging/parrying in no time, with or without tutorial.
NRieh Apr 26 @ 2:42pm 
Originally posted by Kashra Fall:
Well, it's not so much a tutorial as it is an optional NPC encounter. IT's missable because in RPGs you're rewarded for looking around and speaking with everyone, just like the very first Gustave outfit is missable if you don't talk to an NPC that gives you an item you use later. Always talk to everyone, always look everywhere (Provided you want the best experience.)
yes, but the very purpose of prologue\tutorial is to familiarize people with game mechanics. The game relies so heavily onto dodge, so how can it be missable? It's not like missing extra few exp or a cosmetic. And believe you me, I was sure that on my first run I explored well enough. I even got that glowing ball from top of the crate, and found an odd trash can. Meme is another vital mini-boss, but it's also too easy to miss him.


Originally posted by Grahor:
Originally posted by NRieh:
I'm not hating action elements in turn-base per se

I kind of came to conclusion after some hours that it's more of turn-based elements in QTE combat system.
I'm afraid, I have to agree. And I'm not yet sure how I feel about it.

My main problem is still how counter-intuitive the dodge windows are. I also suspect possible input lag (steam +XB X controller), because things that sometimes work sometimes just don't. I saw that people had already created a mod to meddle with the dodge windows, but I don't want them to be slower or easier, I want them to be readable.
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Date Posted: Apr 26 @ 1:36pm
Posts: 3